LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Boon: 1d20 ⇒ 13 Thanks for the game all, it was a lot of fun.
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Take 10 on arcana for 20 Chandu examines the various journals as the group frees the captives. OK, I think I have this. We can reverse the transportation process but we will need the bodies of one of these bone devils. It should swap all of us here back into the area of the other stele. If everyone is ready then I can activate it and gets us all the hell out of here.
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Chandu steps back and calls to her allies to have courage! She strikes out repeatedly at the remaining zombies. 5' step, swift for arcane strike, free to maintain inspire, full attack starting with yellow and moving to brown if it goes down. Attack bonus: Bab +8, str +6, magic weapon +3, inspire +2, heroism +2, haste +1, power attack -3 for +19
Attack 1: 1d20 + 19 ⇒ (19) + 19 = 38
Haste Attack: 1d20 + 19 ⇒ (12) + 19 = 31
Iterative: 1d20 + 14 ⇒ (6) + 14 = 20
OA: OA1: 1d20 + 19 ⇒ (9) + 19 = 28 Damage: 1d8 + 26 ⇒ (3) + 26 = 29 OA1: 1d20 + 19 ⇒ (4) + 19 = 23
OA1: 1d20 + 19 ⇒ (4) + 19 = 23
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Chandu takes a step and strikes repeatedly at the left bone devil (black border). I am going to activate the Martyrs Shard boon from Solstice Scar B. This is a free action which makes my weapons +1 and good aligned for 1 minute. I maintain inspire as a free action, swift for arcane strike and then full attack. Also note Renard may be immune to poison if he took up my offer of the delay poison buff and provided an extend rod. Attack bonus: Bab +8, str +6, magic weapon +3, inspire +2, heroism +2, haste +1, power attack -3, shaken -2 for +17
Attack 1: 1d20 + 17 ⇒ (5) + 17 = 22
Haste attack: 1d20 + 17 ⇒ (20) + 17 = 37
Iterative: 1d20 + 12 ⇒ (6) + 12 = 18
OAs:
OA 1: 1d20 + 17 ⇒ (5) + 17 = 22 Damage: 1d8 + 26 ⇒ (3) + 26 = 29 OA 2: 1d20 + 17 ⇒ (10) + 17 = 27
OA3: 1d20 + 17 ⇒ (12) + 17 = 29
Confirm haste attack: 1d20 + 17 ⇒ (11) + 17 = 28
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Chandu calls out, Take heart friends, we shall prevail against the forces of Hell! She then quickly casts a spell and readies her spear against the charge of the enemy. Move action to inspire courage for +2/2. Standard to cast glitterdust hitting the bone devils and two of the enemy. DC17 will save or blinded with a new save at the end of their turns. It has no SR and, more importantly, prevents people going invisible. Swift action to activate arcane strike. I will put OA's in a spoiler below. OAs: Attack bonus: Bab +8, str +6, magic weapon +3, inspire +2, heroism +2, haste +1, power attack -3 for +19 Damage bonus: str +9, magic weapon +3, inspire +2, power attack +9, arcane strike for +3 for +26 Weapon counts as magic, silver, cold iron and adamantine OA1: 1d20 + 19 ⇒ (6) + 19 = 25
OA1: 1d20 + 19 ⇒ (1) + 19 = 20
OA1: 1d20 + 19 ⇒ (9) + 19 = 28
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Take them down quickly shouts Chandu. I cast haste. Yes, please reroll my rubbish initiative with a +5 bonus
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Chandu recovers her spear and hefts it in one hand. OK, lets find the cause of this and put an end to it!
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Chandu wants to spend some time examining the warriors and their stasis fields, in particular are any of those fields likely to collapse any time soon. Take 20 on whatever knowledge check applies using Lore Master for a 34 if it is arcana, 30 for anything else.
