Sphere of Seven Ghosts
Aura moderate divination and necromancy ; CL 8th
Slot --; Price 1,250 gp; Weight 1 lbs.
Description
At first glance this item appears to be nothing more than a simple crystal ball roughly six inches in diameter. Upon closer examination, grayish smoke seems to swirl within the sphere. When touched or held, the sphere becomes lucent with a pale, bluish light, and the smoke within coalesces into the shape of a ghostly face. Once per day, as a standard action, the sphere’s wielder may form a telepathic bond with one of seven ghosts residing within the sphere. So skilled were these spirits in their professions during life that they confer twice the normal bonus when aiding a character in skill checks. The precise ghost contacted, and the benefit to the sphere’s wielder, depend upon a percentile roll as indicated on the table below. Whichever ghostly visage appears, it remains within the globe for one hour, providing advice and expertise to the wielder (and only the wielder) granting a temporary bonus to specific skills as indicated on the table below. When the hour has passed, the ghostly face vanishes and the skill bonuses terminate.
1-15--The Scholar--+4 to Linguistics and Knowledge checks
16-30--The Arcanist--+4 to Use Magic Device and Spellcraft checks
31-45--The Rogue--+4 to Disable Device and Sleight of Hand checks
45-60--The Statesman--+4 to Diplomacy and Sense Motive checks
61-75--The Artisan--+4 to Appraise and Craft checks
76-90--The Scout--+4 to Perception and Survival checks
90-100--The Madman--The wielder believes she is receiving one of the above bonuses but in fact gains a -4 penalty to the relevant skills.
Construction
Requirements Craft Wondrous Item,telepathic bond, trap the soul; Cost 625 gp