DAoA: Hunt for the Ebon Claw
Game Master
Chingo Chaplo
Hunt for the Ebon Claw Cover Art
Player's Handbook
HD roll: 2d6 ⇒ (2, 6) = 8
Hisst, the Adraka
Aaaand, the campaign has now been made, there's a link to the PH in the campaign description.
~Status~
Finished Characters:
Kerar Flamestriker - Drin Sorcerer/Wizard (played by ToxicDragon)
Characters in development:
Kazurrariss - Skymp Sorcerer(?) (played by DarkOne)
Googily Moogily - Mutant Telekineticist (General Dissa Ray)
Hisst - Adraka Vitalist - DeviousDevious
Applicants I await submissions from:
Master Han Del of the Web
Jereru
Grixus Nox
Æroden
Michelle Williams
The Pale King
Update Googily Moogily to Dioskouri, per GM request. I will flesh out the stat block tomorrow.
Looks like fun!
Hit Points: 2d8 ⇒ (2, 8) = 10
So what kind of hook should we start with? Is there a place I should be at or something? From the PH, I can see most Adraka live in a certain desert, what would bring a typical Adraka out adventuring- would he go seeking it, or is 'circumstance' more likely? Answers like that should help with creating the story for Hisst.
He could be an outcast/exile perhaps. He doesn't have to be, just a suggestion.
Though they have a Hivemind (the Akavaath), the Adraka are much more intelligent and cultivated than simple insects. He could be a traveling novelist, a free-spirited adventurer, be employed as a councilor or bodyguard at a foreign court, there's lots of posibilities...
Also, we're probably going to play on Mythweavers. Hope that doesn't deter anyone.
Chingo Chaplo wrote: Also, we're probably going to play on Mythweavers. Hope that doesn't deter anyone. Never tried Mythweavers before. Is there an advantage over Paizo?
IMO several. Example features: you can add custom images in your posts (which means custom portraits), post secret private messages in posts, text in different fonts, colors, and sizes, there's built in sheets, hover over word for more info, fieldsets (boxes for text)...
sounds very interesting
will probalby go for a mutant
mut1: 1d20 ⇒ 15
mut2: 1d20 ⇒ 19
def1: 1d12 ⇒ 6
def2: 1d12 ⇒ 11
hmm, not what I was hoping for, but not too cripling
as the setning has psionics, would an (aberant) Aegis be allowed?
Yokaiboy wrote:
but not too cripling
No? You are very literally crippled. Your legs are stunted and one arm is useless. On the other hand, you have a slam attack.
Sorry, that is a terrible pun.
Looking forward to seeing what you come up with.
lol lame, useless arm, slam and telepathy, nice :D
and yes, the Aberrant Aegis is allowed.
It fits well the crippled mutant girl obsessed with changing her body sounds like a good starting point for a character concept
Yokaiboy wrote: It fits well the crippled mutant girl obsessed with changing her body sounds like a good starting point for a character concept lik if u cri evrytiem
So around when should we try and wrap up characters? I'm better at planning things with a deadline/goal in mind.
What about this deadline: 1 week ago! Would that work?
haha, fair enough. I threw up a reasonably short backstory/personality/motivation but it should be enough to get started I suppose.
Sounds good. I might fiddle in the meantime, but consider him done.
a few mutant questions:
do mutants reproduce or all mutants form the blast ?(i.e. are all mutants 546 years+)
does Slam (Ex) apply to limbs I gain later (i.e. Extra arms (aegis) or Vestigal arm (alchemist)? do tentacles count as forelimbs?
Mutants do reproduce. Only a few mutants have been around since the blast.
Slam (Ex) would apply to those yes. And yes, tentacles could count as forelimbs I suppose.
Also, hurry over to Mythweavers if you want to have a chance to make it on the team. ;)
I have, if its not to late
Between someone on Mythweavers already proposing an Adraka vitalist, and not really digging the site, I'm gonna bow out.
Thanks for the opportunity. I'm still impressed with your setting. Hope all goes well.
Recent threads in Recruitment
|