Wight

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goodkinghadrian wrote:

I made an XP list for this AP. Note that it only includes combat XP.

I made this to evaluate what leveling system to use for my tables. The adventure said that there's plenty of XP for a party on the slow track, which I found to be true-ish overall but not for certain chapters. Chapters 1, 5, 7, and 10 don't actually have enough combat XP to level on the slow track.

If your XP list is correct, clearing all combat encounters will award far too much XP to keep the characters in the 1-10th, attaining 11th after the AP is complete level range. Completing all the side quest grants an additional 650 XP, granted the chances of that happening are slim as some quest assume the players do not attack on sight or kill a creature before it can surrender to give its quest but that will still award them close to half a level.

Chp - XP
01 - 1100

02 - 1220

03 - 1580

04 - 1100

05 - 1220

06 - 1300

07 - 1140

08 - 2280

09 - 3040

10 - 1100

Total = 15,080

Side Quest = 650

100% = 15730

Normal Progression = 15th lvl

Slow Progression = 13th lvl

Possibly adjusting the Slow Progression to Slower Progression at 1300 XP per level, and assuming the group will not complete all the side quest, this will put a group of four at 11th lvl, halfway to 12th. This does not address that there is not enough XP in the beginning to keep up. Possible increase side quest XP rewards for first chapter.

Adding Troubles in Otari.

Chapter 1 Lvl 2
A - Low - 60
Mid Mod - 80 +30
B2 - Mod - 80
B3 - Low - 60
B5 - Trivial - 60
B6 - Mod - 80
B10 - Low - 60
B11 - Severe - 120
B12 - Mod - 80
B15 - Low - 60
B16 - Mod - 80 + 60
End - 120

Total = 1030

Chapter 2 Lvl 3
A - Mod - 80
B1 - Mod - 80
B2 - Mod - 80
C1 - Mod - 80
C2 - Mod - 80
C3 - Mod - 80
D - Severe - 120
E - Mod - 80
F1 - Mod - 80
F3 - Mod - 80
F4 - Mod - 80
G - Severe - 120

Total = 1040

Chapter 3 Lvl 4
Warband - Mod - 80
Terrain - Mod - 80
Lock - 30
A1 - Low - 60
A2 - Mod - 80
A3 - Severe - 120
A4 - Mod - 80
A5 - Severe - 120
A6 - Mod - 80
A7 - Mod - 80
A8 - Extreme - 160
Return - 30

Total = 1000

All Chapters Total = 3070

This assumes introducing quest when the party attains the appropriate level and is back in town. Each of these chapters provides enough XP at the Average Progression. Combining them with their respective chapters to level in AV, far too much XP even at the Slow and Slower Progression. Dividing the XP awards in half during these portions would not award enough XP at the Slower Progression. Possibly Divide all XP in respective AV and OT chapters then increase Story XP Awards after each TO chapter.

AV Chp2 1220 + OT Chp 1 1030 = 2250/2 = 1125
Story XP = 175

AV Chp3 1580 + OT Chp 2 1040 = 2620/2 = 1310
Story XP = 0

AV Chp 4 1100 + TO Chp 3 1000 = 2100/2 = 1050
Story XP = 250

This is without taking into consideration any side quest completed in AV at this point, which equal 240 XP. If side quest in AV is completed, remove equivalent XP from corresponding chapter.

Easiest solution, Milestone leveling. Adding as much content as you would like. The extra treasure in coin, magical gear, the story and experiencing the adventures themselves should be reward enough.

I was hoping to use XP, as I wanted to see how playing P2e without Milestones would be like. With this, I feel I will have to adjust so much and that defeats the purpose. All the above work (which I really hope is correct) also does not address that I usually have 6 players. This would grant them even more XP per encounter when I adjust them. If I have 5 players I will usually leave them alone, though if all 6 are present I will adjust them for either 5 or 6 depending on how Under/Over budget I am. Hazards I leave alone as I have no clue how to adjust them for larger groups and is probably something that does not need adjusting.