
![]() |

23 Pursuit points
It becomes clear that there are too many insurgents on your trail, and you’ll need to block the progress of a few of your pursuers.
Round 4—Block Pursuers: You must throw off or block a few of your pursuers. Each of you can attempt a Cooking Lore, Diplomacy, Farming Lore, or Labor Lore check to hastily persuade some farmers’ market vendors to reposition their food carts; a Nature check to lure livestock onto the road; a Deception or Thievery check to compel marketgoers to mob up and get in the way while they look for troublemakers; or an Athletics or Crafting check to erect a barricade.
Anyone who creates a magical barrier or distraction, such as with an obscuring mist or hypnotic pattern spell, automatically succeeds at their check and gains 1 Pursuit Point.
As a reminder, other inventive solutions are encouraged
Bold may act
Avery
Scratch
Jaxon
Kaitlyn Deathsbane
Zenith
Shandra

![]() |
1 person marked this as a favorite. |

Nature: 1d20 + 9 ⇒ (1) + 9 = 10
Hero Point: Nature: 1d20 + 9 ⇒ (18) + 9 = 27
Avery leads some chickens from a nearby pen into the streets to block their pursuers, to at least slow their movement down. She acts like one, flapping her arms like chicken wings, to catch their attention and follow her lead into the streets.

![]() |

Kat takes the time to grab some random crates and boxes lying along the road and set them up as some impromptu barricade. She positions them behind Avery's chickens to help obscure them.
Crafting: 1d20 + 7 ⇒ (8) + 7 = 15

![]() |

Athletics: 1d20 + 12 ⇒ (16) + 12 = 28
At first, Jaxon considers helping Kat, but then he sees a broken down cart and decides to simply overturn it in the path. He has to dodge several chickens and shoo them away.

![]() |

Following Jaxon's lead, Zenith attempts a more subtle approach and quickly removes a braking mechanism in one of the carts so that it rolls
into the path.
Thievery: 1d20 + 11 ⇒ (18) + 11 = 29

![]() |

29 Pursuit Points
Avery actually attracts quite a crowd when she dances like a chicken? Perhaps it could be called a chicken dance?
Kat tries to cobble something together out of boxes, but the chickens keep getting in her way.
The chickens do stay out of Jaxon's way as he overturns a cart.
But they attack Shandra with a vengeance, keeping her from repeating Jaxon's feat
Zenith easily removes the brake from another cart (perhaps using a chicken feather) sending it careening down the road.
Botting Scratch, since he is off fishing.
Scratch tries to grab some of the debris and use it to attach the carts together into a better barricade.
Scratch crafting check: 1d20 + 10 ⇒ (14) + 10 = 24
After the fourth round, you throw off some of your pursuers, but a group of Ninth Army soldiers suddenly outflanks you! Something is wrong!
Round 5—Narrow Escape: You find yourselves surrounded—somehow the Ninth Army anticipated your movements, and you must find a way through. Each of you can attempt an Acrobatics or Stealth check to Squeeze or Sneak through a narrow alley; an Athletics or Intimidation check to bully or force your way through; a Deception check to Create a Diversion; or a Diplomacy, Oppara Lore, or Underworld Lore check to get someone on the streets to show you another path.
Bold may act
Avery
Scratch
Jaxon
Kaitlyn Deathsbane
Zenith
Shandra

![]() |

Zenith sees an crowded alley "I'm going this way!" they say as they begin squeezing in between people.
Acrobatics: 1d20 + 13 ⇒ (11) + 13 = 24

![]() |

Kat sees Zenith take off down a crowded alley and follows as best she could.
Acrobatics: 1d20 + 12 ⇒ (9) + 12 = 21

![]() |

31 Pursuit points
Kat and Zenith both manage to evade their pursuers.
Bold may act
Avery
Scratch
Jaxon
Kaitlyn Deathsbane
Zenith
Shandra

![]() |

Acrobatics: 1d20 + 10 ⇒ (11) + 10 = 21
Avery squeezes herself in a narrow alley she found to escape. ”It seems somebody is informing them about our moves. How did they get here very quickly?”