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Chandu roars, drops her spear and sprouts massive claws and fangs. She lunges at the man. Str +7 BaB +8 Inspire +2 Heroism +2 Haste +1 PA -3 for +17
Bite: 1d20 + 17 ⇒ (2) + 17 = 19
Haste Bite: 1d20 + 17 ⇒ (14) + 17 = 31
Claw 1: 1d20 + 17 ⇒ (17) + 17 = 34
Claw 2: 1d20 + 17 ⇒ (5) + 17 = 22
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Ignatius, Paladin of Sarenrae wrote: Double move to get as close as possible this turn. I am not sure where you started but remember we are hasted
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Chandu scrambles around the warriors in stasis, continuing to exhort her companions between hurried breaths. Her spear continues to glow. Double move, inspire for free, arcane strike as a swift
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Take 10 on nature for 20. A fiendish dire wolf, take care, it may be summoned, we may have more to deal with here than appears... Chandu dashes through the warriors in stasis to take up a flank and strikes at the wolf. Free to maintain inspire, swift for arcane strike, move and attack with flank. My movement provokes. Attack 1, flank: 1d20 + 19 + 2 ⇒ (15) + 19 + 2 = 36
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Chandu takes a step forward and strikes repeatedly at yellow with her glowing spear. Free to maintain inspire, free to 5' step, swift for arcane strike, full attack Attack bonus: Bab +8, str +6, magic weapon +3, inspire +2, heroism +2, haste +1, power attack -3 for +19
Attack 1: 1d20 + 19 ⇒ (4) + 19 = 23
Haste Attack: 1d20 + 19 ⇒ (2) + 19 = 21
Iterative: 1d20 + 14 ⇒ (7) + 14 = 21
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 I cannot move and also get an attack in as I inspired as a move action. Instead I will haste everyone.
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 If grey is controlled I will attack blue but it probably has cover from the warrior in stasis between me and it.
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Chandu calls out to her allies, Stand firm friends before striking out at the enemy attacking Jair. Move action to Inspire, swift for arcane strike, one attack on Grey Spear: 1d20 + 18 ⇒ (10) + 18 = 28
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Chandu will renew her heroism as we travel. Take 10 on the Arcana check These people are still alive, held in some strange magical stasis...They may have been here for thousands of years, forgotten and lost in time.
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Chandu will cast Daylight once Lasaraleen's is about to expire.
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 I think it depends. Technically we are supposed to run as written so sometimes you have to fight raging undead barbarians because John Frost really liked them.
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 I am not sure which ones are still up. Chandu will full attack. I may need to 5' step to get into a position where I can depending on what is left. I will try to do so in a way that brings at least two of them into my reach, avoiding soft cover from allies if possible. Fight on friends, fight on, they cannot stand against us! Free action to sustain inspire, swift to arcane strike, full attack Attack bonus: Bab +8, str +6, magic weapon +3, inspire +2, heroism +2, haste +1, power attack -3 for +19
Attack 1: 1d20 + 19 ⇒ (6) + 19 = 25
Haste Attack: 1d20 + 19 ⇒ (18) + 19 = 37
Iterative: 1d20 + 14 ⇒ (5) + 14 = 19
OAs if provoked: OA1: 1d20 + 19 ⇒ (8) + 19 = 27 Damage: 1d8 + 26 ⇒ (6) + 26 = 32 OA2: 1d20 + 19 ⇒ (13) + 19 = 32
OA3: 1d20 + 19 ⇒ (10) + 19 = 29
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Chandu takes her two strikes as the zombies close in on the group. Attack bonus: Bab +8, str +6, magic weapon +, heroism +2, power attack -3 for +16
OA1: 1d20 + 16 ⇒ (17) + 16 = 33
OA2: 1d20 + 16 ⇒ (19) + 16 = 35
Take heart friends, we shall prevail calls out Chandu as her spear bursts into golden light. She then quickly casts a spell to aid her allies. Move action to inspire for +2/2, swift for arcane strike, standard to defensively cast haste. Concentration: 1d20 + 19 ⇒ (10) + 19 = 29
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Chandu will also blow a charge of her shield amd longstrider wands just in case.
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Chandu takes a firm hold of her spear in preparation. Is this a new day since the fight in the town and with the hellcats? If so Chandu will cast an extended heroism before Jair activates the ritual.
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 With magic now being stable Chandu activates a scroll of comprehend languages to examine the various writings. Hmm, it seems she left instructions on how to use this Stele...
