Group 1 Goblin takes a step south on top of his sleeping ally, and attempts to swing at Noro, provoking an attack of opportunity from Belor
The Goblin cries in pain as his side is opened up. He falls to the floor dead, now on top of his sleeping companion. Goblin dog takes a bite at Belor
Commando 1 stands up and attacks Belor
Commando 2 carelessly fires an arrow at Belor
Warchanter casts daze on Belor
Lyrie takes a few steps forward and knocks the goblin dog in front of her over the head with a wand, waking it up.
Group 2
Goblin Warchanter in the south looks at Adrien and shoots her hands up into the air, and then forward.
"No better then dogs! Wake them up!"Yells Tsuto Goblin Commando 1
Goblin Commando 2
Tsuto
New effects of last round (i'm only doing this because I don't wanna go back and edit last post:
I'll have the beginning of turn 2 up soon
For the sake of simplicity, the mechanics for light/darkness will work as follows: Rusty Dragon unaffected: normal light
blinded:
a blinded creature has a 50% miss chance in combat loses any Dexterity bonus to AC, takes a –2 penalty to AC, and takes a –4 penalty on Perception checks that rely on sight and most Strength- and Dexterity-based skill checks. Darkness fills the room
Perception DC 20:
You heard something rolling on the floor as the darkness hit [oog]fyi sources of darkness[/oog] Surprise Round Perception DC 25:
You hear scurrying in the darkness 1. Talon Move: S15 – O17 Attack: Swings into darkness but does not hit anything 2. Adrien
3. Esme
5. Aldern
6. Ameiko
7. Mayor
Round 1
Initiative Order:
1. Group 2 2. Group 1 3. Belor 4. Talon 5. Zelaria 6. Mayor 7. Rhasa 8. Bale 9. Noro 10. Esme 11. Aldern 12. Adrien 13. Rohan 14. Ameiko 1. Group 2 3 Goblins head towards Ameiko Talon, you may use an AOO retroactively 3 Goblins head towards the party (see map for exact locations) Warchanter steps inside Commando’s stand on either side of Tsuto Tsuto stands ready at the door 2. Group 1
4. Talon
5. Zelaria
6. Mayor
9. Noro
10. Esmeralda
Rolls:
Affects up to 4 HD Goblin 1 Will Save: 1d20 - 1 ⇒ (4) - 1 = 3 Goblin 2 Will Save: 1d20 - 1 ⇒ (20) - 1 = 19 Goblin 3 Will Save: 1d20 - 1 ⇒ (6) - 1 = 5 Dog 1 Will Save: 1d20 + 1 ⇒ (19) + 1 = 20 Dog 2 Will Save: 1d20 + 1 ⇒ (14) + 1 = 15 Commando 1 Will Save: 1d20 + 1 ⇒ (18) + 1 = 19 11. Aldern
12. Adrien
13. Rohan
14. Ameiko
And thus ends round 1. My posting format is only like this for my sanity to get through everyone. From here forward, everyone just post their own moves and we'll go in order. Please do not post out of order, just to keep things from getting confusing. If you need to post out of order to get your post in for the day, post it in discussion in a spoiler so that it doesn't throw off the combat. This is my "dming" alias by the way, just to not confuse Adrien with dming. |