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Pathfinder Adventure Path Subscriber

Howdy folks,

From the Structure trait: "An item with the structure trait creates a magical building or other structure when activated. The item must be activated on a plot of land free of other structures. The structure adapts to the natural terrain, adopting the structural requirements for being built there. The structure adjusts around small features such as ponds or spires of rock..."

What is your interpretation of 'plot of land'? Is a natural cave floor a plot of land? Is a worked cave floor a plot of land?


Pathfinder Adventure Path Subscriber

The rules for Swallow Whole contain the following:

"A swallowed creature is grabbed, is slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed." [Moster Core p360]

In a recent session, the fighter was swallowed whole by a remorhaz, simultaneously gaining the Dying 1 condition due to the damage inflicted "when first swallowed".

My primary question is this: Since the fighter can't hold his breath while unconscious, does he begin suffocating? If he doesn't, that would change my next question.

I believe he does, however, so I'll go ahead and ask my second question: Would the following order of operations be correct when his initiative comes around - he rolls a Recovery Check, he rolls a DC20 Fortitude save (suffocation), and he takes Swallow Whole damage?

In other words, could he theoretically reach Dying 4 at the end of that turn?

Other pertinent rules are shown below.

Recovery Checks [Player Core p.411]: While you're dying, attempt a recovery check at the start of each of your turns.

Drowning and Suffocation rules [Player Core p.437]: "When you run out of air, you fall unconscious and start suffocating. You can't recover from being unconscious and must attempt a DC 20 Fortitude save at the end of each of your turns. On a failure, you take 1d10 damage, and on a critical failure, you die.

Taking Damage While Dying [Player Core p.411]: "If you take damage while you already have the dying condition, increase your dying condition value by 1, or by 2 if the damage came from an attacker’s critical hit or your own critical failure."


Pathfinder Adventure Path Subscriber

Last night the alchemist in the group was Blinded and his target became Hidden to him. He threw a bomb but failed the flat check. Does the bomb still land in the target's square as if he had simply missed the target?


Pathfinder Adventure Path Subscriber

Hi y'all,

I'm trying to wrap my head around drugs as a mechanic in PF2. Specifically, I am confused as to whether a drug is a poison or a disease. Here's my current understanding:

Drugs are poisons; Afflictions are diseases.

Is that correct?

I'm primarily using the following three quotes as my basis:

Drug (trait)
"An item with this trait is a drug, a poison that conveys short-term benefits in addition to harmful side effects and long-term consequences. Each time a creature uses a given drug it must also attempt a saving throw against addiction to that drug."

Zerk: "Alchemical/Consumable/Drug/Injury/Poison"

Afflictions (listed under Diseases on AoE): "and suppressing addiction by taking the drug only avoids the effects—it doesn’t remove the disease."

If my understanding is correct, then a person under the short term affect could be subject to Treat Poison (medicine skill) and a person under the long term affect of an addiction could be subject to a Treat Disease or Remove Disease spell?


Pathfinder Adventure Path Subscriber

Howdy folks,

I'm not sure if this is the proper forum but I thought I'd start here.

Short version:

I am looking for the best software/online options for the purpose of character creation for PF2e. I would simply like to be able to mess around with the many great options for character creation and print out basic stat blocks.

Longer version:

I own the CRB, APG, and GMG, and have a subscription for the APs. And I'm sure the materials will keep coming and I'll keep purchasing new content. But each of these sources has different options for ancestries, backgrounds, classes, feats, equipment, magic items, spells, etc., such that I am finding it overly tedious and time-consuming to peruse options and make the variety of builds I would like to try. Honestly, it's starting to be a deterrent. To combat this Int drain, I've decided it's time to take a look at the digital options. I need all of those character creation options in a single, easy to use place.

I love the Pathbuilder2e app but it has a limited amount of the content I would like to draw from.

Many of you have so much more experience with this topic; any advice would be appreciated. Thanks.


