Highwire Sanja
|
Highwire holds up their fists, which begin to glow, as they unleash a series of punches at the blue guardian.
◆ Ki strike
◆ Flurry of Blows
Fist strike 1 w/ inspiration (doesn't stack w/ Ki strike bonus): 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Fist strike 1 damage (bludgeoning) w/ inspiration: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5 + Force ki strike damage: 1d6 ⇒ 5
Fist strike 2 w/ inspiration (doesn't stack w/ Ki strike bonus), multiattack penalty: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Fist strike 2 damage (bludgeoning): 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5 + Force ki strike damage: 1d6 ⇒ 1
The first punch resonates throughout the room with resounding force. The second one ... not so much. As they finish the attack, they almost casually sweep the legs of the yellow guardian.
◆ Trip yellow w/ Assurance (Athletics) of 16. I believe this means blue won't get a flanking bonus, since yellow is prone/flat-footed.
GM Computerpro82
|
Highwire lands a truly impressive blow on the Blue Guardian. You can see where pieces of the automaton's armored shell have come apart, making the Guardian much easier to hit.
Blue is still moving, and so will attempt to strike the intruders.
1=Highwire
2=Steelwheels
choice: 3d2 ⇒ (2, 2, 2) = 6
And for some reason, decides to strike at Ra'uf Steelwheels
◆ First strike at Ra'uf with Warhammer
Warhammer Strike: 1d20 + 11 ⇒ (5) + 11 = 16
Bludgeoning Damage: 1d8 + 4 ⇒ (6) + 4 = 10
◆ Second strike at Ra'uf with Warhammer
Warhammer Strike: 1d20 + 11 - 5 ⇒ (11) + 11 - 5 = 17
Bludgeoning Damage: 1d8 + 4 ⇒ (5) + 4 = 9
◆ Third strike at Ra'uf with Warhammer
Warhammer Strike: 1d20 + 11 - 10 ⇒ (6) + 11 - 10 = 7
Bludgeoning Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Providing an additional breeze for Ra'uf
Note to Highwire- I can't find anything in either Flat footed or Prone that says you don't provide flanking when prone or flat footed. You may be thinking of Starfinder, where Flat-Footed means you can't make Attacks of Opportunity.
Initiative
Round 2, Bold may act
Inspire Courage is up (+1 Attack/Damage)
Highwire
Animated Guardian, reinforced Blue (-23 HP)
Zantal
Galindier
Ankhef Hammerstone
Scragatha
Ra'uf Steelwheels
Animated Guardian, reinforced Red (-7 HP)
Animated Guardian, Yellow (Prone)
Ra'uf Steelwheels, Dog of War
|
I am not a complicated dog. I see monsters, I hit them.
+1 Greataxe: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Slashing Damage: 1d12 + 4 + 1 ⇒ (4) + 4 + 1 = 9
+1 Greataxe: 1d20 + 10 - 5 + 1 ⇒ (9) + 10 - 5 + 1 = 15
Slashing Damage: 1d12 + 4 + 1 ⇒ (9) + 4 + 1 = 14
+1 Greataxe: 1d20 + 10 - 10 + 1 ⇒ (19) + 10 - 10 + 1 = 20
Slashing Damage: 1d12 + 4 + 1 ⇒ (2) + 4 + 1 = 7
If Blue drops, Step south and continue on Yellow.
This round, Ra'uf remembers that he has a reaction, which he will use the first time an enemy damages, Grabs, or Grapples his ally, and both are within 15 feet of him.
GM Computerpro82
|
Ra'uf drops the Blue Guardian with his first strike.
Converting Ra'uf second action to a step and using his Second Attack against Yellow.
He steps and smashes his Axe against the Yellow Guardian as it lays prone. He knocks most of the armored shell off of Yellow with the Strike.
Round 2, Bold may act
Inspire Courage is up (+1 Attack/Damage)
Highwire
Animated Guardian, reinforced Blue (-23 HP)
Zantal
Galindier
Ankhef Hammerstone
Scragatha
Ra'uf Steelwheels
Animated Guardian, reinforced Red (-7 HP)
Animated Guardian, Yellow (Prone -11 HP)
| Character Emulation BOTT |
Ankheef swings twice at Red and Raises his Shield again
Do you really want me to let this one by?