![]() |

33 Pursuit points
Shandra and Avery both manage to duck away without being noticed.
Bold may act
Avery
Scratch
Jaxon
Kaitlyn Deathsbane
Zenith
Shandra

![]() |

35 Pursuit Points
Jaxon tries to push through a group of farmers, but can't get through fast enough to shake all the Ninth Army goons.
Scratch becomes on with the shadows.
As you traverse a main street, you face a locked gate. When you came through here on your way to the Fox and Lion, it was wide open.
Round 6—Locked Gate: You must find a way through or around the gate. Each of you can attempt a Crafting or Engineering Lore check to find a weak spot; a Thievery check to Pick a Lock; an Athletics check to Force Open the gate; or an Architecture Lore, Perception, or Scouting Lore check to find a way around through nearby alleys and buildings.
Bold may act
Avery
Scratch
Jaxon
Kaitlyn Deathsbane
Zenith
Shandra

![]() |

Kat takes a few steps back, then charges the gate, attempting to kick it open.
Athletics: 1d20 + 7 ⇒ (11) + 7 = 18
She bounces off the gate and lands, slightly embarrassed...

![]() |

Zenith joins Shandra and Kat trying to kick the gate open.
Athletics: 1d20 + 13 ⇒ (7) + 13 = 20
It was not the gymnast's best effort, but it was what they had to give.

![]() |

"Stand back, I got this!" Scratch runs up and plants a pair of bombs in the gate's hinges, breathing heavily.
Crafting: 1d20 + 10 ⇒ (8) + 10 = 18
Boom!: 2d8 + 4 ⇒ (1, 6) + 4 = 11
◆◆ Set Explosives: (concentrate) Requirements You have 1 or 2 bombs in hand; Effect You attach the bombs to an inanimate object within your reach, such as a door, wall, or column, and rig them to detonate at a set time. The bombs explode at a specific time you determine (such as after your next action or at the start of your next turn, to a maximum of 1 minute), dealing their damage and splash damage to the inanimate object. Combine this damage for the purpose of resistances and weaknesses, and this damage ignores an amount of the object's Hardness equal to your level. Any creatures adjacent to the hazard take the bombs' splash damage, also combined for the purpose of resistances and weaknesses. As a reminder, since you didn't throw the bombs, Calculated Splash and similar effects don't apply. Making sure your timing is correct requires concentration, so you can't Set Explosives again while you're waiting for a previously set bomb to detonate. Special You can't select another dedication feat until you've gained two other feats from the demolitionist archetype.

![]() |

Just after you deal with the gate Muesello signals one of you with a sending spell to indicate that “The plan seems to have worked, but look out for an ambush! Now is the time for a fight. Try to take them alive.”
You gain a +1 circumstance bonus to their initiative rolls.
Ambush
Kaitlyn Deathsbane's Initiative Using Avoid Notice: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Avery Wings's Initiative Using Scout: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
Zenith's Initiative Using Searching: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Shandra's Initiative Using Seek: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Scratch's Initiative Using Avoid Notice: Stealth: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33
Jaxon's Initiative Using Avoid Notice: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Ninth Army Operative Black’s Initiative Using Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Ninth Army Operative Blue’s Initiative Using Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Ninth Army Operative Red’s Initiative Using Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Ninth Army Operative Soldier’s Initiative Using Perception: 1d20 + 15 ⇒ (17) + 15 = 32
Ambush-Bring 'Em Back Alive: Round 1
Bold may act
Scratch 65/65 HP
NINTH ARMY Soldier -0 HP
Avery Wings 46/46 HP
Ninth Army Operative Black -0 HP
Jaxon 41/41 HP
Ninth Army Operative Blue -0 HP
Kaitlyn Deathsbane 41/41 HP
NINTH ARMY RUFFIANS-Red -0 HP
Zenith 73/73 HP
Shandra 53/53 HP
Ninth Army Operative Red -0 HP

