Expert 1 | AC 15 T 14 FF 12 | HP 7/7 | F +1 R +3 W +2 | BAB+0 CMB -2 CMD=11 | Init +3 | Perc +?
Gender
Male
Size
Small
Special Abilities
Pustular, Darkvision 60 ft
Alignment
Neutral Evil
Languages
Goblin
Strength
8
Dexterity
17
Constitution
12
Intelligence
9
Wisdom
11
Charisma
6
About Chuffy Lickwound, esq.
Chuffy Lickwound
Horrible little Chuffy had few friends in the whelping cage, thanks largely to his habit of stabbing any other whelps stupid enough to turn their backs on him. As he grew older and wiser, though, Chuffy began to realize he couldn't survive all alone, and he has since started assembling a very exclusive list of people not to stab until he really, really needs to. To sate the stabbing urge, he stabs mud, or sticks, or bugs, or anything else that wanders by. Or just happened to be sitting nearby minding its own business.
Despite being a goblin, Chuffy is severely allergic to the ratlike goblin dogs the Licktoads periodically keep as pets, leaving him covered in itchy, ugly, oozing hives. While most humans would be horrified by such a fact, Chuffy considers his boils to be loyal companions and convenient conversation starters. He named his latest and largest boil “King Bubble,” and these ugly little pimple companions have spurred a love of all potential pets in the otherwise sadistic little goblin.
Chuffy loves surprises, and prefers to sneak up on his enemies so they can enjoy the surprise together. If he gets the chance, he also likes to light fires—lighting fires is Chuffy’s idea of great fun, almost as enjoyable as causing big explosions.
CHUFFY LICKWOUND
Male goblin expert 1
NE Small humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 15, touch 14, flat-footed 12 (+1 armor, +3 Dex, +1 size)
hp 7 (1d8+2)
Fort +1, Ref +3, Will +2
OFFENSE
Speed 30 ft.
Melee sharpened rock +0 (1d3–1)
Ranged dart +4 (1d3–1)
Attacks:
Sharpened Rock
[dice=Melee Attack vs ?]1d20+3[/dice]
[dice=Damage ?]1d3-1[/dice]
Dart
[dice=Ranged Attack vs ?]1d20+4[/dice]
[dice=Damage ?]1d3-1[/dice]
Licktoad Badge Benefit: Following a successful attack roll against a creature of the animal type, the user of this Licktoad badge increases her damage from that attack by +1d6 points. This extra damage is not doubled on a critical hit. The user can decide to activate this badge after rolling the regular damage for the attack.
STATISTICS
Str 8, Dex 17, Con 12, Int 9, Wis 11, Cha 6
Base Atk +0; CMB –2; CMD 11
Feats
Weapon Finesse:
You are trained in using your agility in melee combat, as opposed to brute strength.
Benefit: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Special: Natural weapons are considered light weapons.
Trait- pustular
Skills
Acrobatics +7,
Disable Device +7,
Escape Artist +7,
Ride +7,
Sleight of Hand +7,
Stealth +15
Languages- Goblin
Gear
padded armor,
dart (1),
sharpened rock (functions as an improvised dagger),
bottle of pimple squeezings (functions
as oil),
cicada shell (counts as empty calories),
extra juicy
earthworm (for later)
GOBLIN TRAIT Pustular (Ex) Your face is covered with unpleasant pimples and outright boils that have a tendency to pop at inopportune moments. Although this makes you particularly ugly, you are also used to discomfort. Whenever you’re subjected to an effect that causes the sickened condition, you may make two saving throws to avoid the effect (if a saving throw is allowed), taking the better of the two results as your actual saving throw.
Special Challenge Talent Chuffy has a special talent that provides an unexpected boon while attempting to win Licktoad badges. His nasty, pus-filled sores make him extra sticky, granting him a +2 bonus on combat maneuver checks during the Animal Fiendship challenge.
NE Small humanoid (goblinoid)
Init +9; Senses darkvision 60 ft.; Perception +8
DEFENSE
AC 21, touch 17, flat-footed 15 (+4 armor, +5 Dex, +1 dodge,
+1 size)
hp 33 (4d8+12)
Fort +3, Ref +9, Will +2
Defensive Abilities evasion, trap sense +1, uncanny dodge
OFFENSE
Speed 30 ft.
Melee +1 dogslicer +10 (1d4/19–20)
Ranged mwk hand crossbow +10 (1d3/19–20)
Special Attacks sneak attack +2d6
Attacks:
Dog Slicer
[dice=Dog Slicer Melee vs ??]1d20+10[/dice]
[dice=Damage?]1d4+5[/dice]
Dog Slicer Sneak Attack
[dice=Dog Slicer Melee SA vs ??]1d20+10[/dice]
[dice=Damage?]1d4+5+2d6[/dice]
Mwk Hand Crossbow
[dice=Mwk X-bow Ranged vs ??]1d20+10[/dice]
[dice=Damage?]1d3+5[/dice]
+1 flaming bolts
Mwk Hand Crossbow Sneak Attack
[dice=Mwk X-bow Ranged SA vs ??]1d20+10[/dice]
[dice=Damage?]1d3+5+2d6[/dice]
+1 flaming bolts
MEDIUM SPIDER VENOM
Type poison, injury; Save Fortitude DC 14
Frequency 1/round for 4 rounds
Effect 1d2 Str damage; Cure 1 save
STATISTICS
Str 8, Dex 20, Con 14, Int 12, Wis 13, Cha 6
Base Atk +3; CMB +1; CMD 17
Feats
Dodge,
Improved Initiative,
Weapon Finesse
Feats:
Dodge (Combat)
Your training and reflexes allow you to react swiftly to avoid an opponents' attacks.
Prerequisite: Dex 13.
Benefit: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Improved Initiative (Combat)
Your quick reflexes allow you to react rapidly to danger.
Benefit: You get a +4 bonus on initiative checks.
Weapon Finesse (Combat)
You are trained in using your agility in melee combat, as opposed to brute strength.
Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Special: Natural weapons are considered light weapons.
Bleeding Attack* (Ex): A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.
Combat Trick: A rogue that selects this talent gains a bonus combat feat (see Feats).
Trapfinding: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Combat Gear +1 flaming bolts (3), potions of cure moderate wounds (2), potion of invisibility, Medium spider venom (4 doses);
Other Gear +1 studded leather, +1 dogslicer, mwk hand crossbow with 10 bolts, cowbell (worn), curved sewing needle, grappling hook with 30 feet of rope, jar of pickled crickets (equivalent to 1 day’s trail rations), lock of hair tied around a dog’s paw (worn on a thong about Chuffy’s neck), metal skewers (3), mwk thieves’ tools,
stuffed raven, tindertwigs (4), wire cage containing pet spider named Stankrush
GOBLIN TRAIT Pustular
Your face is covered in unpleasant pimples and outright boils that have a tendency to pop at inopportune moments. Although this makes you particularly ugly, you’re also used to discomfort. Whenever you’re subjected to an effect that causes the sickened condition, you can make two saving throws to avoid the effect (if a saving throw is allowed), taking the better of the two results as your actual saving throw.