Jhofre Vascari

Ceven Valdemar's page

216 posts. Alias of Evindyl.


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Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

Ceven raises his left eyebrow just a touch, and nods as he looks into Estella's eyes. He would drop the man off a cliff if he needed to.


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD
GM Sphen wrote:

@Estella: Irrelevant, as the ogre just needed 5 more hp of damage to take it out for good....

As the spirit wisps surrounding you slam into the ogre alongside Estella's spear tip, the ogre brute lets out one last grunt like a bellows before falling to its knees, then flat onto its face. It lays, unmoving, not even the slightest twitch, as you all gulp air trying to catch your breath.

As you take a moment to recover, a voice calls out to you from the hall. The voice is feminine and speaks Common in an unrecognizable accent, "How very disappointing, my plans here are ruined. But, unlike my sister, I have back-up plans." These words are followed by the sounds of spell casting.

** spoiler omitted **

Everyone is quiet for a moment, until Jakardros speaks while switching back to his bow, "A worry for another time. Vale, get the head. The rest, be prepared to fight. The rest of the fort won't know their chieftan is dead yet." He checks on Shalelu, who is checking her own wounds. "Are any of you practiced at intimidating foes?"

_________________

You have one round (maybe two, it is unclear) before the other ogres you can hear on the stairs make it up to your level. Vale is busy cutting the head off the ogre, Jakardros and Shalelu are checking her wounds. Kaven is checking the pockets of downed enemies.

What do you do?

(RE: Intimidation. Anyone wielding the head of the ogre chief gets a +8 bonus to intimidation checks vs the remaining ogres, can make a single check against all ogres that can see the head, and does not take the size penalty to the check.)

So then the visually greusome plan should probably be ... for Cev to float the head of the Ogre out in front of him as he goes out to Intimidate them (INTIM is one of Cev's highest skills at +10, so +18 wouldn't be too shabby)

SOMETHING LIKE:
Is this what you want? Do you want to be a decoration? Do you want me to grow herbs inside your skull? Do you want me to sell your head in the city so that it can be defiled for pleasure. LEAVE!!!!!


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD
GM Sphen wrote:
@Ceven: Still there. I'll bot tomorrow if you don't post by that time.

My bad, give me just a bit.

TBH, once this ogre is down, this is going to be a great spot: we can line the wall and just kill everything that arrives at the door.


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

She only needs to hold on until Cev can fly down, scoop her up, and kinetic heal her; it's only 4d6 +9 but it should help


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

Cev blasts the ogre, hoping to draw its ire this round.
The room is a tight fight, even up at the ceiling ...

TK BLast: 1d20 + 8 ⇒ (1) + 8 = 94d6 + 9 ⇒ (2, 2, 6, 1) + 9 = 20

... and hits his own foot :(


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

At this point, Cev is better off being pesky and drawing the Orge's attacks, because throwing it could hurt someone.


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD
Tarphrex the Magnificent wrote:
I think the precariousness might be referring to being adjacent to the ogre chieftain. Do your powers provoke attacks of opportunity?

Good point, and I guess the important part is how tall the ogre is and the ceiling is and whether the ogre has reach, given that Cev flew into the room. Cev can also just fly away and then blast.


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

He is!? What did I not read!? I'm sorry!

EDIT: Having trouble finding the precariousness :( but trying to think outside the box too. Can I telekinetic maneuver to trip up the chieftain, give everyone a break? In a movie I would try to throw him out a window.


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

Absolutely: I had thought the post with init order signaled the start of the next round


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

Attacking the glittering ogre ...

TK BLast: 1d20 + 8 ⇒ (9) + 8 = 174d6 + 9 ⇒ (3, 4, 5, 4) + 9 = 25


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

Is there enough debris around that Cev could try to create a dirt storm or something so we can see the invisiblt one?


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

Do people see that? Today? Is this a browser thing?

I see times TOMMORROW, right now I see Tarphex's post as 1hr 40minutes ago (which of course is always an absolute referrence as opposed to interpreted).

Are people seeing actual times midday?


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

"Everyone! Be extremely careful! One of them just vanished, as though it became invisible! I'm not sure if there's enough debris in here for me to create a windstorm or anything ... but if it's an ogre mage, it may even be able to fly."

sorry, needed to repost ... not sure why I actually posted in Discussion


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

"Everyone! Be extremely careful! One of them just vanished, as though it became invisible! I'm not sure if there's enough debris in here for me to create a windstorm or anything ... but if it's an ogre mage, it may even be able to fly."