◆ Strike
warhammer on Red: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Bludgeoning Damage: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5
◆ Strike
warhammer on Red: 1d20 + 5 - 5 + 1 ⇒ (5) + 5 - 5 + 1 = 6
Bludgeoning Damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
◆ Raise Shield
Unfortunately, the Strike that hits just bounces off the hard shell of the Guardian.
Round 2, Bold may act
Inspire Courage is up (+1 Attack/Damage)
Highwire
Animated Guardian, reinforced Blue (-23 HP)
Zantal
Galindier
Ankhef Hammerstone
Scragatha
Ra'uf Steelwheels
Animated Guardian, reinforced Red (-7 HP)
Animated Guardian, Yellow (Prone -11 HP)
GM Computerpro82
|
Apologies, but I made a mistake in the last Initiative listing. Corrected below
Round 2, Bold may act
Inspire Courage is up (+1 Attack/Damage)
Highwire
Animated Guardian, reinforced Blue (-23 HP)
Zantal
Galindier
Ankhef Hammerstone
Scragatha
Ra'uf Steelwheels
Animated Guardian, reinforced Red (-7 HP)
Animated Guardian, Yellow (Prone -11 HP)
Scragatha the Goblin
|
Scragatha shrugs at Ankeef, "Eh, they don't seem all that strong so far."
She steps to get a clear shot of the guardian and fires another shot.
Alchemical Crossbow attack: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21 Piercing: 1d8 + 0 ⇒ (3) + 0 = 3Fire Damage: 1d6 + 1 ⇒ (3) + 1 = 4
I don't think that Burn It! and Inspire Courage stack on the damage since they are both status bonuses? I've included the bonus to the fire damage.
Then she lets go of the Crossbow with one hand and quickly follows up the shot with a full vial of Alchemist's Fire.
Alchemist's Fire attack: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 Fire damage: 1d8 + 1 ⇒ (4) + 1 = 5 Primary target: 2 persistent fire damage and 2 fire splash damage. Secondary targets: 2 fire splash damage No splash this time. And again, don't think Burn It! stacks.
◆Strike ◆Stride ◇Release ◆Quick Bomber
Zantal
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Zantal keeps singing. ◆ Inspire Courage. He then ◆ Strikes at Red with his Heavy Crossbow 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 1d10d6 ⇒ (1, 2, 4, 6, 6, 6, 6, 6, 6) = 43 and ◆ Casts Shield on himself. You've got this! he shouts with what is starting to sound like actual confidence.
Galindier Cyndoral
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Galindier moves into flanking position to slam his torch (club) down hard twice onto [Yellow]. GM, feel free to remove the orange arrows when you've seen them
◆ Strike
Strike with club, flanking: 1d20 + 5 ⇒ (8) + 5 = 13
bludgeoning damage: 1d6 + 2 ⇒ (1) + 2 = 3
◆ Strike
Strike with club, flanking: 1d20 ⇒ 5
bludgeoning damage: 1d6 + 2 ⇒ (3) + 2 = 5
GM Computerpro82
|
Scragatha the Goblin hits with the bolt infused with fire, and while that seems to damage Red, the Alchemist fire doesn't seem to do much damage.
Zantal's Crossbow bolt also hits, but doesn't do as much damage as it seems he should.
Galinder manages to whack the prone Yellow Guardian, but it is still moving.
