Necromancer build help


Advice


So I've been wanting to make a necromancer type character for sometime now and I'm new to pf and I'm not sure quite how our what's the best class.
What I've had envisioned was to fight along side a couple really strong minions with a scythe, but Idk how to go about it. And animate dead confuses me a bit, could I potentially animate minotaurs? And how would their stats and stuff be affected.

Any help is appreciated! Thanks


Wizard is probably the best With the necromancy school since it gives you command undead for free. The means as a human at level one you can have:

Scribe Scroll: Bonus
Command Undead: School
Spell Focus Necromancy: Level 1
Undead Master: Human

As your feats. Not a bad start.


Spellwise, definitely get spectral hand and necromancy has a great number of debuffs so you'll want to max your int as high as possible. Maybe eventually become a lich...

I'd say for your arcane bond go with a familiar and get improved familiar eventual.

Grand Lodge

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Methods for Necromancy Success

Here is my build I'm running ATM for a PFS Rise of the Runelords credit.

Human 20 point buy:
Str: 7, Dex: 14, Con: 13, Int: 19, Wis: 10 Cha: 13

Specialized school- Necromancy.
Opposed: Enchantment and Divination

Traits: Magical Lineage- Glitter Dust
Observant- +1 Perception skill and it is a class skill for you.

(Planned Headband skills: UMD, Escape Artist, Diplomacy)

Familiar: Rhamphorhynchus- +2 Initiative and Sudden Swoop to deliver touch attacks. With evolved Familiar Natural armor + Mage armor he becomes good to deliver all touch attacks.

Feats:
H-Improved Initiative
1- Undead Master
1- Spell focus- Necromancy (PFS rules)
1- Command Undead (yay necromancer free feat)
3- Evolved Familiar +Natural armor (switch to reach when you gain Improved Familiar)
5- Persistent Spell
5- Spell focus- Conjuration (Glitterdust is now a killer save)
7- Improved Familiar- Psudodragon (Evolved familiar becomes Reach on the tail)
9- Spell Penetration
10- Heighten Spell (glitter dust becomes a contender again.)
11- Dazing Spell
13- Quicken Spell
15- Spell perfection- Magic Jar
15- Greater spell Focus- Necromancy
17- (Haven't decided) Spell Perfection or Greater Spell Pen.

Grand Lodge

Forgot to add how he works.

Early levels: 1-3 just do what you can with scrolls and color spray. Command any undead you come across.

3-7- Use your familiar to deliver touch attacks and disrupt the battlefield. Continue to command anything you come across. Raise up good creatures for combat and use them as fodder.

7-11- This is the fun combo with your familiar point. Get a wand of Pernicious Poison. Level 2 and no save spell. They take -4 to poison saves. You will give the wand to your UDM Familiar Mr Psudodragon. On your turn he will move into 10'ft reach, he will use his wand of Pernicious poison. You the master then will cast a touch spell making the familiar the deliverer.(Grave Touch your school ability will be the example) He will then get the free touch attack that comes with the touch spell. Deliver it since he is in reach. The Grave touch goes off first and causes them to become shaken. -2 to saves that comes with it. (-6 total on saves against posion.) Then the Psudodragons Poison gets it's DC checked. if they fail they are asleep....if they pass they are shaken and in range to be hit again and again until he goes to sleep or dies...which ever comes first.

11+ this is Magic jar abuse levels. Possess, Kill, Raise up the death things, and send the undead army deeper in the dungeon. Rinse and repeat. You can also at this point cast Killer Glitter dusts, Dazing spells like fireballs or firewalls. This is a sweet level that is hard to stop you from steamrolling a dungeon.


I was leaning towards an undead lord cleric with the guided hand feat.
Though I'm not sure what's more important, wisdom or charisma.


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The best Necromancer out the gate is Gravewalker Witch. At level 1, you will have Bonethrall right at level 1 to start controlling any undead you come across. This also has the side-effect of shoring up one of the enemy types that the Witch has trouble with. Furthermore, Witch gets both Command Undead and Animate Dead at their lowest spell levels letting it start animating before anyone except the Cleric (since it needs to wait til 6). Furthermore it gets an absolutely insane no time limit ability to Magic Jar an undead minion, which makes you far more resilient when you need to be within charging change to deliver your Hexes. The poppet is neat but mostly worthless do the long action up-charge on its use. Still for a Necromancer accept no substitutes.

Dark Archive

Totally depends on your play style and focus here. As a cleric you want to decide exactly what your primary undead mastering tool will be. You can focus on creating or controlling and do the other with solid effectiveness but not amazing. If you want to control them well, command undead is the go to feat and you want a stupidly high charisma for that. You get several uses per day of channels (have to pick negative energy) and should also decide what you want to do with your channels aside (heal/harm, debuff, etc). These things can be done via varient channeling and a few feats. If you want to actually make undead, you want more wisdom and to focus on spells and their dc's. I am not familiar entirely with the cleric undeath repertoire but I do know that animate dead is solid but it costs and that cost adds up. Especially in pfs where the undead goes away at the end of the scenario. In this case command undead is situationally better. In all honesty, just grab both and decide if you want to be a channeler (and then what flavor of channeler) or a caster (and if so, which flavor of caster) or possibly even a battle cleric (which kind-probably flank buddy based- and that's kind of cool if you have cavalier levels for tactician and teamwork feats with commanded undead).

Wisdom has the advantage of being easier to mess with and keeps you on track with the undead making and all the normal clerical stuff and still let's you have the option of positive channeling because without the undead lord template you'd just be a typical cleric but one who also happened to make undead.

