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Hello all, and thank you for reading my post.

As the title says, I am looking to make a bard, but do not know how to go about finishing it out.

What I do know, is that I will be making a Duettist Bard, with either the Decoy or Emissary archtype for the familiar.

What I want to know is if there is something I can do to make the bard a little bit better than what it is. I am going to be buffing, and I want to attempt to avoid Banner of Ancient Kings because if I am going to be amidst the combat, I do not want to be stuck with the banner in front of me (getting it sundered off my longspear).

Multiclassing, feats, spells, and anything else that someone can suggest would be greatly appreciated. The level is 15, which I know is late in the game, but my current character does not seem to be a boon for our party and I want to change it up. Most books are available, seeing as how most of our information is done through the SRD.

Thank you so much for helping me, and happy adventuring!

XLLX


This is a quick question that I cannot seem to find the answer to. Let us say that I want to create an item that uses a continuous Enlarge person spell, but still wearing Titanic armor. Would these effects stack? The reason I ask is because one of them uses size bonuses, and the other is an enhancement bonus. Any help is appreciated! Thanks so much


Hello all, and thank you for reading my post and offering to help!

In my current campaign, I am making an unchained barbarian who focuses on crit-based attacks. I don't know or care anything about character maximization, it was just an idea that I wanted to create.

The Drider race is what I am choosing, and this is where things become slightly complicated. The rule in question is this:

"In addition, driders may use weapons and armor as if the weapons and armor were Medium-sized (instead of Large)."

The reason I am questioning it is because, to my understanding, the "size" rule should still apply, albeit without the penalty due to the above quote from the drider:

"The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder’s size and the size of the creature for which the weapon was designed. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. If a weapon’s designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can’t wield the weapon at all."

Would this second quoted rule work in reverse order? Meaning, could a Large creature use a Medium two-handed weapon in one hand? Because if not, I gotta rework... a lot.

Thanks so much for the information, and I apologize if some of my format is off.


Howdy yall, this would be my first post ever on Paizo, so forgive me if my grammar or organization is off.

My character is going to be a Dual-Cursed Ancient Lorekeeper with an Eldritch Heritage. The thing that I do not know is who the god actually is. The DM of my game has what he wants it to be, but refuses to tell me.

The only thing I know is that whatever it would be is something dealing with both dragons and death. My character's end goal will probably to destroy the god, after amassing a good following, and then ascending to godhood him/herself. With that in mind, the selections I have made so far are as follows:

Class: Oracle
Subclass/archtype: Dual-cursed & Ancient Lorekeeper (The conflicts with both have been cleared up with DM)
Race: Elf, using the Dreamspeaker and Envoy additional traits
Curse(s): Blackened & Haunted
Mystery: Bones

I have not chosen revelations yet.

I have not assigned stats yet, but my rolls are: 9, 10, 11, 13, 15, 17

Spells I have selected (for now, part of the advice I am looking for):

Once per days:

comprehend languages
detect magic
detect poison
read magic
dream

0 level:
bleed
create water
mending
resistance
light
mage hand
Ghost sound
touch of fatigue

1 level:

burning hands
doom
cause fear
demand

Feats: Skill focus, and evenually Eldritch Heritage (Draconic)

I am looking for advice on what should be changed, what looks good, and anything else that I am missing.

Any sort of advice or help will be greatly appreciated!

Thank you so much, and stay safe while adventuring!