Random Target Red: 1d5 ⇒ 5
Random Target Yellow: 1d3 ⇒ 2
The Red Guardian steps toward Zantal and swings
◆ Step toward Zantal
◆ First strike at Zantal with Warhammer
Warhammer Strike: 1d20 + 11 ⇒ (20) + 11 = 31
Bludgeoning Damage: 1d8 + 4 ⇒ (4) + 4 = 8
◆ Second strike at Zantal with Warhammer
Warhammer Strike: 1d20 + 11 - 5 ⇒ (17) + 11 - 5 = 23
Bludgeoning Damage: 1d8 + 4 ⇒ (2) + 4 = 6
The Yellow Guardian Stands up and attacks Ra'uf
◆ Stand up
◆ First strike at Ra'uf with Warhammer
Warhammer Strike: 1d20 + 9 ⇒ (12) + 9 = 21
Bludgeoning Damage: 1d8 + 4 ⇒ (7) + 4 = 11
◆ Second strike at Ra'uf with Warhammer
Warhammer Strike: 1d20 + 9 - 5 ⇒ (18) + 9 - 5 = 22
Bludgeoning Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Both of the Guardians manage to land two solid blows on Zantal and Ra'uf.
Initiative
Round 3, Bold may act
Inspire Courage is up (+1 Attack/Damage)
Highwire
Animated Guardian, reinforced Blue (-23 HP)
Zantal (-22 HP)
Galindier
Ankhef Hammerstone[/b]
Scragatha
Ra'uf Steelwheels (-16 HP)
Animated Guardian, reinforced Red (-14 HP)
Animated Guardian, Yellow (Prone -14 HP)
Scragatha the Goblin
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total damage, the crossbow and vial both did 7 damage. Are you hinting fire/elemental resistance
ah, re-reading what I wrote. I meant to say "no splash <to secondary targets> this time. So total damage for the alchemist fire to the guardian would be 7.
GM Computerpro82
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Scragatha, Your friends who made the knowledge check on the Guardians might have mentioned something called Hardness? which reduces all damage in 2e, at least until the Construct Armor is broken.
Scragatha the Goblin
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Scragatha, Your friends who made the knowledge check on the Guardians might have mentioned something called Hardness? which reduces all damage in 2e, at least until the Construct Armor is broken.
sorry for being unclear, I was referring to the flavor text you gave:
Scragatha the Goblin hits with the bolt infused with fire, and while that seems to damage Red, the Alchemist fire doesn't seem to do much damage.
It sounded like the alchemist fire did less damage than the Alchemical Crossbow. But they both did 7 gross damage (minus hardness). I don't think hardness takes into account damage type?
Ra'uf Steelwheels, Dog of War
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Stop me if this sounds familiar. Actually, don't.
+1 Greataxe: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
Slashing Damage: 1d12 + 4 + 1 ⇒ (2) + 4 + 1 = 7
+1 Greataxe: 1d20 + 10 - 5 + 1 ⇒ (2) + 10 - 5 + 1 = 8
Slashing Damage: 1d12 + 4 + 1 ⇒ (1) + 4 + 1 = 6
+1 Greataxe: 1d20 + 10 - 10 + 1 ⇒ (1) + 10 - 10 + 1 = 2
Slashing Damage: 1d12 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Stride 15 feet east to go after Red if Yellow drops. Which it won't if my six dice total 10.
Highwire Sanja
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Scragatha, Your friends who made the knowledge check on the Guardians might have mentioned something called Hardness? which reduces all damage in 2e, at least until the Construct Armor is broken.
The knowledge roll information indicated that they had a higher armor class, and didn't mention anything about hardness. Are you saying the Construct Armor does both?
Highwire takes advantage of the flanking to release a series of blows on the yellow construct, ending with another trip attack. "Stay down, for heaven's sake!"
◆ Flurry of Blows on yellow
Fist strike 1 w/ inspiration: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Fist strike 1 damage (bludgeoning): 1d6 + 2 ⇒ (3) + 2 = 5
Fist strike 2 w/ inspiration, multiattack: 1d20 + 8 + 1 - 4 ⇒ (6) + 8 + 1 - 4 = 11
Fist strike 2 damage (bludgeoning): 1d6 + 2 ⇒ (3) + 2 = 5
◆ Strike
Fist strike 3 w/ inspiration, multiattack: 1d20 + 8 + 1 - 8 ⇒ (3) + 8 + 1 - 8 = 4
Fist strike 3 damage (bludgeoning): 1d6 + 2 ⇒ (5) + 2 = 7
◆ Trip w/ Assurance(Athletics) 16
GM Computerpro82
|
Scragatha, moved the non-combat discussion to the Discussion tab.
