Droogami

Chaandra's page

106 posts. Alias of Chainmail.


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Chaandra attacks the grappled bugbear, trying to finish it off.
bite: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 161d6 + 6 ⇒ (3) + 6 = 9
claw: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 161d4 + 6 ⇒ (4) + 6 = 10
claw: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 201d4 + 6 ⇒ (1) + 6 = 7


Chaandra is unable to pounce on the bugbear due to the clumsy two-legs in her way. She moves up to take a bite out of the bugbear moments after the young lion that appeared grabbed him.

bite: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 141d6 + 9 ⇒ (3) + 9 = 12


Chaandra lashes out at the human (I).
claw: 1d20 + 8 ⇒ (12) + 8 = 201d4 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 8 ⇒ (10) + 8 = 181d4 + 4 ⇒ (4) + 4 = 8
bite: 1d20 + 8 ⇒ (17) + 8 = 251d6 + 4 ⇒ (1) + 4 = 5


Chaandra flurries at the orc on Roran.

bite: 1d20 + 8 ⇒ (15) + 8 = 231d6 + 4 ⇒ (6) + 4 = 10
claw: 1d20 + 8 ⇒ (9) + 8 = 171d4 + 4 ⇒ (4) + 4 = 8
claw: 1d20 + 8 ⇒ (19) + 8 = 271d4 + 4 ⇒ (1) + 4 = 5


Chaandra shifts (to I9) and attacks the bugbear (d).

claw: 1d20 + 7 ⇒ (11) + 7 = 181d4 + 4 ⇒ (1) + 4 = 5
claw: 1d20 + 7 ⇒ (7) + 7 = 141d4 + 4 ⇒ (2) + 4 = 6
bite: 1d20 + 7 ⇒ (10) + 7 = 171d6 + 4 ⇒ (2) + 4 = 6


fort: 1d20 + 4 ⇒ (19) + 4 = 23


Chaandra moves over the table to avoid drawing and attack.
J3-J4-J5-I6-H7-I8

Chaandra bites at the bugbear Trane attacked (B) unless it is down, then she bites at the other (C).

bite: 1d20 + 7 ⇒ (11) + 7 = 181d6 + 6 ⇒ (4) + 6 = 10


att1: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 4 ⇒ (2) + 4 = 6
att2: 1d20 + 6 ⇒ (2) + 6 = 81d4 + 4 ⇒ (3) + 4 = 7
att3: 1d20 + 6 ⇒ (1) + 6 = 71d4 + 4 ⇒ (4) + 4 = 8
Chaandra attacks the bugbear, but her bite is the only strike on target.


Chandra claws again.
claw: 1d20 + 6 ⇒ (6) + 6 = 121d4 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 6 ⇒ (5) + 6 = 111d4 + 4 ⇒ (4) + 4 = 8
bite: 1d20 + 6 ⇒ (14) + 6 = 201d6 + 4 ⇒ (4) + 4 = 8


Pounce
claws: 1d20 + 8 ⇒ (6) + 8 = 141d4 + 4 ⇒ (2) + 4 = 6
claws: 1d20 + 8 ⇒ (16) + 8 = 241d4 + 4 ⇒ (1) + 4 = 5
bite: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 4 ⇒ (6) + 4 = 10


Chandra continues to maul bugbears.
bite: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 9 ⇒ (4) + 9 = 13
claw1: 1d20 + 6 ⇒ (16) + 6 = 221d4 + 9 ⇒ (1) + 9 = 10
claw2: 1d20 + 6 ⇒ (20) + 6 = 261d4 + 8 ⇒ (3) + 8 = 11
conf: 1d20 + 6 ⇒ (5) + 6 = 111d4 + 9 ⇒ (3) + 9 = 12


Chaandra attacks the bugbears in front of her.
bite: 1d20 + 6 + 2 - 2 ⇒ (17) + 6 + 2 - 2 = 231d6 + 9 ⇒ (6) + 9 = 15
claw: 1d20 + 6 + 2 - 2 ⇒ (16) + 6 + 2 - 2 = 221d4 + 9 ⇒ (4) + 9 = 13
claw: 1d20 + 6 + 2 - 2 ⇒ (15) + 6 + 2 - 2 = 211d4 + 9 ⇒ (3) + 9 = 12

