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![]() There seem to be a number of threads discussing disparate parts of each class, so I thought it would be nice to try to consolidate some of that discussion into one place for each class. Again, most of this will have been discussed elsewhere, but having it all in one place seems good to me. I'm talking about the fighter first simply because I like fighters. At this point, I like the design of the game system, and see huge potential for character customization owing to the flexibility having a wide selection of different types of feats could offer. When it comes to the fighter, I find the selection of feats unsatisfying. To be clear, I like most of what is there, but many of the options sound like things that should be universally available. Ideally, the class feats should also allow for more flexibility. Fighting Style Feats
Open and Press
Attack of Opportunity
Armor Proficiency
Other Features
That's alot to say all at once, but there it is. I would love to hear other people's thoughts on these subjects. I would especially love if they can be discussed with little comparison to other systems, unless it is pertinent to how an ability works or could work. ![]()
![]() I think it does. Page 299 outlines that specific rules Override general rules. Feats offer specific mechanics (rules) which sometimes allow you to do things not accounted for in the general rules, or that explicitly contradict general rules. So the Ancestral Paragon feat taken at 3rd level or above can still grant a heritage feat. ![]()
![]() I would like to see biological traits like low-light or dark vision be automatic for all that could have it. I'm also a fan of the idea of receiving two ancestry feats at level 1. This would help define and differentiate beginning characters. You could then tack vision into the half-breed feats, or turn them into heritage feats. ![]()
![]() I'm gonna chime in and say that the op expresses much of how I feel as well. Action economy sounds good, degrees of success, tiered proficiency, all very neat and with great potential. I also like the potential for customization, but mostly feel underwhelemed by the options presented. I also feel like the content doesn't let the system shine as much as it could. For example, the fighter and other martials needs more feats that allow for playing with the action economy in interesting ways. More feats that either tack riders onto an action, or more maneuver like feats that only cost one action so that you can combine them in more diverse combinations. I want the three action economy to be as flexible as possible,and the feats as written don't let it be that way. And the martial types need more class feats that are useful regardless of weapon/armor/equipment used, but that's just a content concern. ![]()
![]() I'm ambivalent about this issue. I do think having the fighter's identity built around it's mastery of weapons and armor is a good idea, but at the same time, I think I will miss general combat feats. That being said, I do like most of what I'm seeing with the fighter, and while some of the feats might have a 4e "power" vibe to them (not that I disliked 4e), the way they interact with the action economy makes them feel more organic. I think it looks like a fun setup, but I'll see how I feel in play before deciding on it one way or another. My biggest complaint is that the fighter is shoe-horned into being a heavy armor specialist. I don't think it's the worst thing ever, but I'd rather see fighters be equally competent in all armor types, or at least be able to choose which type they focus on, as with weapon types. |