Ragadahn

Christopher Wasko's page

RPG Superstar 2015 Top 4, RPG Superstar 2014 Top 16. Goblin Squad Member. RPG Superstar 6 Season Star Voter, 8 Season Marathon Voter. Pathfinder Adventure Path, Starfinder Adventure Path Subscriber. ****** Venture-Lieutenant, Connecticut—Fairfield County 308 posts (3,312 including aliases). 5 reviews. No lists. No wishlists. 46 Organized Play characters. 4 aliases.



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Brilliant

5/5

Ran this high tier for an unchained monk, a slayer, a sorcerer, a cleric, a dervish bard, and an investigator/unchained rogue. We had an awesome time: creative, exciting combats, one superb RP encounter, cool treasure and boons, and vivid flavor.

Stellar job, Monica, this is one of my favorites now!


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A lot better than it read

5/5

I'll admit, when I first read this scenario I thought, "I'll never ever run this, it has way too many moving parts." But when I was assigned this scenario as part of a convention, I read it over two or three more times and made more sense of the content and mechanics, and as a result the whole thing ran really smoothly. The players had fun, tracking the reputation proved surprisingly easy, and we ended on time.

If the GM pays this scenario its due diligence, it has the potential to be a great game!


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Simply awesome

5/5

Perhaps the best PFS player experience I've ever had. Well-structured pregens, compelling backstories and motivations, exciting storyline...the whole package. Bravo, Mr. Compton!


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Super solid scenario

5/5

Context: GMed at a Con, high-tier, group of 7 PCs (sorcerer 3, swashbuckler 6, inquisitor 7, brawler 6, oracle 6, sorcerer 5, samurai 7).

Perfect amount of sandbox (like its predecessor in Season 2), balanced encounters, rich opportunity for roleplaying, engaging puzzle. Overall A+ scenario.

Spoiler:
My one issue was that the initial adventure briefing didn't really provide the PCs with all the info they needed to know where they needed to go (but that's easily fixed with appropriate skill checks) and that decoding the cypher can bring the game to a halt if the PCs get stuck.


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Just terrific

5/5

I've long been an admirer of Brandon's writing, and this module has been a favorite of mine to read for several years. Last night we finally had the opportunity to play Feast of Ravenmoor for PFS: I played my illusionist 3, alongside a hunter 3, a sorcerer 4, and a barbarian 1/druid 3.

Everything I loved from reading this module came to life throughout the session. The roleplay-heavy first half transitioned beautifully into the combat-heavy second half, with the mystery and horror elements gradually and vividly emerging alongside all the little bits of distinctive Ravenmoor culture. The whole party had a blast piecing together the narrative and learning about the weird little backwoods town (note to GMs: if you can pull of a consistent southern accent, like our GM did, do it). Our characters were careful, diligent, and well-prepared, so the encounters presented consistent challenges but never overwhelmed us (not even the final boss, who scared us quite a bit at first but we were still able to dispatch without any PC fatalities). I could not have asked for a better PFS module experience... nay, a better PFS experience overall.

If you can only afford the time to play a Paizo module for PFS credit once, make sure you play this one.