Her bite starts with the wounded one, but the carnage continues and the other bugbears are not safe from it. Will 5'step if needed to get more bugbears between attacks


Chaandra leaps to G5 and bites at another bugbear (G4). Attacking with power instead of accuracy.
bite: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 5 ⇒ (5) + 5 = 10


Chaandra attack (from H6) the guard (H7) and steps back (to H5).
PA bite: 1d20 + 8 ⇒ (11) + 8 = 191d6 + 8 ⇒ (1) + 8 = 9
PA claw: 1d20 + 8 ⇒ (6) + 8 = 141d4 + 8 ⇒ (3) + 8 = 11
PA claw: 1d20 + 8 ⇒ (2) + 8 = 101d4 + 8 ⇒ (1) + 8 = 9

If memory is correct, guards AC starts with a 2 -- Did my actions as I may be busy this weekend.


Chaandra step to attack another guard.
H6 to I7 bite: 1d20 + 8 ⇒ (7) + 8 = 151d6 + 8 ⇒ (2) + 8 = 10
H6 to I7 claw: 1d20 + 8 ⇒ (4) + 8 = 121d4 + 8 ⇒ (4) + 8 = 12
H6 to I7 claw: 1d20 + 8 ⇒ (3) + 8 = 111d4 + 8 ⇒ (1) + 8 = 9
Her attacks are ineffectual, but the fallen guard feels some more heat on his armor heat metal final damage: 1d4 ⇒ 4


Chandra claws and bites too.
bite: 1d20 + 8 ⇒ (18) + 8 = 261d6 + 8 ⇒ (1) + 8 = 9
claw: 1d20 + 8 ⇒ (9) + 8 = 171d4 + 8 ⇒ (4) + 8 = 12
claw: 1d20 + 8 ⇒ (11) + 8 = 191d4 + 8 ⇒ (4) + 8 = 12


Chaandra continues her bestial flurry, starting with the guard in front of her and stepping into Trane's spot if he can vacate it.
Chaandra bite: 1d20 + 6 ⇒ (15) + 6 = 211d6 + 8 ⇒ (5) + 8 = 13
Chaandra claw: 1d20 + 6 ⇒ (12) + 6 = 181d4 + 8 ⇒ (4) + 8 = 12
Chaandra claw: 1d20 + 6 ⇒ (6) + 6 = 121d4 + 8 ⇒ (2) + 8 = 10


Chaandra attacks the not so formidable guard (I6) before stepping back (to H4 where Trane vacated).
Chaandra bite: 1d20 + 8 ⇒ (2) + 8 = 101d6 + 6 ⇒ (3) + 6 = 9
Chaandra claw: 1d20 + 8 ⇒ (14) + 8 = 221d4 + 6 ⇒ (2) + 6 = 8
Chaandra claw: 1d20 + 8 ⇒ (13) + 8 = 211d4 + 6 ⇒ (2) + 6 = 8

The lion's step back consolidates the line.


Chaandra attack in a flurry, targeting the same one, extra attacks hit the next one (I5 first then I6). Power attack and inspire
claw: 1d20 + 8 ⇒ (8) + 8 = 161d4 + 6 ⇒ (3) + 6 = 9
claw: 1d20 + 8 ⇒ (14) + 8 = 221d4 + 6 ⇒ (3) + 6 = 9
bite: 1d20 + 8 ⇒ (11) + 8 = 191d6 + 6 ⇒ (6) + 6 = 12


Chaandra moves next to Trane on his left facing the thug.
She readies a bite.
bite: 1d20 + 6 ⇒ (16) + 6 = 221d6 + 5 ⇒ (3) + 5 = 8


Chaandra, badly wounded, tries to finish off the elemental left on her.