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

Ceven flies into the room, and from up near the ceiling, unleashes a blast at the same ogre attacked by Vale.
"Die scum!"
INTIM: 1d20 + 8 ⇒ (4) + 8 = 12


TK BLAST: 1d20 + 8 ⇒ (16) + 8 = 24
DMG: 4d6 + 9 ⇒ (2, 6, 4, 4) + 9 = 25


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

"It was meant to be a kindness, nothing more. Where we kill ogres, our frontside or our backside, is almost as irrelevant as whether they are on patrol. We can find the chief, we can find the minions, we can find their parents. None of that matters more than killing them. Let's be about it then."


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

That made me smile, yeah, it's totally a thing here.


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

"Jakardos, I can get your comrade down with a thought. We can continue on with the image of a righted wrong in our heads, not ... this."

Cev was ANGGRY, and most of the group knew, Cev didn't smolder well. (This was almost as angry as the time he suspended Lord Kaijitsu over Junker's Edge for hitting Ameiko)

"We should fix this."


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

Thank you, thank you! Yeah, the sun was nice ... next to a pool. With am aggresively air conditioned room to retreat to. Really nice.

The driving, well, we made that fun too.


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

Team Runelords: will be going to be away for the weekend. A surprise happy birthday to me. Bot me as needed :)


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD
GM Sphen wrote:
@Ceven: Last reminder before I bot Ceven. I'm trying to avoid doing so because it is such a complicated class I don't want to miss anything.

Apologies all, roommate was "sick" and then tested positive for ... yep, COVID. My bad, took me away from things. I'm here now, happy to be prompted or proded as needed.


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

TY :)
I've been here, but thank you.
I'm here every day.
Was more than a little put off by the deeply researched "Ceven's wrong post" but got through that.

That said, yesterday's GM post gave a turn order and it didn't seem to be Cev's turn unless what is typed above the turn order (which I thought was prep) is actually everyone else's turns. LMK.

Also still happy to add people on Discord in case someone wants to reach out if it seems like I'm lagging.


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD
GM Sphen wrote:
You know, when our kids were old enough to get themselves breakfast, we thought we had it made. But now they're old enough to be in seperate extracurricular activities, and it is the seperate part that is tough. One night, one kid is in cheer camp and the other is at soccer. Another night they both have dance class. Another night one is back at soccer while one is doing ice skating lessons 30 minutes away. It's not a "problem", but it is time consuming.

This post really made me smile ... so how far out are you from the next trade-off? How long till you have to let them drive themselves ;)


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD
GM Sphen wrote:
@Ceven: Did you double check? Will your power turn all 9 of you invisible?

Obviously timing is a thing, but yes: if everyone stands in a circle and Cev touches them all quickly, they will then all be invisible for a minute. Also possibly a stretch concentration-wise, but cinematically pretty cool.

Ceven


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

Need to chacck, but I think Cev can haste himself also. I will check. For sure though he could left the whole party across the courtyard.

EDIT: aaaaaaaand now I understand a little better why the general discussion around pf1 kineticists uses the word overpowered so often: Cev can absolutely make everyone invisible, for at least a minute, which is more than enough time I would think to get everyone across. If we give me a sec, I will link to a PDF so that everyone can read the power desc, but it's basically exactly what Tarphax said: he doesn't use any burn doing this.


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

Cev nods his head to Sherman in thanks, floating up just above everyone's heads before becoming invisible.

Feel free to give an alt altitude if the roof is lower than that ...


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD
Tarphrex the Magnificent wrote:
"Tarphrex not know. Ceven use wind, fly, but Ceven use wind, make others fly?"

"I could! Aether, not wind, but yes, I could lift several of us at a time; good thinking my friend! I like that plan."


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD
Elisani Dascalu wrote:
Same. Don't know if I trust Vale or Kaven at our backs.

Yes, which is why my vote might be to keep them ahead of us ;) I think I would prefer the untrustworthy where I can see them, but I will live with the will of the team.


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

"It's possibly worth remembering that I could go up and over the creatures, invisibly if needed. I think it's unlikely they could notice that even by scent ... and they surely aren't casting lightning bolts. We can do this."


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

"I think it's one thing to sell out because you wake up one day and realize you want a better life than a ranger's pay, I get that, I've been around money for a long long time."

The Valdemar frowns quite deeply ...

"It is entirely another thing to let your former comrades be eaten by monsters. I'm having trouble with that to be honest."


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

"Not trained to take orders so much, but I am willing to take the lead of the Black Arrows. That said, I'm not sure any of them can fly, or become invisible. I am happy to do some aeriel recon of the Fort also if we think that would help."


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD
Tarphrex the Magnificent wrote:
"Mhm, friend Estella very wise. Tarphrex think friends need sneaky-sneaky up to Fort Rrrrannnick. You live there, you know best sneaky way, yes?"