![]() |

'Bout damned time, Steeltoe's ain't made fer runnin all damn day.
Scratch greets the first foe, with the sword, he sees with a bullet aimed for the head, then moves to hide and reload.
BOOM!
+1 Striking Arquebus: Concussive, Fatal d12, Kickback: 1d20 + 16 ⇒ (15) + 16 = 31 Damage (P/B): 2d8 + 2 ⇒ (2, 8) + 2 = 12
Replace Damage with Fatal Damage if a Crit then double(P/B): 2d12 + 2 ⇒ (4, 9) + 2 = 15Extra Fatal Dice Damage (P/B): 1d12 ⇒ 7
One Shot, One Kill (Precision): First Strike, Stealth for Initiative: 1d6 ⇒ 3
Strike vs Sword Guy, Stride, Covered Reload to Hide

![]() |

Scratch hits the Soldier trailing the group with a shot from his Arquebus.
The Soldier moves to retaliate against the party.
◆ Pull Crossbow
◆ Load Crossbow
target selection 1 Scratch 2 Shandra 3 Avery: 1d3 ⇒ 2
◆ Take a shot at Avery
Crossbow shot at Avery: 1d20 + 15 ⇒ (7) + 15 = 22
Piercing damage: 1d10 + 7 ⇒ (7) + 7 = 14
The soldier misses.
Ambush-Bring 'Em Back Alive: Round 1
Bold may act
Scratch 65/65 HP
NINTH ARMY Soldier -15 HP
Avery Wings 46/46 HP
Ninth Army Operative Black -0 HP
Jaxon 41/41 HP
Ninth Army Operative Blue -0 HP
Kaitlyn Deathsbane 41/41 HP
NINTH ARMY RUFFIANS-Red -0 HP
Zenith 73/73 HP
Shandra 53/53 HP
Ninth Army Operative Red -0 HP

![]() |

Apologies but in the post above, the attack should have been on Shandra, not Avery. I messed up the edit. It missed Shandra, so no harm.
Delaying Avery for absence
The Black cloaked Operative acts
Target Selection 1 Zenith 2 Jaxon: 1d2 ⇒ 2
◆ Black Pulls out crossbow
◆ Loads Crossbow
◆ Strike at Jaxon
Crossbow strike at Jaxon: 1d20 + 10 ⇒ (8) + 10 = 18
piercing Damage: 1d8 + 3 ⇒ (8) + 3 = 11
The Operative misses Jaxon
Ambush-Bring 'Em Back Alive: Round 1
Bold may act
Scratch 65/65 HP
NINTH ARMY Soldier -15 HP
Avery Wings 46/46 HP, Delaying
Ninth Army Operative Black -0 HP
Jaxon 41/41 HP
Ninth Army Operative Blue -0 HP
Kaitlyn Deathsbane 41/41 HP
Zenith 73/73 HP
Shandra 53/53 HP
Ninth Army Operative Red -0 HP

![]() |

Jaxon ducks the crossbow bolt. "They're coming for us!" He turns to race to the corner, bobbing and weaving like a drunk. He holds at the corner, slamming his fist into his palm and a pale green field snaps up to protect him.
◆ Stumbling Stance
◆ Move
◆ Cast Shield (+1 to AC)

![]() |

Target Selection 1 Jaxon 2 Zenith : 1d2 ⇒ 1
The Blue cloaked Operative acts
GM Screen:
◆ Blue Pulls out crossbow
◆ Loads Crossbow
◆ Strike at Jaxon
Crossbow strike at Jaxon: 1d20 + 10 ⇒ (4) + 10 = 14
piercing Damage: 1d8 + 3 ⇒ (4) + 3 = 7
The Ninth Army Operatives appear to need additional training.
Ambush-Bring 'Em Back Alive: Round 1
Bold May Act
Scratch 65/65 HP
NINTH ARMY Soldier -15 HP
Avery Wings 46/46 HP, Delaying
Ninth Army Operative Black -0 HP
Jaxon 41/41 HP
Ninth Army Operative Blue -0 HP
Kaitlyn Deathsbane 41/41 HP
Zenith 73/73 HP
Shandra 53/53 HP
Ninth Army Operative Red -0 HP