bite/damage: 1d20 + 9 ⇒ (7) + 9 = 161d6 + 4 ⇒ (3) + 4 = 7
claw/damage: 1d20 + 9 ⇒ (4) + 9 = 131d4 + 4 ⇒ (3) + 4 = 7
claw/damage: 1d20 + 9 ⇒ (14) + 9 = 231d4 + 4 ⇒ (1) + 4 = 5

13/32hp


Chaandra charges the elemental sizzling with lightning and pounces on it (to O8).

bite pounce/damage: 1d20 + 7 + 2 + 2 ⇒ (17) + 7 + 2 + 2 = 281d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7
claw pounce/damage: 1d20 + 7 + 2 + 2 ⇒ (12) + 7 + 2 + 2 = 231d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7
claw pounce/damage: 1d20 + 7 + 2 + 2 ⇒ (13) + 7 + 2 + 2 = 241d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5


The lioness attacks the forward guard, flanked by the wolverine.
claw: 1d20 + 10 ⇒ (8) + 10 = 181d4 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 10 ⇒ (5) + 10 = 151d4 + 4 ⇒ (1) + 4 = 5
bite: 1d20 + 10 ⇒ (17) + 10 = 271d6 + 4 ⇒ (2) + 4 = 6

The wolverine attacks the same guard(2)if he is up, or moves to attack the next guard(1).
claw: 1d20 + 10 ⇒ (7) + 10 = 171d4 + 6 ⇒ (3) + 6 = 9
claw: 1d20 + 10 ⇒ (13) + 10 = 231d4 + 6 ⇒ (3) + 6 = 9
bite: 1d20 + 10 ⇒ (15) + 10 = 251d6 + 6 ⇒ (2) + 6 = 8
Wolverines attacks will do +3 damage each if they are against guard 2 and he has an evil aura

The eagle shifts to attack another enemy (move to T7 and attack T6).

claw: 1d20 + 5 ⇒ (13) + 5 = 181d4 + 4 ⇒ (1) + 4 = 5
claw: 1d20 + 5 ⇒ (3) + 5 = 81d4 + 4 ⇒ (2) + 4 = 6
bite: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 4 ⇒ (2) + 4 = 6


Watching the druid miss, the lioness moves up and bites and rakes at the surrounded fighter.

claw: 1d20 + 8 ⇒ (12) + 8 = 201d4 + 4 ⇒ (4) + 4 = 8
claw: 1d20 + 8 ⇒ (5) + 8 = 131d4 + 4 ⇒ (3) + 4 = 7
bite: 1d20 + 6 ⇒ (10) + 6 = 161d6 + 4 ⇒ (2) + 4 = 6

I think I rolled ten attacks affected by inspire courage!!!


Chaandra moves to O12 and realizes that the fighter is in trouble. At her master's command, she tries to pull the fighter out of danger if he is attacked.

Aid DC 10 gives Rorax +2 AC to the first attack by one of the BIG fighters. No help for a mook attack.
aid: 1d20 + 7 ⇒ (13) + 7 = 20


The cat moves up and prepares to defend herself filling the right of the Fighter - druid - lion line.

move to P12 and full defense for +4AC = 20 total AC now


Chaandra then easily moves to get the wounded bandit in the front and finish him off. Her pounce is quite lethal.
Chaandra to N18
bite: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 81d6 + 4 + 4 ⇒ (6) + 4 + 4 = 14
claw: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 201d4 + 4 + 4 ⇒ (4) + 4 + 4 = 12
claw: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 191d4 + 4 + 4 ⇒ (2) + 4 + 4 = 10


Chaandra moves into the corner to flank with her hunting partner. She attacks the heavily armored foe (B).
bite: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 281d6 + 5 ⇒ (4) + 5 = 9
claw: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 161d4 + 5 ⇒ (1) + 5 = 6
claw: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 271d4 + 5 ⇒ (3) + 5 = 8
bite confirm/extra damage: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 191d6 + 5 ⇒ (1) + 5 = 6