The other builds require more forethought and offer very different foci and there for play styles.


I'd prefer to create a couple just strong undead and leaning towards a battle cleric. Not looking for anything TOO complicated as im still relatively new to PF.

Grand Lodge

In terms of Power Oracles make the best minion-mancers. Cha Casters have better luck with command undead.

But building a Necro battle cleric is going to stretch your feats out thin and make you half as good as what you would be if you focused on doing something.

I posted you an easy to read guide and showed you what a Necromancer looks like. Not everything tagged: Necromancy has to do with undead either. It makes me sad when that is all people think the school is about. Necromancy has some really good buffs and debuffs in the game. Blindness, Bestow curse, Death Knell, Enervation, and magic Jar.

Also remember any 9th level caster is going to be work, on your end, preparing a spell list every time you play and sometimes during each session. Your going to have to know what each spell does to master the many uses of each spell. So 9th level casters typically are not new player friendly.

Why the obsession with undead? You could make a summoner reach cleric and do A LOT more.


Worship Urgathoa and take the deific obedience feat. It's base ability is a straight +1 to caster level for necromancy. You may also want to look at the Sanguine sorcerer bloodline. It's Arcana is also a +1 CL for Necromancy.

Shadow Lodge

Undead lord gets corpse companion, choose a god with scythe favored weapon, choose command undead feat. boost wisdom for spells, charisma for control of undead. and str for damage and hit with scythe.

Shadow Lodge

you can animate any creature. apply either the skeleton or zombie template, which ever you prefer. remember HD come from race and class for your undead created so watch that. having undead minions also mean that all those dead foes help replenish your ranks and all that looted armor and weapons can be used instead of just carried to town. Watch those component cost on create undead. That is why taking control of others undead is more cost effective.

Sczarni

Also look into the Agent of the Grave prestige class to really up your Animate Dead tricks.


I don't mind the animate dead/necro line of play but it really takes away from the wizards point buys. Now you need a semi decent Cha on top of everything else. Though I agree with an earlier poster if youre set on undead versus the necromancy school then oracle ois probably your best bet.

Grand Lodge

If your wanting easy minion-manger go oracle of bones. No preparing a list. Your cha is through the roof for commanding undead. Use a long spear for AoO and just let your spells and minions be your main source of combat.


Thanks for all the advice. After much research I'm gonna do oracle of bones. Thanks guys


I have been planing for a necromancer-like (minonmancer) character for several pathfinder campaign and here are the conclusion of my researchs:

Wizard:
+Pro
+Command undead feat for free at level 1, but charisma based and so a dump stat
+Command undead spell at level 3 which is great
+Great debuff spell-list
+Wizard spell-list
+Control undead spell available
-Con
-Command undead feat is charisma based and so a dump stat
-Animate dead at level 7 (5 for lesser version) so difficult to have minion before
-Complete lack to heal your minions unless you reach a great UMD score, but it is charisma based and cost you money
-lack of desecrate spell to increase your control pool

Cleric:
+Pro:
+Animate dead by level 5 (3 for lesser version)
+Command undead feat at level 1 (for free if Undead Lord archetype, which I do not recommend)
+Inflict spell, probably even spontaneously
+Easy desecrate
+Command undead feat available if Law(Inevitable) subdomain is taken (so not compatible with Undead Lord archetype)
+Channel negative energy to heal your minions
-Con
-Channel energy does not heal you and your friend as long as you're not an undead
-Command Undead spell is available on domain slots only if you take this lame subdomain
-spell-list is so-so
-Lack of Enervation spell in order to make skeleton champion or juju zombie (by level 11)
-No control-undead spell

Witch (Gravewalker only, the non-archetype witch has nothing to do with necromancy)
+Pro:
+Animate dead by level 5 (3 for lesser version)
+Inflict and Cure spell
+Command undead spell by level 3
+Enervation spell available
+Command undead feat somewhat available (but cf. con)
+Great spell-list
+Control undead spell
-Con
-wording of the archetype is quite confusing
-Gravewalker command undead does not work the same way as other Command Undead feat
-Less spell per day
-lack of remove paralysis/haste in order to produce fast zombies.
-3 Hex less than usual witch in order to do so

Bone Oracle
+Pro:
+Charisma-based, so it helps Command Undead feat DC and also charisma checks to control undeads
+Command undead feat by level 1
+Inflict and/or Cure spontaneously
+You can even be cured by your own inflict spells
+Control Undead spell
-Con
-No Enervation spell
-No command undead spell
-spell-list is so-so
-Spontaneous casting
-Necromancy-theme spells are using most of the known spells

And my final choice:
Ancient Lorekeeper Bone Oracle Half-elf Oracle
+Pro:
+Charisma-based, so it helps Command Undead feat DC and also charisma checks to control undeads
+Command undead feat by level 1
+Inflict and/or Cure spontaneously
+You can even be cured by your own inflict spells
+Control Undead spell (Through Ancient lorekeeper) by level 16
+Enervation spell (Through Ancient lorekeeper) by level 10
+command undead spell (Through Ancient lorekeeper) by level 6
+Access to downtime and utility spells through Paragon Surge
-Con
-Spell-list is so-so (but Ancient Lorekeeper can mitigate that)
-Spontaneous casting (but Paragon Surge can mitigate that)
-Necromancy-theme spells are using most of the known spells (but Paragon Surge/Ancient Lorekeeper can mitigate that)

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