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citricking wrote: Goblins actually make really good bards because of the battle singer feat, boosts all saves if they speak goblin.
Some feats to take are
Master Performer
and Grand Master Performer
to improve inspire courage
Something else you can do since you're level 15 is take 3 meta magic feats and spell perfection for a free quickened 5th level spell.
Improved initiative is also good.
We are running Way of the Wicked, I really do not think that we have Prestige Award. Should I ask if there is any way that my DM will still allow the feats? Because if not then these are not something I can do.
Also, if I so inclined, there is another feat along the same lines that doubles my range on Bardic Performance. I wouldn't need to go into combat, have my familiar and shadowbard perform and I could cast spells and shoot some sort of ranged weapons.
I looked at Spell perfection, but it really did not appease me. It really felt feat intensive for that, being that we "only" (using that loosely) 8 feats. That means that takes up four. I was thinking instead I was going to take spell penetration (Decent amount have a good SR and I want to say "What SR?"). If I were to go the Spell perfection Route, I would maybe drop Grand Master to grab Spell Penetration, and top it off with Piercing Metamagic. -5 to the opponent's SR, then +2 to my CL check.
Cavall wrote: That's a hell of a level to jump into.
Well firstly I'd say make sure your level 11 feat is the one that adds a d6 sonic to weapon damage of allies while singing. That's a huge boost as few things resist sonic.
Shadow bard is great too. You could really get the band together with that spell.
The feat extra performance is likely a good choice with the heavy drain of the archetype chosen.
You qualify for some amazing masterpiece performances too. Some can make cities shake.
Another thing that I was considering was Goblin or something of the like. The reason being is that their Favored Class Bonus is +1 rounds of bardic performance.
Also, the feat is Discordant Voice. And that is one I am certainly getting.
And I know that is a huge jump for level, I entered the campaign late and am sort of a filler.
Hello all, and thank you for reading my post.
As the title says, I am looking to make a bard, but do not know how to go about finishing it out.
What I do know, is that I will be making a Duettist Bard, with either the Decoy or Emissary archtype for the familiar.
What I want to know is if there is something I can do to make the bard a little bit better than what it is. I am going to be buffing, and I want to attempt to avoid Banner of Ancient Kings because if I am going to be amidst the combat, I do not want to be stuck with the banner in front of me (getting it sundered off my longspear).
Multiclassing, feats, spells, and anything else that someone can suggest would be greatly appreciated. The level is 15, which I know is late in the game, but my current character does not seem to be a boon for our party and I want to change it up. Most books are available, seeing as how most of our information is done through the SRD.
Thank you so much for helping me, and happy adventuring!
XLLX
I understand that I am about 6 months late on this, but it sounds like you are creating a "Dishonored" character, minus the magic.
As for efficient quiver, I'd say that it should work, although if you look at a hand crossbow the bolts are smaller than an actual arrow. What I would do is ask your GM if it would be possible to store a little more in the pouch that holds arrows, 70 being my suggestion.
This is a quick question that I cannot seem to find the answer to. Let us say that I want to create an item that uses a continuous Enlarge person spell, but still wearing Titanic armor. Would these effects stack? The reason I ask is because one of them uses size bonuses, and the other is an enhancement bonus. Any help is appreciated! Thanks so much
BTW, if you are going to go this route with the UC Barbarian, Get crit focus. That is a +4 to confirm crits, which is essentially doubling your Deadly accuracy.
I understand the confusion, I would think that if they were to differentiate between them, the P and S weapons would have something like "Impale" for the same ability and leave "impact" for blunt.
So, I guess its not all bad. my "To hits" do not change, but my damage goes to a d10 (2d8 with titanic armor for a minute)
thaX wrote:
Well, they could, if they was sized for a Small Creature (One Handed), or a Tiny one(Light).
that -2 penalty wouldn't be very nice. I was already working in a -4 per attack because the weapons would not be light.
See, this is where I should have done the effort to find the ARG and look at it that way instead of using the SRD. The Official ARG does say "use weapons and armor as if they were medium" (paraphrased). The SRD says may, which implied that it was optional.
Diego, you have both helped me and broke my heart. Thank you so much for enlightening me to the right information. Now I have to go rework... a lot of things. Sadness.
By the way, if what I thought would have worked, it was going to be two Elven Curved Swords with the "keen" and "impact" traits. That's an extended crit range and damage as if they were one size bigger. Which would have amounted too...
Five attacks (FRA, TWF & Greater TWF) at a 15-20/x2 crit range, and a decent 2d8+9 with rage. (3d8 when I used my enlarge through my titanic armor)
graystone wrote: The race Drider is from the ARG, where they stated out the race for play. It differs from the bestiary Drider in that it lacks undersized weapons and instead has Quadruped that has the quote in the 1st post. So what would be the ruling for what I asked? Could I use... say, a medium Greatsword in each hand?
Well, RAW the rule says that "MAY use weapons and armor as if the weapons and armor were Medium-sized". The "may" is what is the wording in question, because it implies optional.
If it is important to note, I am using the PFSRD where it has Drider as an actual race.
(Race>Other Races>More Races>Very Powerful Races>Drider)