Chaandra advances (up and left step) and attacks the armored fighter closest to Trane.
bite: 1d20 + 6 ⇒ (12) + 6 = 181d6 + 7 ⇒ (2) + 7 = 9
claw: 1d20 + 6 ⇒ (3) + 6 = 91d4 + 7 ⇒ (3) + 7 = 10
claw: 1d20 + 6 ⇒ (6) + 6 = 121d4 + 7 ⇒ (4) + 7 = 11


Chaandra pounces on the prone bandit.
bite: 1d20 + 12 ⇒ (7) + 12 = 191d6 + 7 ⇒ (3) + 7 = 10
claW: 1d20 + 12 ⇒ (18) + 12 = 301d4 + 7 ⇒ (2) + 7 = 9
claW: 1d20 + 12 ⇒ (9) + 12 = 211d4 + 7 ⇒ (3) + 7 = 10


Chaandra pounces forward (U11) and attacks the bandit there (#4 in V10).

power attack bite: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 7 ⇒ (6) + 7 = 13
power attack claw: 1d20 + 8 ⇒ (7) + 8 = 151d4 + 7 ⇒ (1) + 7 = 8
power attack claw: 1d20 + 8 ⇒ (19) + 8 = 271d4 + 7 ⇒ (2) + 7 = 9


Chaandra 7 hp lethal damage
Chaandra attacks and moves back (U13).
bite: 1d20 + 6 ⇒ (5) + 6 = 111d6 + 7 ⇒ (1) + 7 = 8
claw: 1d20 + 6 ⇒ (1) + 6 = 71d4 + 7 ⇒ (1) + 7 = 8
claw: 1d20 + 6 ⇒ (17) + 6 = 231d4 + 7 ⇒ (1) + 7 = 8


Chaandra attacks the bandits around her with claw and bite.
claw: 1d20 + 6 ⇒ (9) + 6 = 151d4 + 7 ⇒ (3) + 7 = 10
claw: 1d20 + 6 ⇒ (6) + 6 = 121d4 + 7 ⇒ (3) + 7 = 10
bite: 1d20 + 6 ⇒ (12) + 6 = 181d6 + 7 ⇒ (1) + 7 = 8

Chaandra moves to V12 and attacks bandits in the 11 row


Chaandra sees her friend in combat and pounces on the bandits.
Chaandra moves to U12 and attacks the bandits along the wall with a charge

power attack bite: 1d20 + 8 ⇒ (14) + 8 = 221d6 + 7 ⇒ (2) + 7 = 9
power attack claw: 1d20 + 8 ⇒ (2) + 8 = 101d6 + 7 ⇒ (1) + 7 = 8
power attack claw: 1d20 + 8 ⇒ (14) + 8 = 221d6 + 7 ⇒ (1) + 7 = 8


Chaandra charges AFTER the dwarf leaves her a clear lane to charge down the W row.
Will Save: 1d20 + 3 ⇒ (6) + 3 = 9
She attempts to attack any enemies in front of her starting with the most injured and pounces on all enemies with brutal savagery. Full round action=Charge down the W row with pounce
bite: 1d20 + 7 + 1 + 2 - 2 - 2 ⇒ (16) + 7 + 1 + 2 - 2 - 2 = 221d6 + 2 + 1 + 4 ⇒ (4) + 2 + 1 + 4 = 11
claw: 1d20 + 7 + 1 + 2 - 2 - 2 ⇒ (10) + 7 + 1 + 2 - 2 - 2 = 161d4 + 2 + 1 + 4 ⇒ (4) + 2 + 1 + 4 = 11
claw: 1d20 + 7 + 1 + 2 - 2 - 2 ⇒ (15) + 7 + 1 + 2 - 2 - 2 = 211d4 + 2 + 1 + 4 ⇒ (3) + 2 + 1 + 4 = 10
The savagery of her attack leaves the enemies in many pieces despite the affect of the bugbear obviously convincing Chaandra he is the alpha male in the room.