Ra'uf's first swing comes surprisingly close to hitting, but in the end all three attacks miss.
One more belated action on my part
Red flat check to stop persistent fire damage DC 15: 1d20 ⇒ 13
Initiative
Round 3, Bold may act
Inspire Courage is up (+1 Attack/Damage)
Highwire
Animated Guardian, reinforced Blue (-23 HP)
Zantal (-22 HP)
Galindier
Ankhef Hammerstone
Scragatha
Ra'uf Steelwheels (-16 HP)
Animated Guardian, reinforced Red ( 2 Persistent Fire, -14 HP)
Animated Guardian, Yellow (-14 HP)
| Character Emulation BOTT |
Ankhef swings twice at Red and Raises his Shield again
◆ Strike
warhammer on Red: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Bludgeoning Damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
◆ Strike
warhammer on Red: 1d20 + 5 - 5 + 1 ⇒ (7) + 5 - 5 + 1 = 8
Bludgeoning Damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
◆ Raise Shield
Ankef's first blow barely misses, but the second misses wildly
GM Computerpro82
|
Highwire, Construct Armor provides both a higher armor class and hardness. Once the Construct Armor is broken, Hardness is gone and AC is lower.
Highwire's first attack in the Flurry of Blows breaks the Yellow Guardian into tiny pieces.
Highwire, you can Retcon your last two actions if you like.
Initiative
Round 3, Bold may act
Inspire Courage is up (+1 Attack/Damage)
Highwire- two actions
Animated Guardian, reinforced Blue (-23 HP)
Zantal (-22 HP)
Galindier
Ankhef Hammerstone
Scragatha
Ra'uf Steelwheels (-16 HP)
Animated Guardian, reinforced Red ( 2 Persistent Fire, -14 HP)
Animated Guardian, Yellow (-14 HP)
Scragatha the Goblin
|
Scragatha reloads the crossbow and takes another shot at the last remaining guardian.
Alchemical Crossbow attack: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18 Piercing: 1d8 + 1 ⇒ (6) + 1 = 7
◆Interact to re-grip ◆Reload ◆Strike
did I do that right? First time using a two handed weapon in PF2/PFS
Galindier Cyndoral
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Galindier sets up a run and charges into the fray with the last guard to swing with his 'club'.
◆ Stride
◆◆ Sudden Charge
Courageously inspired swing of club: 1d20 + 6 ⇒ (18) + 6 = 24
inspired damage of bludgeoning: 1d6 + 3 ⇒ (3) + 3 = 6
GM Computerpro82
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I think you only need to switch grips on weapons that can be used one-handed or two-handed. I have not seen folks changing grips on crossbows before. You did need to use an action to Reload, and I believe you could Reload again as your third action, sine you don't need to shift grip with the first action.
Scragatha's bolt hits the Guardian and knocks a large portion of the hard outer shell off of the Guardian
Construct Armor down
With the Guardian's Armor reduced, Galinder's hit becomes a crit. The Guardian sways and stumbles after the might blow, but is still a threat.
Initiative
Round 3, Bold may act
Inspire Courage is up (+1 Attack/Damage)
Highwire- two actions remaining
Animated Guardian, reinforced Blue (-23 HP)
Zantal (-22 HP)
Galindier
Ankhef Hammerstone
Scragatha
Ra'uf Steelwheels (-16 HP)
Animated Guardian, reinforced Red ( 2 Persistent Fire, -28 HP)
Animated Guardian, Yellow (-14 HP)
Highwire Sanja
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As Highwire takes out the yellow, they dart across the room and trip the remaining construct.
GM Computerpro82
|
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Target selection: 2d4 ⇒ (3, 2) = 5
Red is still moving, but not by much
◆ Stand up after Highwire's Trip
◆ Strike at Galindier
Warhammer Strike: 1d20 + 11 ⇒ (3) + 11 = 14
Bludgeoning Damage: 1d8 + 4 ⇒ (6) + 4 = 10
◆ Strike at Highwire
Warhammer Strike: 1d20 + 11 - 5 ⇒ (20) + 11 - 5 = 26
Bludgeoning Damage: 1d8 + 4 ⇒ (8) + 4 = 12
With a desperate swing, the Red Guardian misses Galindier but lands a solid blow on Highwire.