Decending from above, Ceven smiles at Tarphrex.

"I can be sneaky too, when I'm flying, well, and invisible. I am happy to pass above the fort and could possibly take someone with me if that would help. Just say the word."
It almost seems as though he casts some side-eye at Kraven ...


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD
Estella Vale wrote:
GM Sphen wrote:
You did not burn the Misgivings. It's actually written in the book that it is incredibly hard to burn. The soul of the senior Foxglove accidently became infused with the structure and it serves as his phylactery.

I wonder if the neighbors ever complained.

Hope you're getting better, Ceven! Covid's a real bastard.

Also a small apology from me, things have been a little hectic and I kinda lost sight myself.

Thank you! I am officially on the mend, but you're right, it's no joke. I was actually given Paxlovid to help the process. Ceven will probably come down from scouting above the party just to make sure Estella isn't being bothered ...


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

I owe this game yet another apology I think; although this time it is both work and non-work which took my attention. I know noone wants to hear about COVID anymore but it is still very real, and it hit me HARD earlier this week. Will be using some of this isolation time to catch up, truly sorry to have been away ...


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

Many thanks for that Sphen, guess I needed more than a nudge, my bad


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD
Tarphrex the Magnificent wrote:
Ceven could ready an action to blow the ogre back into the hole if he climbs out. We have people with bladed weapons, including Estrella, to get her out. My two cents.

THIS. Ceven does this ;)

TY sir.


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

With the plant dead and unable to resist, can Ceven target Estella herslef and just lift her out of there?


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

I will be caught up soon, my apologies


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

Amazing work!
Thank you!


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

The plant :)

I am off tomorrow, but if you see this and can bot it before then, I would be very appreciative.


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

omg i am so sorry, i did not have that in my head :(
i can blast the plant this morning


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD
Tarphrex the Magnificent wrote:

Tarphrex moves to the door, following Elisani. Peering in, he sees Graul, fresh blood on his blade, Elisani engaging with a large pile of animated salad, and no Estella.

"Elisani will not fight two at once. Go away!" Holding a tiny shovel and making a digging motion, he calls out an arcane phrase as the floor below Graul disappears.

Create Pit, 30' deep, shown on the map. Reflex DC 17 (he still has disadvantage to his next d20) to jump to a nearby space or fall in for 3d6 falling damage.

Ceven, if he saves, he doesn't get a save from a bull rush to push him in. Just some trivia I found interesting. *Whistles innocently*

Cev needs to save against the pit spell??


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

Will be glad of the slow pace tbh -- today is Day 3 of my return to work after 17 months unemployed. So happy, and so tired, and so excited all at the same time.


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD
GM Sphen wrote:
Ceven Valdemar wrote:
I've moved Ceven 25', into the room but leaving space for Tarph's pit (not technically metagaming because it's where Cev would move normally. May I grab Estrella and move her back next to Cev or should I just attack the plant?
You certainly can't grab Estrella, she's inside the plant thing.

I knew there was something I didn't quite understand, got it. Is Ceven confident that he can blast part of the plant w/o hurting Estrella? (I did mean 'grab' telekinetically btw)


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

I've moved Ceven 25', into the room but leaving space for Tarph's pit (not technically metagaming because it's where Cev would move normally. May I grab Estrella and move her back next to Cev or should I just attack the plant?


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

Ceven really is built like a gun that you don't need to reload, I'll keep blasting it. Do we know if electricity is better than bludgeoning? He could do either.


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

Ceven also tries to recall what he can remember, but is beyond disgusted at this point and unleashes his anger at the plant thing.

ARCANA: 1d20 + 8 ⇒ (2) + 8 = 10
TK BLAST: 1d20 + 8 ⇒ (9) + 8 = 174d6 + 9 ⇒ (4, 1, 2, 6) + 9 = 22


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

It is so impossibly cool for me to read that someone is gaming with their kids, wow. That is so awesome. Do they get to go to the big gaming convention? I don't remember if there was an age limit. Congrats!


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD
Elisani Dascalu wrote:

"More doors. They weren't taking any chances on the occupant getting out." Same song, second verse. Time to check the new doors for traps.

[dice=Perception + heroism + Trapfinding + Inspiration]1d20 + 17 + 2 + 2 + 1d6

If she doesn't find anything, Elisani steps back to let Estella take the lead.

"Well, they weren't taking any chances with the occupant getting out ... until they stopped barring the door from this side; can we tell how long ago that was?"


Human CG KIN7 | 94/94hp | AC20 (T13 F17) | CMB +3 | CMD 16 | FRW 10/8/3 | I+3 Perc +10 | Conditions: FORCE WARD

Is everyone going to Magnimar?
(I can look at the spell description)