Pathfinder Adventure Path Subscriber

Hi y'all,

I'm toying with some concepts for a future campaign (like, a year from now) and found myself thinking about different scenarios related to dreams. I would love to hear any and all thoughts related to the following scenario/questions:

Let's say Freddy Krueger type villain exists and is haunting and/or hunting a single individual in his or her dreams:

1) What steps would a simple commoner try to take to deal with this (other than, hire a band of adventurers to fix the problem!)?

2) What steps would a low-mid level adventurer (with limited access to the dream world) try to take to deal with this?

I have fleshed out ideas for myself but I'd love to hear the ideas of other players and GMs.


Pathfinder Adventure Path Subscriber

Hi y'all,

So, yeah... In the PF2 system, do undead dream? Or, if the rules don't state one way or another, do you think undead dream - why or why not?


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Pathfinder Adventure Path Subscriber

Hi y'all,

My primary gaming group plays PF1. We love it for many reasons but, like many others, we don't love the action economy system and some of the imbalances that have developed over time with the many splat books. Since PF2's release, I have had the opportunity to play as a PC in a total of approximately a dozen sessions with a separate side group (level 1 and level 10 scenarios from Plaguestone and AoA). I've also DM'd a 5th level homebrew scenario with that same group to get a feel for what it's like on the other side of the screen. In general, I am very happy with many aspects of the new system, especially the action economy, the critical hit/spell result system, PC build-flexibility, and ease of teaching/learning the rules. I could see my main group converting to PF2 for these reasons and others.

Having said that...

Something about all of these sessions has felt 'off' and I only today figured out what it was: none of the spellcasters have had moments when they felt 'heroic'. That is, unlike the martial PCs who have their fair share of critical hits that do excellent damage and sometimes finish of the Baddie or change the tide of the battle in a single Strike, the spellcasters (especially wizards and clerics) simply haven't had any such sudden impacts. Yes, the spellcasters have done some different, creative, interesting things but overall, they seem to be seem to be moderate damage, 'support', or 'cool, I gave the Baddie a status 1 thingy'. In general, spellcasters have felt like adventurers, not heroes. I think the Critical Failure effects of spell DCs has the makings of the possibility of feeling more heroic but we never had that happen in any of the sessions.

So I wanted to hear from the broader, more experienced PF2 community about their opinion/experience. Am I missing something about spellcasters? Have our spellcasters simply had bad luck with rolls in comparison to the martials? Do I need to define being heroic as something very different for martials and spellcasters? I WANT to switch to PF2 but I can't see myself of my group doing so if being a Hero is not as heroic as we think it should be.

Thank you in advance for sharing.


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Pathfinder Adventure Path Subscriber

Do spells (such as fireball) spread around corners? If you have a page reference for your answer, please provide it. Thank you!


Pathfinder Adventure Path Subscriber

I am confused about the wording of the last two sentences of the Titan Mauler instinct, which state:

"When wielding such a weapon in combat, increase your additional damage from Rage from 2 to 6, but you have the clumsy 1 condition because of the weapon's unwieldy size. You can't remove this clumsy condition or ignore its penalties by any means while wielding the weapon."

Does this mean you only have the clumsy weapon while raging? Or do you have that condition whenever you are wielding the weapon.


Pathfinder Adventure Path Subscriber

Is there a clear Pathfinder rule to the following question:

If a PC fails a save versus an enchantment spell, is he aware that he is under the affect of the spell?

My gut reaction to the question is "No, of course not! That would almost defeat the point of the spell!" Yet, I can't seem to find validation for my gut.

The question came up when I looked at the APG spell, Cleanse. Cleanse has a range of 'personal' and one of its effects is that it cures the confused condition. Would anyone in the confused condition use the spell? I would think not because I don't think they would know they were confused. But some might make the case that a PC is not confused on a round in which they can 'act normally', so they would cast the spell at that time. That doesn't seem right to me.

So, there's my short question made long...

Thanks for any help.