Before it collapses into a fiery heap. It only had two HP left
Here is your status as I understand it:
Highwire- (-24 HP)
Zantal (-22 HP)
Galindier
Ankhef Hammerstone
Scragatha
Ra'uf Steelwheels (-16 HP)
Highwire Sanja
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Highwire shrieks as they are slammed nearly into pulp by the warhammer. As watching the construct collapse, they sway ... "Anybody got a heal spell handy?"
Zantal
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I have access to magical healing. But I wonder if such resources are best saved for later, if someone in the group can perform more mundane medicine? a severely battered Zantal says.
I have medical tools I can lend, thanks to a shopping spree when I was... not in the best of mind. Unfortunately, I have no skill in medicine.
Zantal
|
Or... just hear me out... I could sing? Zantal casts Hymn of Healing on himself and sustains it for four rounds. I think between Zantal and Ra'uf we should be able to fully heal and refocus in 40-50 minutes, if there is time for that.
Scragatha the Goblin
|
Scragatha comes out of the first battle unscratched. "I have a couple life elixirs on hand if you'd like those?" She has 2x Lesser Elixirs of Life. "But otherwise I'm no medic."
She examines the bodies of the guardians. Engineering Lore +8 or Crafting +8 "What have we got here..." She says mostly to herself.
GM Computerpro82
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I think there is enough healing in the party to allow you to fully heal here. You do not have time pressure here, but based on the hot air coming from the passage to the South (Map left) you feel as if you could not explore that area for more than a few hours without becoming fatigued.
Scragatha, there isn't much left to examine of the Guardians. They are somewhat mechanical, but mostly powered by Magic.
You see the bodes of the human and gnome here where Elsitt (the prospector) left them, obviously beaten to a pulp by the Guardians.
AS you look around, you notice the map on the floor. The ancient image shows southern Avistan, 1,400 years ago: the borders of Tar Khadurrm stretch north into a unified Five Kings Mountains, with Jernashall and Raseri Kanton still whole.
Cheliax, Andoran, Galt, and Isger exist, but as provinces of Taldor, rather than their own countries. Much of Darkmoon Vale is far less developed, with no sign of Olfden, among other towns.
Highwire Sanja
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I am also trained in Medicine. Posted a roll that healed me 6, but looks like the post was eaten by the lag.
Treat Wounds (Medicine): 1d20 + 5 ⇒ (10) + 5 = 15
Healing: 2d8 ⇒ (1, 5) = 6
Treat Wounds on Zantal: 1d20 + 5 ⇒ (13) + 5 = 18
Healing: 2d8 ⇒ (2, 2) = 4
Highwire takes the healers tools and begins tending to their wounds. As they rub the salves and ointments over the dark purple bruises, it has some impact. They then turn their healing to Zantac.
Definitely should be able to heal up with some lay on hands and hymn of healing.
Highwire moves the bodies closer to the exit, covering them with their bedrock. As doing so, however, they do check to see if they have any supplies that will be useful.
Ra'uf Steelwheels, Dog of War
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Ra'uf can definitely mundanely heal anyone who needs it.
Treat Wounds: 1d20 + 6 ⇒ (15) + 6 = 21
Healing: 2d8 ⇒ (5, 7) = 12
Treat Wounds: 1d20 + 6 ⇒ (6) + 6 = 12
Healing: 2d8 ⇒ (3, 8) = 11
Treat Wounds: 1d20 + 6 ⇒ (9) + 6 = 15
Healing: 2d8 ⇒ (4, 1) = 5
Treat Wounds: 1d20 + 6 ⇒ (17) + 6 = 23
Healing: 2d8 ⇒ (4, 5) = 9
GM Computerpro82
|
Everyone is healed. We need to move along to finish before the July 12 deadline, so we will definitely be using the "Rule of two" from here on out. First course of action that two players agree on will dictate the motion of the group.