![]() |

"By the stars! Look out!" Zenith shouts as they rush towards the soldier. When the kayal reaches the soldier, they attempt to tumble through the soldier's legs before trying to grab ahold of the soldier to prevent them from reloading.
Tumble Through: 1d20 + 13 ⇒ (12) + 13 = 25 If success-> gain panache
If panache, +1 to this next check (because of gymnast)
Grapple vs Fort DC: 1d20 + 13 ⇒ (9) + 13 = 22 If success-> gain panache
Actions: ◆Stride ◆Tumble Through ◆Grapple
Reaction ↺ Opportune Riposte if enemy crit fails a strike against Zenith then Zenith melee strikes back!
Opportune Riposte w/ starknife: 1d20 + 14 ⇒ (13) + 14 = 27
S dmg: 2d4 + 4 ⇒ (2, 1) + 4 = 7 | if panache, precision: 3 = 3 | if crit, deadly: 1d6 ⇒ 3 | If crit, 1d6+1 persist bleed

![]() |

I'm back. Thanks for botting, GM.
Avery assigns the soldier Zenith is dealing with as her prey to help them out. She then draws her bow and quickly flies to arrows to the same soldier.
+1 Striking Shortbow Attack vs Ninth Army Soldier, Hunted Shot: 1d20 + 11 ⇒ (9) + 11 = 20
+1 Striking Shortbow Damage: 2d6 ⇒ (4, 3) = 7 piercing damage
Deadly d10 Damage (if crit): 1d10 ⇒ 6 additional damage
+1 Striking Shortbow Attack vs Ninth Army Soldier, Hunted Shot, Flurry, MAP: 1d20 + 11 - 3 ⇒ (16) + 11 - 3 = 24
+1 Striking Shortbow Damage: 2d6 ⇒ (2, 5) = 7 piercing damage
Deadly d10 Damage (if crit): 1d10 ⇒ 7 additional damage
If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
◆ Hunt Prey
◆ Interact to draw weapon (shortbow)
◆ Hunted Shot

![]() |

Zenith manages to both Tumble through and Grapple the Soldier, but not by much.
Ambush-Bring 'Em Back Alive: Round 1
Bold may act
Scratch 65/65 HP
NINTH ARMY Soldier -15 HP
Avery Wings 46/46 HP, Delaying
Ninth Army Operative Black -0 HP
Jaxon 41/41 HP
Ninth Army Operative Blue -0 HP
Kaitlyn Deathsbane 41/41 HP
Zenith 73/73 HP
Shandra 53/53 HP
Ninth Army Operative Red -0 HP

![]() |

Kat drops into a fighting stance and rushes at the foe to the North. She rakes her claws at him twice.
Flurry, Tiger Claw 1: 1d20 + 12 ⇒ (10) + 12 = 22
Flurry, Tiger Claw 2: 1d20 + 8 ⇒ (2) + 8 = 10
Slash?: 1d8 + 3 ⇒ (2) + 3 = 5
◆ Tiger Stance
◆ Stride
◆ Flurry

![]() |

Shandra quickly moves toward one of the operative Blue and strikes!
+1 striking cold iron sawtooth saber: 1d20 + 16 ⇒ (4) + 16 = 20
Damages, S: 2d6 + 4 ⇒ (1, 6) + 4 = 11
Then she calls her magic to protect herself! Protect.
Then calls out the operative to surrender.
Surrender!
(◆◆) Sudden Charge
(◆) Cast a spell: Shield (+1AC)

![]() |

I think I ninja-posted with GM. Mine is just above the GM's last post.