Hello all, and thank you for reading my post and offering to help!
In my current campaign, I am making an unchained barbarian who focuses on crit-based attacks. I don't know or care anything about character maximization, it was just an idea that I wanted to create.
The Drider race is what I am choosing, and this is where things become slightly complicated. The rule in question is this:
"In addition, driders may use weapons and armor as if the weapons and armor were Medium-sized (instead of Large)."
The reason I am questioning it is because, to my understanding, the "size" rule should still apply, albeit without the penalty due to the above quote from the drider:
"The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder’s size and the size of the creature for which the weapon was designed. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. If a weapon’s designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can’t wield the weapon at all."
Would this second quoted rule work in reverse order? Meaning, could a Large creature use a Medium two-handed weapon in one hand? Because if not, I gotta rework... a lot.
Thanks so much for the information, and I apologize if some of my format is off.
No. I don't need it. Draconic was my original idea. The DM says there would be other Sorcery bloodlines that would work as well.
The Eldritch Heritage was just an added idea for lore and some neat abilities tacked on. The DM is kind of vague, but he says anything along the lines of "Shadow, darkness, undeath, and dragons".
An alternative that I found would be Linnorm from Ultimate Magic. Instead of claws, I could get a magical blast of the energy type.
VRMH wrote: CharacterMagician wrote: Howdy yall, this would be my first post ever on Paizo Welcome aboard!
Quote: I do not know is who the god actually is. The DM of my game has what he wants it to be, but refuses to tell me. That's a house-rule then; Oracles get their spells from several sources and not from a single Deity.
Quote: My character's end goal will probably to destroy the god, after amassing a good following, and then ascending to godhood him/herself. That's going to be tricky: when your powers come from that single God, you'd be a high level Commoner the moment it dies. in the APG, I believe it says that the oracle's power and curses are forced upon them originally from one deity, but they draw their power from several deities that are along the lines of their beliefs and whatnot.
To clear it up, if what I said is true, then my character is trying to kill the god that forced the curses upon him/her.

avr wrote: I don't think you're going to have good enough stats to play an oracle who does both offensive spellcasting and melee. As such eldritch heritage (draconic) isn't going to be good for you - the claws aren't great and the later powers aren't better than the spells you can get as an oracle. If you must have some dragon flavour then traits like blood of dragons, or draconic infusion would be better for you IMO. A better feat would be noble scion (scion of war), or combat casting, or burning amplification.
Assuming demand is a typo for command all 4 of your 1st level spells are attack spells. That's a bit much. You want at least one spell for defence (sanctuary, obscuring mist, shield of faith, or maybe protection from evil) unless you're suicidal. Maybe drop doom? On your 0-level spells, bleed is useless - replace it with anything else.
The misfortune revelation is the highlight of the dual-cursed archetype and I'd get it at level 1.
one of the things I did not mention, is that my DM does not use traits. He just doesnt like them for some reason. And, they only use Core, APG, ARG, and Ultimate Magic. We are somewhat new to Pathfinder, so we are slowly incorporating more books as we go.
Also, DM told me that BBEGs will sometimes fall unconcious and possibly wont die right away like a character. He recommeneded that one to me.

Howdy yall, this would be my first post ever on Paizo, so forgive me if my grammar or organization is off.
My character is going to be a Dual-Cursed Ancient Lorekeeper with an Eldritch Heritage. The thing that I do not know is who the god actually is. The DM of my game has what he wants it to be, but refuses to tell me.
The only thing I know is that whatever it would be is something dealing with both dragons and death. My character's end goal will probably to destroy the god, after amassing a good following, and then ascending to godhood him/herself. With that in mind, the selections I have made so far are as follows:
Class: Oracle
Subclass/archtype: Dual-cursed & Ancient Lorekeeper (The conflicts with both have been cleared up with DM)
Race: Elf, using the Dreamspeaker and Envoy additional traits
Curse(s): Blackened & Haunted
Mystery: Bones
I have not chosen revelations yet.
I have not assigned stats yet, but my rolls are: 9, 10, 11, 13, 15, 17
Spells I have selected (for now, part of the advice I am looking for):
Once per days:
comprehend languages
detect magic
detect poison
read magic
dream
0 level:
bleed
create water
mending
resistance
light
mage hand
Ghost sound
touch of fatigue
1 level:
burning hands
doom
cause fear
demand
Feats: Skill focus, and evenually Eldritch Heritage (Draconic)
I am looking for advice on what should be changed, what looks good, and anything else that I am missing.
Any sort of advice or help will be greatly appreciated!
Thank you so much, and stay safe while adventuring!
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