My check shows Trane in W15 moving to X14 -- Brandor in W14 and needing to 5' (V13 looks good) step to let Chaandra have her charging lane for a pounce down the W row--he can attack and 5'step or step and attack--and Kenz in X14 needing to step after his attack, probably on the gnoll in front of him but not to the W row (preferably attacking the gnoll and taking his space). My map still shows the bugbear in Y11 but I assume he attacked Kenz from W13


Chaandra moves behind the druid and prepares to help against an attack.
aid another, readied action, first adjacent attacked: 1d20 + 7 ⇒ (7) + 7 = 14
+2 to AC -- front line is crowded will let others fill it in Chaandra at W16-- probably cleric and fighter


Trane's lion moves to move past the savaged gnoll (V14) and fights defensively (-4 to hit +2 AC).

power attack vs W15 (or V13 if W15 down): 1d20 + 7 - 5 ⇒ (12) + 7 - 5 = 141d6 + 6 ⇒ (5) + 6 = 11

17 AC


For future tactics, Trane and Chaandra do the most damage to those the can full attack after a five foot step.

So, best to put magic damage and ranged damage on those more than ten feet away from the lion tandem.


Chaandra bites and claws the gnoll shredding him completely then steps five feet closer to the ogre.
bite PA/damage: 1d20 + 6 ⇒ (14) + 6 = 201d6 + 5 ⇒ (6) + 5 = 11
claw PA/damage: 1d20 + 6 ⇒ (17) + 6 = 231d4 + 5 ⇒ (1) + 5 = 6
claw PA/damage: 1d20 + 6 ⇒ (1) + 6 = 71d4 + 5 ⇒ (3) + 5 = 8


8/19 hp and prone
Chaandra feels healing and wait to leap to her feat (move) and step to attack the nearest gnoll if up.
bite power attack: 1d20 + 5 ⇒ (4) + 5 = 91d6 + 7 ⇒ (2) + 7 = 9
Still wobbly, her lunge is off.


CON: 1d20 - 3 + 2 ⇒ (14) - 3 + 2 = 13


hp = neg3/19


Chandra attacks with a flurry -- claws and teeth.
bite: 1d20 + 6 + 1 - 1 ⇒ (10) + 6 + 1 - 1 = 161d6 + 5 ⇒ (5) + 5 = 10
claw: 1d20 + 6 ⇒ (12) + 6 = 181d4 + 5 ⇒ (3) + 5 = 8
claw: 1d20 + 6 ⇒ (18) + 6 = 241d4 + 5 ⇒ (4) + 5 = 9


Chaandra rushes next to her human companion (P11) and bites the other ogre.
power attack: 1d20 + 8 ⇒ (12) + 8 = 201d6 + 7 ⇒ (3) + 7 = 10


Chaandra moves to attack a skeleton (to O9).

bite power attack: 1d20 + 8 ⇒ (14) + 8 = 221d6 + 6 ⇒ (6) + 6 = 12 B/P/S damage


Chaandra strikes at the three skeletons too.
bite: 1d20 + 8 ⇒ (11) + 8 = 191d6 + 5 ⇒ (1) + 5 = 6
claw: 1d20 + 8 ⇒ (14) + 8 = 221d4 + 5 ⇒ (2) + 5 = 7
claw: 1d20 + 8 ⇒ (17) + 8 = 251d4 + 5 ⇒ (4) + 5 = 9


Trane attacks the skeletons with powerful claws and bite, staying with one until it is down.

bite: 1d20 + 6 + 2 - 2 ⇒ (16) + 6 + 2 - 2 = 221d4 + 3 + 1 + 4 ⇒ (3) + 3 + 1 + 4 = 11
claw: 1d20 + 6 + 2 - 2 ⇒ (20) + 6 + 2 - 2 = 261d4 + 3 + 1 + 4 ⇒ (2) + 3 + 1 + 4 = 10
claw: 1d20 + 6 + 2 - 2 ⇒ (3) + 6 + 2 - 2 = 91d4 + 3 + 1 + 4 ⇒ (3) + 3 + 1 + 4 = 11
confirm claw/xtra damage: 1d20 + 6 + 2 - 2 ⇒ (14) + 6 + 2 - 2 = 201d4 + 3 + 1 + 4 ⇒ (3) + 3 + 1 + 4 = 11


