Wayward Crusader

Chill Phil's page

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Thanks again, I will stay Hospitaler and pick up a Cleric/HV if I die.
Have a good day.

o/


Fair enough.
Thanks for you quick answer.
The only problem I see with keeping the Hospitaler is that the seperated LoH/channel pool screw me over if I want to take Ultimate Mercy while the vanilla class doesn't.

Here's the build I'm going for.

Bonus: Improved Init
1/ Saving Shield
3/ Greater Mercy
5/ Alignement Channel
7/ Extra Channel
9/ Reward of Life
11/ Ultimate mercy
13/ Fearless Aura
15/ Word of Healing
17/ Divine Interference
19/ Toughness

In that situation would you keep hospitaler or just ditch UM ?
I see why having a seperate pool would be adventageous since I keep the LoH to heal while keeping the subpar channels to use on my abilities but it's still a tough choice, for me at least ^^


The elven curved blade/finesse build is the best you can go for in my opinion for an heavy armor frontline type of character.

Here's a list of feat that would complement the build, it's not skill starved like TWF so you have space for neat little things :D

Power attack: pretty straightforward

Furious Focus: no penalty on first attack with power attack(more on that later)

Cornugon smash: free intimidate roll on a hit with power attack(you have good CHA remember)

Hurful: free attack on a successful intimidate roll as a swift action, YES PLEASE (not sure if vital strike apply but if it does it's brilliant)

Vital strike/improved/greater: double,tripple and quadruple damage on attack action(with power attack and forious focus you always hit with full BAB, you don't attack as often but better chance of hitting and you hurt people a lot when you do)

Devestating strike/improved: 2 skills worth considering if you went with the vital strike chain

Greater mercy/ultimate: extra dice on your LoH if there's no mercy applicable/ 10 LoHs for a raise dead, both are great

Reward of life: more healing YAY \o/

I'm gonna stop there cuz I'm a bit tired and need to go to sleep.
I hope this helped a bit :)

o/


I've been playing as an Hospitaler with an oath of loyalty for a few games now (currently level 4) and I'm looking for a more straightforward in your face kind of paladin since things I gain from both are unused most of the time.

I was thinking of dropping my oath and leaving the archetype by spending 10 days retraining into a vanilla Paladin then taking the Holy Vindicator from level 6 onward.

Now that you know everything about where the character come from and where it's going I can get into the details about my incertitudes about the PrC.

"Using this ability consumes two uses of her lay on hands ability. A paladin uses her level as her effective cleric level when channeling positive energy."

"The vindicator’s class level stacks with levels in any other class that grants the channel energy ability."

If we look at those 2 text we can see that the HV level stack with other classes that have energy channel but since the channel of my paladin us tied to his LoH ability is it fair to assume that it stack with this in order to gain more channel?

Am I interpretting this right or did I missed the point of that HV ability ?

I think it would be fair since the P/HV is at a disadvantage compared to a cleric/HV with versatile channel who can use bloodfire and bloodrain against pretty anything and can still channel positive energy.

Anyway enough talk, let me know what you think :D


ok thanks, I'll try to put a bit more cuz 18 is a bit low for an ogre.
Maybe a 20/20 in both STR and CON ^^


Me and 2 friends are starting a new game with large PCs and I want to know if they get an HP bonus for being large, I've done a bit of research on the net and in ARG and I can't find anything.
Anyone can share informations on this please ?


Scott Wilhelm wrote:
Chill Phil wrote:
I don't think I will multiclass any time soon

That's cool.

Chill Phil wrote:
it doesn't fit the background of the character

Would you like to favor us with your character background?

Chill Phil wrote:
I don't play for maximum optimisation anyway.

My mistake, but I thought optimization was exactly what you are asking for. You are asking for advice on the next feats to take. What feat choices are you going to make if not optimal ones? In game terms and in terms or roleplaying, what direction are you taking your character?

Chill Phil wrote:
him using a bastard sword two handed instead of just picking up a greatsword,

For an archer, I'd recommend a 1-handed weapon like a long sword or a morning star, keeping your bow in 1 hand, able to drop your melee weapon as a free action as soon as you start shooting again. Without Exotic Weapon Proficiency, the Bastard Sword is 2 handed--you have to drop your bow to use it effectively--and you might as well use a Greatsword, except for your character concept.

But now, you have Snap Shot, so you have no need for that Bastard Sword. You can just keep shooting your bow whether you are at range or in melee.

Chill Phil wrote:
to make him into something he wasn't trainned or grew up with even if the character is a bit less powerful.

I must say I don't agree with your idea, here. Growing up and training get your character from level 0 to level 1. After that, your levels are awarded not by training, but by experience. In fact when EGG first created this game, they were called Experience Levels. I don't think it breaks any moral principal of roleplaying or character concept to multiclass and dip all you want.

Chill Phil wrote:
Anyway, thanks to you guys my PC progression is complete.
It was my pleasure. Good luck, and have fun.