With the Guardians defeated, you can see two ways forward with multiple openings in each direction. Are you headed East (Map down) or South (Map left)?
Scragatha the Goblin
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Scragatha kicks a now-inanimate guantlet. "Eh, nothin' but scrap metal now."
She sees everyone getting plenty of professional medical care and quietly puts her homemade with love lesser elixirs of Life back in her belt pouch.
She starts heading towards the south map left "Last one to the dwarven treasure is a rotten egg!"
btw, School item is a minor healing potion
also Reload crossbow, charged with frost vial
Ra'uf Steelwheels, Dog of War
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Ra'uf shrugs and heads down the hall as well, offering to go in front of the likely more squishy alchemist.
GM Computerpro82
|
Since we haven't heard from Ankhef in almost a week, I am going to go ahead and drop him from the game and we will proceed with 5 players, although I do hope they are doing OK.
You take the first right turn off the corridor.
As an aside, the air is getting hotter and hotter as you move South. If you spend more than four hours here, you will become fatigued.
Painted stone rubble litters the floor below badly damaged wall murals. A stone box stands in the center of the chamber. Each side of the box has a set of two stone dials. One side has the carved image of a dwarf woman with a slight scowl above the dials, but the images on the other three sides are smashed beyond recognition.
Added Handout with the chest puzzle to slide 3.
Ra'uf Steelwheels, Dog of War's Religion (T): 1d20 + 6 ⇒ (1) + 6 = 7
Zantal's Religion (U): 1d20 + 1 ⇒ (6) + 1 = 7
Highwire's Religion (T): 1d20 + 5 ⇒ (7) + 5 = 12
Scragatha's Theivery (T): 1d20 + 7 ⇒ (19) + 7 = 26
Zantal's Theivery (T): 1d20 + 5 ⇒ (5) + 5 = 10
Scragatha's Crafting (T): 1d20 + 8 ⇒ (11) + 8 = 19
Zantal's Crafting (U): 1d20 + 1 ⇒ (12) + 1 = 13
Galindier's Crafting (T): 1d20 + 4 ⇒ (13) + 4 = 17
Highwire's Crafting (U): 1d20 + 1 ⇒ (15) + 1 = 16
The dials spin and reset with each unsuccessful attempt to open the box, making it difficult to simply try every possible combination.
Locks like these rarely repeat a solution (so once you’ve solved one column, you can eliminate those answers from the others).
Scragatha the Goblin
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Is there anything else in the room that might indicate who the woman is or what these combinations are meant to be?
And just to check, we pick one animal and one weapon combination from the rows?
Highwire Sanja
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Highwire considers whether they know anything about this image, perhaps whether it is one of the members of the Dwarven pantheon of deities.
GM Computerpro82
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Scragatha,you don't see anything else in this room that provides any clues. The combination to the chest is the correct combination of animal and weapon for each of the four sides.
You recognizes Dranngvit (from the Dwarven Pantheon) and her favored weapon (a light pick) and sacred animal (a hound) on the dials below.
Scragatha the Goblin
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Scragatha looks bored and kicks some small debris. Most likely from the destroyed reliefs of the column faces. "Alright, well, too bad it's busted, let's goOOoo already. It's hot in here."
She starts walking back towards the hallway.
GM Computerpro82
|
| 1 person marked this as a favorite. |
As Scragatha gets out into the hallway, you can see passages to the East and West (Map up and down) and a room to the South (Map Left) or you can backtrack.
"It's hot! Damn hot! Real hot! Hottest things is my shorts. I could cook things in it. A little crotch pot cooking." Well, tell me what it feels like. "Fool, it's hot! I told you again! Were you born on the sun? It's damn hot! It's so damn hot, I saw little guys, their orange robes burst into flames. It's that hot!
Sorry, could not resist the Good Morning Vietnam quote
Ra'uf Steelwheels, Dog of War
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"This looks like it is worth investigating, but sadly it is beyond my skill. We should at least come back to it after we finish mapping the area."