Chaandra attacks starting with the northern skeleton. She uses powerful attacks with paws and bite.
bite: 1d20 + 2 + 7 - 1 ⇒ (6) + 2 + 7 - 1 = 141d6 + 2 + 1 + 2 ⇒ (5) + 2 + 1 + 2 = 10 B,P and S
claw: 1d20 + 2 + 7 - 1 ⇒ (6) + 2 + 7 - 1 = 141d4 + 2 + 1 + 2 ⇒ (4) + 2 + 1 + 2 = 9 B and S
claw: 1d20 + 2 + 7 - 1 ⇒ (3) + 2 + 7 - 1 = 111d4 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8 B and S

It appears she is all bark and not bite....or claw.


The lion steps up on the other side of the human (P5) and follows her masters wishes and readies a bite.
readied bite power attack: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 221d6 + 2 + 6 ⇒ (4) + 2 + 6 = 12


Chaandra gives it one more try.
CM: 1d20 + 4 ⇒ (10) + 4 = 14

Full Name

Maxis Molderbin

Race

Halfling

Classes/Levels

alchemist 1

Gender

male

Size

small

Age

24

Alignment

NG

Deity

Milani

Location

Westcrown

Languages

Common, Galfling, Gnome, Elven, Dwarven, Azlanti

Occupation

Alchemist

Strength 5
Dexterity 13
Constitution 7
Intelligence 18
Wisdom 15
Charisma 15

About Maxis Molderbin

racial traits:

+2 DEX, CHA, -2 STR
SMALL: +1 AC, attacks, -1 CMB/CMD, +4 stealth
slow speed: 20 ft.
languages: common, halfling, gnome, goblin, elven, dwarven
favored class: alchemist (+1 skill point per level)

defense traits:
halfling luck: +1 to saves.

feats/skills traits:
practicality: +2 to one craft(alchemy), and +2 to saves vs. illusions.

offense:
weapon familiarity: proficient with slings, halfling weapons are martial

senses:
keen senses: +2 to perception

traits:

well-informed: +1 to diplomacy and knolwedge(local) when attempting to gather info. diplomacy is always class skill.
The Pathfinder's Exile: start with a used wayfinder, try to pay back the 500GP of the cost someday, explore Delvehaven

class features:

proficient with simple weapons and bombs, light armor
alchemy: +1 to crafting alchemical items, identify potions by holding.
bomb 1d6+4, 5/day
brew potion
mutagen (typically +4 con, -2 cha) 10 minutes/day
throw anything: +int to damage with splash weapons

stats:

HP: 6

initiative: +1
BAB: 0
melee: -3+1= -2
ranged: +1+1= 2

AC: 10+1+1= 12
CMB: -3-1= -4
CMD: 10-3+1-1= 7

SAVES:
fort: 2-2+1=1
ref: 2+1+1=4
will: 0+2+1=3

class skills:
4+4+1 per level
appraise
craft (alchemy) 1+3+4+2=10
*diplomacy 1+3+2+1=7
disable device 1+3+1=5
fly
heal 1+3+2=6
knowledge(arcana) 1+3+4=8
knowledge(nature) 1+3+4=8
perception 1+3+2+1=7
profession
sleight of hand
spellcraft 1+3+4=8
survival
use magic device 1+3+2=6

feats:
fey foundling (+2 healing per die rolled, +2 saves vs death effects, suffer 1 extra damage from cold iron weapons)

extracts:

1ST=2/day: crafter's fortune, (open slot)