![]() |

Reminder. You are supposed to take Prisoners. And unlike the first scenario of the Arc, they will be useful this time.
Avery shots the solder with two quick arrows.
Kat moves and hits with one of her two strikes.
Shandra moves up to one of the Operatives and hits him with her saber.
The Red cloaked Operative takes aim at the only target he has in sight, Shandra
◆ Red Pulls out crossbow
◆ Loads Crossbow
◆ Strike at Shandra
Crossbow strike at Shandra:: 1d20 + 10 ⇒ (10) + 10 = 20
piercing Damage: 1d8 + 3 ⇒ (3) + 3 = 6
These Operatives definitely need more time on the Archery Range
The Operative's arrow goes wide.
Ambush-Bring 'Em Back [u]Alive[/u]: Round 2
Bold may act
Scratch 65/65 HP
NINTH ARMY Soldier -34 HP
Avery Wings 46/46 HP
Ninth Army Operative Black -0 HP
Jaxon 41/41 HP
Ninth Army Operative Blue -11 HP
Kaitlyn Deathsbane 41/41 HP
Zenith 73/73 HP
Shandra 68/68 HP
Ninth Army Operative Red -0 HP

![]() |

Scratch shakes that annoying ringing of morality and self control in his ears Ya ya take 'em alive.. does that Morilla know just how hard it is to not kill someone with a long rifle?
He shifts his position for a better shot at sword guy, fires, then hides as he reloads.
BOOM!
+1 Striking Arquebus: Concussive, Fatal d12, Kickback, Nonlethal: 1d20 + 16 - 2 ⇒ (2) + 16 - 2 = 16 Damage (P/B): 2d8 + 2 ⇒ (1, 6) + 2 = 9
Replace Damage with Fatal Damage if a Crit, then x2 (P/B): 2d12 + 2 ⇒ (9, 8) + 2 = 19Extra Fatal Dice Damage (P/B): 1d12 ⇒ 7

![]() |

Scratch tries to take careful aim at the Soldier, but misses.
The soldier tries to escape using his Strike Bonus
◆ Escape
Escape Attempt: 1d20 + 15 ⇒ (13) + 15 = 28 And succeeds, I think
◇ Drops his Crossbow
◆ Pulls out his Falchion
◆ Changes grip to Two Hands
Ambush-Bring 'Em Back [u]Alive[/u]: Round 2
Bold may act
Scratch 65/65 HP
NINTH ARMY Soldier -34 HP
Avery Wings 46/46 HP
Ninth Army Operative Black -0 HP
Jaxon 41/41 HP
Ninth Army Operative Blue -11 HP
Kaitlyn Deathsbane 41/41 HP
Zenith 73/73 HP, Panache
Shandra 68/68 HP
Ninth Army Operative Red -0 HP

![]() |

Avery sends her owl to aid her attacks against their prey, the Ninth Army Soldier. She then flies two quick shots of her arrows, trying to not hit them on their vital parts. She then raises her magical shield.
+1 Striking Shortbow Attack vs Ninth Army Soldier, Hunted Shot, Non-lethal: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17
+1 Striking Shortbow Damage: 2d6 ⇒ (4, 6) = 10 piercing damage
Deadly d10 Damage (if crit): 1d10 ⇒ 4 additional damage
+1 Striking Shortbow Attack vs Ninth Army Soldier, Hunted Shot, Flurry, Non-lethal, MAP: 1d20 + 11 - 2 - 3 ⇒ (18) + 11 - 2 - 3 = 24
+1 Striking Shortbow Damage: 2d6 ⇒ (2, 3) = 5 piercing damage
Deadly d10 Damage (if crit): 1d10 ⇒ 8 additional damage
If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
◆ Command an Animal
◆ Hunted Shot
◆ Cast a Spell, Shield

Sophia The Owl |

Sophia, her tawny owl, diligently flies next to the soldier and scratches their eyes with her claws while Avery sends arrows to the same with 1d4 ⇒ 4 persistent bleed damage and target becomes Dazzled.
◆Fly
◆Support

