Golden Goblin Statue

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5 posts. Alias of Kybryn.


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Sovereign Court

Talon pierces the goblin in the chest, downing him in one blow.

Belor is unable to move, seemlingly taken by some sort of spell.

Initiative to Talon. You now face a goblin on the floor directly ahead of you, and a slightly larger and stronger looking goblin in front of you to your left

editing rights are now open for all on the map

Sovereign Court

Group 1

Goblin takes a step south on top of his sleeping ally, and attempts to swing at Noro, provoking an attack of opportunity from Belor
AOO: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 + 5 ⇒ (2) + 5 = 7

The Goblin cries in pain as his side is opened up. He falls to the floor dead, now on top of his sleeping companion.

Goblin dog takes a bite at Belor
Bite: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Commando 1 stands up and attacks Belor
Horsechopper: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
A critical strike! dealing 15 damage

Commando 2 carelessly fires an arrow at Belor
Bow: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d4 ⇒ 1
He drops his bow in the process

Warchanter casts daze on Belor
Will save: 1d20 + 1 ⇒ (2) + 1 = 3
Belor seems to have lost his wits

Lyrie takes a few steps forward and knocks the goblin dog in front of her over the head with a wand, waking it up.

Sovereign Court

Group 2
While most of the Goblins lie asleep, one musters up the courage to swing at Adrien:
Shortsword Attack: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d4 ⇒ 3
His swing clangs off Adrien'a armor.

Goblin Warchanter in the south looks at Adrien and shoots her hands up into the air, and then forward.
Daze will save: 1d20 ⇒ 15
Adrien shakes off the spell and is unaffected

"No better then dogs! Wake them up!"Yells Tsuto

Goblin Commando 1
Fast Dismount: 1d20 + 12 ⇒ (16) + 12 = 28
Moves next to a Goblin and slaps it.

Goblin Commando 2
Fast Dismount: 1d20 + 12 ⇒ (17) + 12 = 29
Moves next to a Goblin and slaps it.

Tsuto
Fires at Ameiko
Shortbow: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d6 + 1 ⇒ (5) + 1 = 6
And hits, dealing 6 damage.

Sovereign Court

New effects of last round (i'm only doing this because I don't wanna go back and edit last post:
-Still pending AOO from Talon on a Goblin
-Two goblins and a goblin dog in the north fall asleep. The Goblin commando falls to the side of his collapsing mount, and lands on his feet.
-The conscious goblin next to Adrien is now trembling. Adrien now has the attention of the southern Warchanter.
-Adrien Misses his attack
-Rohan kills a goblin
-Ameiko kills a goblin

I'll have the beginning of turn 2 up soon

Sovereign Court

For the sake of simplicity, the mechanics for light/darkness will work as follows:

Rusty Dragon unaffected: normal light
Within Darkness: darkness
Within radius of Daylight: normal light

blinded:
a blinded creature has a 50% miss chance in combat loses any Dexterity bonus to AC, takes a –2 penalty to AC, and takes a –4 penalty on Perception checks that rely on sight and most Strength- and Dexterity-based skill checks.

Darkness fills the room

Perception DC 20:
You heard something rolling on the floor as the darkness hit [oog]fyi sources of darkness[/oog]

Surprise Round
Perception DC 25:
You hear scurrying in the darkness

1. Talon
Move: S15 – O17
Attack: Swings into darkness but does not hit anything

2. Adrien
Cast: Daylight on shield (All Goblins within the radius of Daylight will take a -1 to all rolls to hit, skill checks, and sight related perception checks)
Move: U17 – Q18

3. Esme
Cast: Bardic Performance
4. Belor
Move: V15 – R11 (Double Move)

5. Aldern
Move: Scurries to V21
Action: Opens the window

6. Ameiko
Action: Bardic Performance

7. Mayor
Move: R9 – S11

Round 1

Initiative Order:

1. Group 2
2. Group 1
3. Belor
4. Talon
5. Zelaria
6. Mayor
7. Rhasa
8. Bale
9. Noro
10. Esme
11. Aldern
12. Adrien
13. Rohan
14. Ameiko

1. Group 2
3 Goblins head towards Ameiko Talon, you may use an AOO retroactively
3 Goblins head towards the party (see map for exact locations)
Warchanter steps inside
Commando’s stand on either side of Tsuto
Tsuto stands ready at the door

2. Group 1
3 Goblins with torches open northern door and step inside
Commandos charge toward Belor
Warchanter steps forward
Lyrie follows forward behind the Warchanter
3. Belor
Move: Takes a 5 foot step forward
Action: Attacks the commando ahead of him, dealing 8 damage and knocking him to the floor (orange square=Prone)

4. Talon
Action: Swings, deals 4 damage to Goblin directly south of him

5. Zelaria
Move: V16 – R17
Action: Guidance on Adrien

6. Mayor
Move: Into kitchen, grabs knife
7. Rhasa
Action: Sleep on goblins (blue squares=asleep)
8. Bale
Lights his pipe

9. Noro
Move: to Q14
Action: Attacks goblin, dealing 5 damage

10. Esmeralda
Move: to R15
Action: Sleep on axis N-O 12-13

Rolls:

Affects up to 4 HD
Goblin 1 Will Save: 1d20 - 1 ⇒ (4) - 1 = 3
Goblin 2 Will Save: 1d20 - 1 ⇒ (20) - 1 = 19
Goblin 3 Will Save: 1d20 - 1 ⇒ (6) - 1 = 5
Dog 1 Will Save: 1d20 + 1 ⇒ (19) + 1 = 20
Dog 2 Will Save: 1d20 + 1 ⇒ (14) + 1 = 15
Commando 1 Will Save: 1d20 + 1 ⇒ (18) + 1 = 19

11. Aldern
Aldern peeks his head out the window, only to see fire, destruction, and more Goblins. He squeaks, and cowers back into the corner.

12. Adrien
Adrien lets out a roar ”Die you cowards!” ….
Intimidate: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
and swings his Longsword at the Goblin to his southwest
Attack: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Damage: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5

13. Rohan
Rohan moves atop the nearby table and thrusts his longspear at the Goblin below, impaling it straight through the heart. The Goblin falls down, lifeless.

14. Ameiko
Continues to inspire courage
Move: Takes a step up onto the stage and flanks the goblin
Attack: Attack: 1d20 + 5 + 2 + 2 ⇒ (18) + 5 + 2 + 2 = 27
Damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Sneak attack: 1d6 ⇒ 2

And thus ends round 1. My posting format is only like this for my sanity to get through everyone. From here forward, everyone just post their own moves and we'll go in order. Please do not post out of order, just to keep things from getting confusing. If you need to post out of order to get your post in for the day, post it in discussion in a spoiler so that it doesn't throw off the combat. This is my "dming" alias by the way, just to not confuse Adrien with dming.