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Lasaraleen wrote:
Thanks, that saves me 6 charges
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Chandu will apply a bunch of cure light wand charges. CLW: 11d8 + 11 ⇒ (2, 1, 8, 5, 2, 5, 1, 1, 1, 4, 4) + 11 = 45
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 GM Aldizog wrote: @Chandu, since you dropped it with your first swing, and the other Hellcat is busy grappling Renard (does not threaten you), you could move away rather than 5' step if you wish. Thanks for that, in which case I have moved back a bit more.
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Chandu seizes her sword in both hands and strikes twice at the creature which had been grappling her. Attack 1, flank, power attack: 1d20 + 13 ⇒ (20) + 13 = 33
Attack 2, flank, power attack: 1d20 + 8 ⇒ (3) + 8 = 11
Confirm Attack 1, flank, power attack: 1d20 + 13 ⇒ (15) + 13 = 28
She then steps back to try and avoid further entanglements given she is badly wounded. Full attack and 5' step back
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Badly injured Chandu drops her spear, pulls out her longsword and tries to drive it down the monsters throat. Attack, pa: 1d20 + 9 ⇒ (15) + 9 = 24
Str +5, BaB +8, MwK +1, Grappled -2, PA -3 As a note, if magic turns on next round then Chandu does wear a lesser talisman of freedom which should prevent it maintaining its grapple.
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Yes, those attack and damage numbers look right for an AMF Chandu withers under the hellcats assault. She waits, hoping to see if her allies can bring it down. I will post my action when I know the outcome of everyone elses. There is a big difference depending if I am grappled or not.
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 GM Aldizog wrote:
Oops, yes, I forgot that one. I wish I had the spell slots to keep up heroism all day but it isnt yet really viable.
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Chandu supports burying Rijana here for now and then returning her body when we return. My overland travel speed is 30. I have no hour/level buffs
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Chandu lets her battle song fade. She cleans off the gore from her spear. No-one as seriosuly injured? Anyone need any healing? With the mention of the journal she joins Jair in examining into. Deeper into the wastes, that sounds like an ominous trek but it doesnt look like we have much other option yes...
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 I have no move equivalent I want to do
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Chandu continues to inspire her allies. She takes a step to the south and strikes repeatedly at red (who is flanked). Attack 1: 1d20 + 22 ⇒ (20) + 22 = 42
Haste: 1d20 + 22 ⇒ (8) + 22 = 30
Iterative: 1d20 + 22 ⇒ (15) + 22 = 37
Confirm Attack 1: 1d20 + 22 ⇒ (11) + 22 = 33
Opportunity attacks: Attack bonus: Bab +8, str +6, magic weapon +3, inspire +2, heroism +2, haste +1, power attack -3, prayer +1 for +20 Damage bonus: str +9, magic weapon +3, inspire +2, power attack +9, arcane strike for +3, prayer +1 for +27 Weapon counts as magic, silver, cold iron and adamantine OA1: 1d20 + 20 ⇒ (17) + 20 = 37
OA1: 1d20 + 20 ⇒ (15) + 20 = 35
OA1: 1d20 + 20 ⇒ (7) + 20 = 27
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Chandu takes a step to one side and strikes out at the enemies repeatedly. 5' step, free to maintain inspire, swift for arcane strike, full attack starting with yellow, switching to red if it goes down Attack 1: 1d20 + 20 ⇒ (3) + 20 = 23
Haste: 1d20 + 20 ⇒ (13) + 20 = 33
Iterative: 1d20 + 15 ⇒ (3) + 15 = 18
Opportunity attacks: Attack bonus: Bab +8, str +6, magic weapon +3, inspire +2, heroism +2, haste +1, power attack -3, prayer +1 for +20 Damage bonus: str +9, magic weapon +3, inspire +2, power attack +9, arcane strike for +3, prayer +1 for +27 Weapon counts as magic, silver, cold iron and adamantine OA1: 1d20 + 20 ⇒ (6) + 20 = 26
OA1: 1d20 + 20 ⇒ (5) + 20 = 25
OA1: 1d20 + 20 ⇒ (15) + 20 = 35
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Doesnt it have DR? I dont do slashing damage
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Chandu calls out, Take heart friends, do not despair. We shall prevail this day! With that she steps towards the near undead monster and strikes out. Move action to inspire (+2/2), swift for arcane strike, free to 5' step and standard for single attack on yellow zombie. OA's are in the spoiler again. Attack: 1d20 + 20 ⇒ (18) + 20 = 38
Opportunity attacks: Attack bonus: Bab +8, str +6, magic weapon +3, inspire +2, heroism +2, haste +1, prayer +1, power attack -3 for +20 Damage bonus: str +9, magic weapon +3, inspire +2, power attack +9, arcane strike for +3, prayer +1 for +27 Weapon counts as magic, silver, cold iron and adamantine Attack: 1d20 + 20 ⇒ (7) + 20 = 27
Attack: 1d20 + 20 ⇒ (9) + 20 = 29
Attack: 1d20 + 20 ⇒ (11) + 20 = 31
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 In which case I will cast haste. Knock 2 off my attack and damage rolls for my potential opportunity attacks Spellcraft, heroism: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 Juju zombies and a bone devil! The undead will resist all but enchanted slashing weapons. Cold and electricity are no use either.