![]() |

Avery sends Sophia into combat to help distract the Soldier, scratching at his eyes. She hits with one of her arrows as a follow-up.
Black drops his crossbow, pulls a warhammer, and steps to attack Shandra.
◇ Drop Crossbow
◆ Draw warhammer
◆ Step to Shandra
◆ Strike
Warhammer strike: 1d20 + 13 ⇒ (3) + 13 = 16
bludgeoning damage: 1d8 + 7 ⇒ (1) + 7 = 8
It seems the Ninth Army spends more time drinking and carousing than actual combat practice
The Black cloaked Operative misses with his strike.
Ambush-Bring 'Em Back [u]Alive[/u]: Round 2
Bold may act
Scratch 65/65 HP
NINTH ARMY Soldier -39 HP, 1d4 Bleed, Dazzled, 5 NL
Avery Wings 46/46 HP
Ninth Army Operative Black -0 HP
Jaxon 41/41 HP
Ninth Army Operative Blue -11 HP
Kaitlyn Deathsbane 41/41 HP
Zenith 73/73 HP, Panache
Shandra 68/68 HP
Ninth Army Operative Red -0 HP

![]() |

With a quick glance behind at the rest of the group, Jaxon races across the bridge after Shandra. He wouldn't let her take on those two by herself! He bobs and weaves in a drunken fashion around one of the operatives before sending a meaty fist into his back.
Attack vs flatfooted: 1d20 + 11 ⇒ (7) + 11 = 18
Sneak Attack Damage: 2d8 + 4 + 1d6 ⇒ (1, 2) + 4 + (3) = 10
◆ Move
◆ Move
◆ Strike
If attacked, Jaxon will use his ↺ Nimble Dodge to gain +2 to his AC

![]() |

Jaxon plants a fist in the back of the Operative with the Blue cloak.
Target Selection 1 Shandra 2 Jaxon: 1d2 ⇒ 2
The Operative in the Blue cloak drops his crossbow and attacks Jaxon with a warhammer.
◇ Drop crossbow
◆ Draw Warhammer
◆ Strike Jaxon
Warhammer strike: 1d20 + 13 ⇒ (14) + 13 = 27
bludgeoning damage: 1d8 + 7 ⇒ (8) + 7 = 15
◆ Second Strike at Jaxon
Warhammer strike: 1d20 + 13 - 5 ⇒ (7) + 13 - 5 = 15
bludgeoning damage: 1d8 + 7 ⇒ (1) + 7 = 8
Well, at least one of the Operatives has been working out.
The Operative in the Blue cloak returns Jaxon's blow with interest.
Ambush-Bring 'Em Back [u]Alive[/u]: Round 2
Bold may act
Scratch 65/65 HP
NINTH ARMY Soldier -39 HP, 1d4 Bleed, Dazzled, 5 NL
Avery Wings 46/46 HP
Ninth Army Operative Black -0 HP
Jaxon 26/41 HP
Ninth Army Operative Blue -21 HP
Kaitlyn Deathsbane 41/41 HP
Zenith 73/73 HP, Panache
Shandra 68/68 HP
Ninth Army Operative Red -0 HP

![]() |

Kat attempts to tumble between the soldier's legs and flank him with Zenith.
Acrobatics, Tumble Through: 1d20 + 12 ⇒ (13) + 12 = 25
If that works, Kat will be at the Red dot
She then unleashes more strikes with her claws.
Flurry, Tiger Claw, NL vs Soldier FF: 1d20 + 12 ⇒ (6) + 12 = 18
Flurry 2, Tiger Claw, NL vs Soldier FF: 1d20 + 8 ⇒ (20) + 8 = 28
Slashing, Crit: 1d8 + 3 ⇒ (5) + 3 = 8
Doubled to 16
I doubt the first strike hits but just in case
Slashing?: 1d8 + 3 ⇒ (3) + 3 = 6
Kat takes a step west (Tiger Stance allows for a 10' step. She'll be at the white dot assuming the tumble through succeeded.).
Kat's strikes are inherently non-lethal. Her powerful fist class feature removes the penalty to turn the NL strike into lethal strikes
◆ Tumble Through
◆ Flurry
◆ 10' Step

