Fighter

Chadrezzan's page

Organized Play Member. 9 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



1 person marked this as a favorite.

I also like where they're going with the fighter, but my biggest concern atm is the relative lack of feats (especially at low level) that are useful regardless of weapon type or fighting style.

Also, right now the only feats useful to a ranged fighter are the assorted "shot" combos whereas there are a handful of feats that are good for any melee fighter. I'd also like to see a way to let ranged fighters benefit from Attack of Opportunity. Maybe something like allowing a reaction attack against the last creature you attacked if they try to take cover or something. Maybe not necessary, but that kind of feat would give a ranged fighter more interesting options.


1 person marked this as a favorite.

I think it does. Page 299 outlines that specific rules Override general rules. Feats offer specific mechanics (rules) which sometimes allow you to do things not accounted for in the general rules, or that explicitly contradict general rules. So the Ancestral Paragon feat taken at 3rd level or above can still grant a heritage feat.


4 people marked this as a favorite.

I think more than anything, there needs to be a way to expand your signature skills, and have at least some choice in them at level 1. Signature skills aren't a bad idea if they have a little more flexibility.


2 people marked this as a favorite.

I'm gonna chime in and say that the op expresses much of how I feel as well. Action economy sounds good, degrees of success, tiered proficiency, all very neat and with great potential. I also like the potential for customization, but mostly feel underwhelemed by the options presented.

I also feel like the content doesn't let the system shine as much as it could. For example, the fighter and other martials needs more feats that allow for playing with the action economy in interesting ways. More feats that either tack riders onto an action, or more maneuver like feats that only cost one action so that you can combine them in more diverse combinations. I want the three action economy to be as flexible as possible,and the feats as written don't let it be that way. And the martial types need more class feats that are useful regardless of weapon/armor/equipment used, but that's just a content concern.