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Ware friends, enemies abound! shouts Chandu. Let the enemy come to us and so have them taste my spear! She quickly casts a spell to enhance her allies and then the tip of her spear erupts into golden light. Taking 10 on religion and planes for 20 on each with heroism (as a Bard I can always take 10 even when distracted). Feel free to tell us useful stuff. Chandu starts to inspire courage (+2/2 as a move action), casts haste on everyone (standard) and activates arcane strike (swift). She has up to 3 opportunity attacks which I will put in a spoiler below. Opportunity attacks: Attack bonus: Bab +8, str +6, magic weapon +3, inspire +2, heroism +2, haste +1, power attack -3 for +19 Damage bonus: str +9, magic weapon +3, inspire +2, power attack +9, arcane strike for +3 for +26 Weapon counts as magic, silver, cold iron and adamantine OA1: 1d20 + 19 ⇒ (2) + 19 = 21
OA1: 1d20 + 19 ⇒ (2) + 19 = 21
OA1: 1d20 + 19 ⇒ (17) + 19 = 36
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Chandu takes up a position to the front of the group. It looks like there is some sort of central area ahead of us, a fountain of some sort. Let us explore... Chandu likes to be at the front. Chandu has combat reflexes, 10' reach and a dex of 14. I will keep up shield, at least for the first 5 minutes or so.
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 A tall, broad shouldered and dark skinned half elven woman joins the group. An adamantine longspear rests lightly across her shoulders. The mana wastes eh, well, this promises to be interesting. I am all set to go. Before they are teleported she casts a spell, takes out a wand and activates it, You cant be too careful she says with a grin. Casting extended heroism and activating a wand of shield, I cannot fail the UMD check with heroism up.
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Player Name: AndrewW
Character profile still needs updating. The game title says this is Silent Tide but the Campaign name says Lost at Bitter End.
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Thanks, that looks fine. I would be interested in Sanctum, I have a number of characters in tier.
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Sense Motive: 1d20 + 26 ⇒ (16) + 26 = 42 Spoiler:
Crocodile tears maybe You have made a home here in the society, better to be with family than skulking in the shadows, watching for a knife between your shoulder blades every night. Bluff: 1d20 + 26 ⇒ (18) + 26 = 44 And at least if she is still with us we can keep an eye on her and what she is up to
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Chandu looks over to Zarta, Are we done here? Assuming we are she starts heading off in the direction of the hellmouth to get out of the horrible place.
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Chandu sighs and shakes her head, Mostly I stabbed him in the head and he fell over, is that enough detail for you? She points her spear at him, If you look closely you can probably still see some bits of gore on the tip here
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Yes, Chandu has finished off Leventi. I thought that was obvious when I said I stabbed him a few more times for good measure.
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF: AC18, HP44/88, F +8, R +8, W+8 Resources: Claws 8|8; IC 13|21; LM 1/1; Reroll: Used Spell Slots: | Conditions: Delay Poison
7/3/0/2 Before they leave Chandu will also give the place a search for anything valuable that might have been missed. She casts detect magic as well as she hunts around. I wouldnt want to leave Hell with any further resources. We should probably also drag Leventi's corpse out to Vetrivedes as proof. Then I suggest we get back to Golarion as quickly as possible. I dont trust Vetrivedes to keep his word, bargain or not Perception, hell, heroism: 1d20 + 18 - 2 + 2 ⇒ (2) + 18 - 2 + 2 = 20
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