Don't want to leave treasure bundle, but someone else has to solve the puzzle.
Scragatha the Goblin
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Scragatha looks at the hallway options. "Eeny meeny minee... that way!" She points to the west. "up" on the map
Since the puzzle says we can't just try things randomly and we can only solve maybe 1 out of 4 with our current knowledge, I'm assuming its best to move on for now and maybe come back if we find something.
Also, feel free to reign-in or re-direct Scragatha. I try to word her actions as "she starts to walk towards..." So that others can pick something else or whatnot. She is just impulsive and/or a little reckless.
Highwire Sanja
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Highwire says, "That is the Dwarven deity Dranngvit. Favors the light pick, and hounds are sacred to her." They spin the dials on that side appropriately. They then look at the other sides to see if any combination stands out.
I might be able with good enough Religion checks figure out the combos that fit other Dwarven gods, but I wouldn't know which side they go on.
Highwire glances to the group. "I suggest we look around more. In my experience, those who make such riddles often leave clues nearby. They are tests of alertness, as much as knowledge."
GM Computerpro82
|
AS your party rounds the corner, you see:
Fire in three stone braziers casts light across a relief that runs the length of the western wall of this hallway. The center depicts dwarves greeting humans and elves; the far ends show both groups crafting good to trade. Several areas have been damaged, including the lead dwarf figure, though a badger is still visible at their feet.
Scragatha's Society (T): 1d20 + 8 ⇒ (6) + 8 = 14
Ra'uf Steelwheels, Dog of War's Society (T): 1d20 + 5 ⇒ (14) + 5 = 19
Zantal's Society (T): 1d20 + 5 ⇒ (5) + 5 = 10
Ankhef Hammerstone's Society (T): 1d20 + 3 ⇒ (16) + 3 = 19
Ra'uf Steelwheels, Dog of War's Religion (T): 1d20 + 6 ⇒ (12) + 6 = 18
Zantal's Religion (U): 1d20 + 1 ⇒ (14) + 1 = 15
Ankhef Hammerstone's Religion (T): 1d20 + 7 ⇒ (7) + 7 = 14
Highwire's Religion (T): 1d20 + 5 ⇒ (18) + 5 = 23
Scragatha's Perception (T): 1d20 + 7 ⇒ (7) + 7 = 14
Ra'uf Steelwheels, Dog of War's Perception (T): 1d20 + 8 ⇒ (4) + 8 = 12
Zantal's Perception (E): 1d20 + 7 ⇒ (16) + 7 = 23
Galindier's Perception (E): 1d20 + 6 ⇒ (15) + 6 = 21
Ankhef Hammerstone's Perception (T): 1d20 + 8 ⇒ (12) + 8 = 20
Highwire's Perception (T): 1d20 + 7 ⇒ (16) + 7 = 23
This artwork depicts an alternate, idealized version of the Quest for Sky that appeals to mercantile dwarves.
that the defaced leader is a representation of Torag
Everyone notices that there is a powerfully built dwarf at one end of the relief, crafting a Greataxe at a smoking forge. He has a boar at his feet
Ra'uf Steelwheels, Dog of War
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"This is Torag, from the time of the Quest for the Sky.
"Did one of the dials have an option for 'greataxe' and 'boar'? W may just need to look around to find what we need for the dials."
GM Computerpro82
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I just noticed I missed giving you the chance to look for another clue around the chest, so I am going to give it to you.
As you looked at the damaged mural around the chest, you noticed a small perched Lizard on the end of a scroll. You realize that image mirrors the holy symbol of Kols, whose favored weapon is a hammer. He is the Oath-Keeper, god of duty, honor and promises.
Apologies, and I have started circling clues you have found on the handout on the slide and marking off the options that can be eliminated based on what you know.
Scragatha the Goblin
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Scragatha wanders down the hallway past the reliefs. "Well, well, well, looks like some clues. Dwarves like stonework. Who'da guessed."
"What else is in here besides heat... Wait a minute. If this place has long been abandoned, how or why are these fires lit?"
Scragatha inspects one of the braziers to determine the fuel source. (Crafting +8 if applicable