Chris Glade |
I run into this issue a lot. The players in my group are very much min/max players and go for sheer power. I have handled this in a couple of ways. First is the option I like least, you can fudge some of the monsters. Make them resistant to whatever class your power player makes (immune to divine energy, etc). It works, but can be hard to keep flow. The second option is to play off their personality. I had an npc that was cursed with an item trick and "gift" the item to the player in question. This let me nerf the character, but still felt to in line with the role play aspect. Overall, everyone had a good time, and the player felt that it was a consequence to his choices instead of a punishment. As a GM i try to make the game fun for all the players. Good luck, sounds like he is open to creative ideas.