![]() |

Zenith attempts to grab the soldier again, draws their whip with their other hand, and then strikes!
Grapple vs Soldier Fort DC: 1d20 + 14 ⇒ (5) + 14 = 19
Strike w/ whip: 1d20 + 14 - 5 ⇒ (8) + 14 - 5 = 17
S nonlethal dmg: 2d4 + 4 ⇒ (4, 4) + 4 = 12 | +precision: 3 = 3 | If crit, knocked prone
Actions: ◆Grapple ◆Draw Whip ◆Strike
Reaction ↺ Opportune Riposte if enemy crit fails a strike against Zenith then Zenith melee strikes back!
Opportune Riposte w/ whip: 1d20 + 14 ⇒ (10) + 14 = 24
S nonlethal dmg: 2d4 + 4 ⇒ (2, 3) + 4 = 9 | +precision: 3 = 3 | If crit, knocked prone

![]() |

Jaxon No problem. I figured that would be the case after my reminder.
Kat manages to slip through the soldier's legs and flank him. The first blow of her flurry misses, but her second connects deep in his solar plexus, sucking the air from his lungs.
Zenith attempts to grab the Soldier, but the Soldier is too strong and shrugs off the grab. Zenith attempts to follow up with an attack with their whip, but the tip of the whip just slides off the Soldier's armor.
Ambush-Bring 'Em Back [u]Alive[/u]: Round 2
Bold may act
Scratch 65/65 HP
NINTH ARMY Soldier -55 HP, 1d4 Bleed, Dazzled, 21 NL
Avery Wings 46/46 HP
Ninth Army Operative Black -0 HP
Jaxon 26/41 HP
Ninth Army Operative Blue -21 HP, 10 NL
Kaitlyn Deathsbane 41/41 HP
Zenith 73/73 HP, Panache
Shandra 68/68 HP
Ninth Army Operative Red -0 HP

![]() |

Drop. Your. Weapon.
Says Shandra before striking, non lethality, at the operative with both her sabers.
Sawtooth saber (NL): 1d20 + 16 - 2 ⇒ (5) + 16 - 2 = 19
Damages, S, NL: 2d6 + 4 ⇒ (6, 3) + 4 = 13
Sawtooth sabe (NL): 1d20 + 16 - 2 ⇒ (17) + 16 - 2 = 31
Damages, S, NL: 2d6 + 4 + 2 ⇒ (1, 6) + 4 + 2 = 13
then casts a spell to protect herself Protect!
(◆◆) Double Strike
(◆) Cast a spell: Shield (+1AC)

![]() |

Shandra, there are two Operatives adjacent to you. Are you aiming for Black or Blue? You are flanking Blue with Jaxon

![]() |

sorry! for not being precise. Shandra is attacking Blue to benefit from Jaxon's flank.
@GM do the warhammer's drawing from blue provokes from Shandra? If it's the case, please find the AoO below
AoO (non lethal): 1d20 + 16 - 2 ⇒ (7) + 16 - 2 = 21
Damages, S, NL: 2d6 + 4 ⇒ (3, 6) + 4 = 13

![]() |

Shandra drops the Black Cloaked Operative with her second, massive strike, dropping him to the ground, unconscious.
Red moves and continues to fire at Shandra.
◆ Stride
◆ Reload Crossbow
◆ Strike with Crossbow
Crossbow strike at Shandra: 1d20 + 10 ⇒ (17) + 10 = 27
piercing Damage: 1d8 + 3 ⇒ (1) + 3 = 4
The Red Cloaked Operative let's out a cheer as he actually hits Shandra with a Crossbow bolt!
Ambush-Bring 'Em Back [u]Alive[/u]: Round 3
Bold may act
Scratch 65/65 HP
NINTH ARMY Soldier -55 HP, 1d4 Bleed, Dazzled, 21 NL
Avery Wings 46/46 HP
Ninth Army Operative Black -0 HP
Jaxon 26/41 HP
Ninth Army Operative Blue -60 HP, 49 NL, Unconscious
Kaitlyn Deathsbane 41/41 HP
Zenith 73/73 HP, Panache
Shandra 64/68 HP
Ninth Army Operative Red -0 HP