Katapesh Merchant

ChaosChild's page

Organized Play Member. 9 posts (14 including aliases). No reviews. No lists. No wishlists. 15 Organized Play characters. 1 alias.


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lexibean wrote:
The game is continuous and has many moving parts and players, so its not the sort of thing where everyone all plays at once together.

I've never played VtM but it has been on my list of games to try out. Do you have a cap on how many players you can have total?


Okay, now for some game mechanics questions!

@Everyone: If you have any suggestions of useful feats or spells for bards, send them my way! I get so overwhelmed by the feats list especially, so any advice or ideas to start from will be appreciated. :D

@GM Ladile:

Bard Performing Styles
Here are the ones I am wanting to do:
- Singing (straightforward, no questions here)
- Stringed instrument: Harp Guitar (slightly larger than an acoustic guitar, but still able to easily strap it on my back. Do you see any potential issues with this? And do you think this would fall under the normal costs and rules for musical instruments?)
- Trained Conversationalist (I'm assuming this would be equivalent to Oratory?)
- Dance: Aerial Silks (this is the tricky one...)

Dahlia is Catfolk and I've given her the alternative racial trait "Climber", so she gets a climb speed and a +8 to climb checks. If you want me to bump up her acrobatics too I can look at feats for that, or just pick dance as my first Versatile Performance @ level 2.

The concept of her using the existing rig work of the ships would be really cool, and it will functionally help her stay out of close combat range during shipboard combat. I'm thinking to start her out with some rope and maybe a grappling hook as her on-the-go aerial rigging. (Will probably need to invest in Dex so I can throw the hook...) Eventually I want to get her some lengths of silk, which could maybe be the equivalent of "masterwork" dance things?

Languages
By the book, she would have Common+Catfolk+[additional based on int]. If I go the backstory route of her being raised in captivity from a very young age, could I replace Catfolk with the more likely language she grew up speaking (i.e. whatever her owners spoke)?

I think that's all the questions I have for now. I'm about half way through her build process, so I'll probably have another wave of questions at a later date.


Checking back in! Sorry that it's been awhile. The muse finally visited me and I got my character introduction written out for Dahlia. (Woo!)

Before I post it, I want to check where everyone's comfort level is at with potentially triggering materials along the lines of physical/sexual/emotional abuse and brainwashing/gas-lighting.

Dahlia's an escaped slave, and with that comes some not awesome experiences. She has left that all behind, is forging a new life, and is doggedly (or should I say "cattedly" haha) trying her best to recover and integrate into society.

It's not my style to go into details about those situations and Dahlia's voice is going to be more of "yeah, this s*++ happened to me but it is in the past and I would prefer not to talk to you about it". It would more come across in play as some anxious PTSD ticks and someone learning what healthy trusting relationships look like. More details might come up if a character directly asks her and pushes past her brushing things off, or if she feels like she needs to share parts of her story to express empathy and support for another character.

I want everyone to feel safe when gaming with me, so if this is going to make anyone feel BAD THINGS then I am very happy to lighten the story up. For example instead of having her raised in slavery and having terrible be normal, I can have her be more recently enslaved and now trying to get back to her family. Still keeps her motivations the same, but gives her less backstory issues to work through.

I'm still sitting with her story to see what she wants to tell and what I am comfortable writing, so I may end up lightening her up on my own too. We'll see.


LaughableRogue wrote:
I am more of a fan of the GM just telling us at suitable points that 'yeah you leveled up'.

I am a fan of this as well.


GM Ladile wrote:


Traits: 2 Traits, one of which must be selected from the Skull & Shackles Player's Guide. I will allow a 3rd Trait if you select a Drawback, but you better be prepared to RP your drawback if you choose one :)

Yaaassssss!!! I love drawbacks! lol But I need to see if any of them are a good fit for this character...

Where can I find the Skull & Shackles Player's Guide?


Hrothdane wrote:


Here's the big ones for me:

1. Anything that makes the game run more smoothly is a good idea...

Thank you, Hrothdane! This is really useful advice. :D


Oh okay, then we have plenty of time still!

@GM Ladile: Besides race/class/stats, what sorts of things would you like to know about our characters? (Also, best of luck with moving!)

@TheParty: How much information do you want to reveal about your character before we start playing? It looks like everyone is on board for sharing classes and party roles, which means we'll end up with a fairly balanced party (or not! but we'll know going in lol).

@Everyone: As this is my first time playing asynchronously and not with everyone in the same room, do you have any tips, tricks, "I wish I had known when I started" advice that you can share with this n00b?


Sorry people... I am not as familiar with the adventure paths that are out there so I had to do some poking around before I could make an informed vote.

(Also, how have you all been coping with this terrible website??? The loading times on here are horrendous and don't get me started on finding a specific product.... *disgruntled web developer sounds*)

I have now voted! And we seem to be unanimous on Skull and Shackles.

I sent Chris and Annie a message yesterday, but I haven't heard back yet. Like Daniel said, they may not be able to join us for this round. :( If they aren't in, are we feeling good about a 4 person party? Or should we dig up another player or two?


Hello! This is Jessica. *pushes up sleeves* Let's do this introduction thing!

About Me
I started playing Pathfinder at the same time (~2.5 years) and with the same group as Hawthwile. I have been peeking over his should for some of his PbP games, but until now I have stuck with homebrew and my local society games (Pathfinder 1st and 2nd edition, Starfinder). My characters so far have been mostly comedic caricatures with little to no back story/character development, so I'm looking forward to using a written format to help bring out more nuanced aspects of my character.

IRL I'm learning how to work as a self-employed creative while gearing up to launch a company that develops and produces episodic games that are a combination of LARP and video games. *wide enthusiastic smile with a hint of terror glinting in the eyes*

Regarding Characters
My go-to alignment is chaotic neutral and I enjoy playing impulsive characters. I am thinking to do a catfolk bard for this campaign. (At last! My years of crazy cat lady experience will be put to good use!)

Regarding Adventures
I find it really interesting to explore why groups form and how they develop organically. If possible, I would like our in-game party-forming reasons to not be "well, we all work for the Pathfinder society and we got handed this job!". (I'm envisioning my character as a recently escaped slave.) I would like there to be "breathing space" within the game play for us to build our party relationships and do some character development.

I don't really care too much what type of adventure we do, though pirating sounds like a good possibility for some shenanigans!