Wight

Azalin's page

Pathfinder Adventure Path Subscriber. Organized Play Member. 20 posts. No reviews. No lists. No wishlists.




Pathfinder Adventure Path Subscriber

I keep checking to see when the SoT Pawn Collection will be up for pre order. I figured once FotRP Pawn Collection came out, it would be announced but still nothing. Any news on when or is this the end of the pawn collections?


Pathfinder Adventure Path Subscriber

Does Spell Devour consume and heal from abilities like a Dragons Breath Weapon or damaging auras?


Pathfinder Adventure Path Subscriber

Ever since P2E and AoA came out I told my group that I probably was not going to allow other books that release to be used as this AP was not written with those books in mind and wanted to maintain balance.

With the release of APG I'm starting to wonder if I'm being too strict and possibly killing any excitement that they could have for new material knowing I won't allow it. I had told them that after this AP I was going to open it up to everything that had come out up to that point.

We are currently on Book IV and while they are having a tough time with some of the battles, they are having fun. I am beginning to wonder if I should go ahead and lift this restriction to allow everything now.

Part of me likes restricting future content as it forces them to use what they are given and be creative and look forward to eventually using those books, but that is something that is probably a year away.

Thoughts?


Pathfinder Adventure Path Subscriber

I usually have four to six players in my game. I ran the Hellknight Hill as is
with two character deaths and we are roughly more than halfway through Cult of Cinders with a nearly TPK due to running around a very large area, so more their own fault than anything. I finally feel the need to start balancing the encounters when everybody shows up, especially for the next mod. Looking at the XP budget I'm wondering if this could be a bit too much.

Some encounters I could nearly double the amount of mobs present, or just make what is already there, Elite. I'm debating on which way to go. More mobs means a lot more attacks coming their way with huge Hit Point pools. Elite mobs mean harder to hit and way more chances on top of the already high chance of the players being critically hit.

I know some areas it just makes sense to just make the mobs Elite as there just isn't enough room for seven or more mobs, but on a usual basis I'm curious which path I should typically try and stick with.


Pathfinder Adventure Path Subscriber

I've been tossing around the idea of running a short adventure set about ten years before the events of The Worldwound Incursion happen. I was thinking of having each character no matter what race create a child that's at least ten years or so younger than adulthood and run some stuff that helps set up the major NPC and factions of the city that from what I can tell aren't all that well established if the players aren't already familiar with them to begin with and take the time to explain them in the heat of all that happens in the midst of the destroyed city.

I'm here to pilfer ideas from people to see what could be fun but also help set up a connection for the players to really care about what happens to not only the city but also its people.