I just wanted a few opinions on feats I could take for my higher levels, not optimizing anything seriously but anyway I got what I was looking for: a completed PC.

If I ever want tips on multiclassing a PC all ask you ^^


I appreciate all the options you guys are throwing my way but I don't think I will multiclass any time soon mostly because it doesn't fit the background of the character and I don't play for maximum optimisation anyway.
Tbh, I prefer to stick with the idea I had for the character in the beginning then to make him into something he wasn't trainned or grew up with even if the character is a bit less powerful.
An example of that is him using a bastard sword two handed instead of just picking up a greatsword, it's fit the role I gave him and it's more believable.
While I don't realy dislike magic stuff and multiclass, I'm not a big fan of boosting everything with it just for the sake of it so I'm gonna stick with my archer untill it dies then I'll play something else ^^

Anyway, thanks to you guys my PC progression is complete.
\o/


fretgod99 wrote:
Imbicatus wrote:

Are you 100% committed to the archer archetype? Because it frankly sucks. The weapon training replacement prevents you from using gloves of dueling, and if you want to use ranged maneuvers you can just take the targeting feats.

You are better off as a core fighter than an archer, or better yet an Eldritch Guardian or Lore Warden.

Oh, I missed the Archer Archetype. Yeah, that's unfortunate. Straight fighter makes a better overall archer than Archer does.

It's not even worth getting the combat maneuver feats to synergize with Trick Shot because you'd have to burn a feat on the prerequisite, too.

No Gloves of Dueling really was icing on the cake for finishing off the Archer archetype. To be fair though, I absolutely hate that FAQ. I really can't think of any conceivable reason that Archer's version of weapon training shouldn't count because all it really did was change the name. Maybe you can convince your GM to be nice and let it work.

On the bright side, there's no need to pick up Point Blank Master. Still, retrain Quick Draw to something else if you can.

Unfortunately, everything below lvl 8 is set in stone and can't be changed on a whim.

Same goes with the archetype and everyting class related.
I took pinpoint targeting for extreme range engagements but it's true that it's uses are very few and far between.
I'll give PA a try since it can't be bad to have a bit of versability.
Nice idea Dragonamedrake.
Thx

I might put IW and PA before g. snapshot but I'd like a few opinions on the matter.

13- iron will
14- power attack (will come in handy with my bastard sword)
15- weapon spec.
16- hammer the gap
17- toughness
18- improved init.
19- g. weapon focus
20- g. weapon spec.


rorek55 wrote:

I'd swap quickdraw with Iron will,

and eh, I'd rather see weapon spec/greter before snap shots. You shouldn't be that close most of the time. At level 9 it won't matter if they get close to you.

For the third time I'm lvl 8 ^^

EDIT

13- iron will (or at 11 but the ability to ignone anything except total conceal/cover is vry strong indeed)
14- weapon spec.
15- toughness

17- hammer the gap
18- improved init.
19- g. weapon focus
20- g. weapon spec.

Any thoughts ?!


rorek55 wrote:
weapon specialization + penetrating strikes

All the wepon focus/spec are already in the build I just need the order in which I will choose them. ^^

READ FIRST POST PLEASE !


+32 for Iron Will how could I forget that one.
Archer give you point blank master at lvl 9 so useless.
Blind fight would be nice if I didn't had improved precise shot at lvl 11. :S
I'm already lvl 8 so I can't change my traits now and Improved critical doesn't stack with Bracers of falcon's aim which give you +3 perception, 19-20x3 and +1 AB with bow/crossbow.
(forgot to specify that I already had 19-20 as it is, sorry!!)
Skill focus (perception) could be nice but my bracers give me 3 and hawkeye give me +1 at lvl 2 and every 4 lvl after so I'll keep it for last if I don't find anythinf else.
Combat maneuvers feat could be worth it since I get a -4 on the roll for being ranged but the real problem would be to choose since I get 4 different CM at different lvls.
I currently have sunder and feint. (to help my knife master buddy apply his 24 dice per attack ^^)
Rest is fine and I will put them with the others I'm considering atm
Thx for your answers.
Keep 'em comming \o/


I started a new PC a few games ago (the third in this campaign ^^) and I chosed the Archer archetype for the Fighter.
Thing is, I already picked all the good archery feats out there and I have problems with filling the higher slots.

Here is my feat tree so far. (I'm a lvl 8 human with dual talent trait)

1- point blank shot
- precise shot
2- weapon focus
3- quick draw
4- rapid shot
5- deadly aim
6- clustered shot
7- many shot
8- snap shot
9- improved snap shot
10- combat reflex
11- imporved precise shot
12- greater snap shot
13-
14-
15-
16- pinpoint targeting
17-
18-
19-
20-

As you can see, I still need 7 feats of which I can already pick the 3 weapon focus/spec left and toughness.
It leaves me with 3 and the order I will place them so a little outside help is needed.
I thought of going shield focus to gain the deflec feats with my buckler or crit tree but with 19-20 at best, I'm not sure it's worth it.
Anyway if you have ideas then be sure throw them this way.
Thx o7