KNOWN:
1ST=5: ant haul, crafter's fortune, cure light wounds, targeted bomb admixture, shield, enlarge person

equipment:
4g 9s 4c (16 lbs light, 17-33 medium, 34-50 heavy)

backpack 2g
alchemist's kit 25gp
thieves' tools 30gp
formula book
3 acid (crafted) 9g
3 tindertwigs (crafted) 1g
3 sunrod (crafted) 6g
6 wandermeal rations 6cp
waterskin 1g
artisan's outfit
2 vermin repellent(crafted) 5g
smelling salts(crafted) 8g
3 potions of cure light wounds 1d8+3
*wayfinder

appearance:

hair: black
eyes: brown
height: 2'8"
weight: 31 lbs

Maxis has always been a meek figure even by halfling standards, due to his weak body. His pale complexion speaks of a lack of sun as much as a lack of fortitude. Even when he's injured or ill, however, he always manages to stand with some dignity. At times, his dark eyes seem to carry as much life in them as his whole body. He is usually dressed in simple clothing, and more often than not, forgets to remove his artisan's apron when his work is done for the day.

background:
When you're born at death's door, you learn to take every blessing and stroke of luck you can get. At birth, he was so small, underdeveloped, and fragile that he almost didn't survive his first breath. The cleric who discovered him abandoned in the woods noted that he was very receptive to magical healing. Despite mending well from any injury, however, Maxis has always known frailty, illness, and clumsiness, and has always wondered if he will simply drop dead one day from a random cold or from tripping over a rock. Thus, he tended to keep indoors as a child, spending more time with the one thing with which the gods did favor him: his mind.

While he was always left out of the games of his community, and unable to carry out most laborious chores, he found wonder and practicality in books, laboratories, and intricate devices. While other children of his age were exploring the woods, practicing swordplay, or learning to smith, he was mixing chemicals, studying tomes of magic, and playing with complex toys and gadgets. Far from a cloistered boy, though, he refused to simply be stuck indoors all his life, and he grew to be liked by his community for his talents, his approachable demeanor, and his optimistic spirit. By the time he was an adolescent, he was trading antitoxins, sunrods, and tindertwigs for services and supplies. As he grew, he was always depressed and frustrated with how easily he took injury and sickness, but also thankful at how quickly he recovered from them all.

With adulthood upon him, the minute halfling has resolved to find a way to overcome his frail body and rid himself of his constant vulnerability through the promise of alchemy. He may get more than he bargained for, however...

personality:
Despite the cusp of adulthood, Maxis is still very much a boy, filled with wonder at the marvels of the world, and hope for a better future for all. His frailty has led him to be overly cautious and somewhat meek, but his curiosity sometimes edges out even his greatest reasoning and sense. He is somewhat soft-spoken, and dislikes unnecessary conflict, but has the wit and tongue to match the greatest bards.

motivations:
Maxis has no complicated motives, nor mysterious destiny (so far as he knows.) He enjoys the possibilities of alchemy, loves to study exotic subjects, and enjoys seeing new places and people. While the practice of alchemy has offered him some compensation for his delicate constitution, he hopes one day to find a way to free himself from the shackles of his frailty, so he can let his wanderlust and curiosity take hold and guide him to endless discoveries and amazement.

city life:
Maxis is a local prodigy, usually offering high-quality alchemical work, medicinal aid, or mechanical troubleshooting in trade for other services such as food, clothes, supplies, or whatever favors can be suitably bargained for. Despite his fragility, he has generally good relations with the townsfolk of Westcrown, and usually prefers not to stir up trouble, despite his distaste for the state of the city. If he's not filling vials with chemicals, tinkering with locks and gadgets, or studying tomes of arcane theorem or history, he's probably running errands for Edwin, the cleric of Milani who rescued and raised him.

notable NPC:
Edwin is a man who saw the final fall of Aroden's worship in the lands of Cheliax, and knowing that a dead god can answer no prayers, he sought a new path. Seeing the fall of cheliax to oppression, inferal taint, and tyrannical rule, he found his calling in Milani, the Everbloom. Wisely keeping his beliefs private, he publicly acknowledges Asmodeus, but feigns (quite convincingly) the guise of a man simply bereft of faith, so as to discourage scrutiny. In secret, he hopes to subtly lift the hearts of the people in order to shift the paradigm of life to one of prosperity and freedom, not simply of unyielding order. He takes great care to spread the faith slowly, lest he be found and persecuted. His work is doubly sensitive with the fact that Maxis Has only ever known him as "Father;" the term holds two meanings equally close to his heart.