Cerunnos's page

5 posts. No reviews. No lists. No wishlists.


RSS


* Monk of the Four Winds (Monk) (Also include more aspects for 17th level!)

* Trapfinder (Rogue) (Also the Snare Setter kobold racial archetype)

* Shifter (needs to be an archetype of the Druid that trades spells and animal companion for upgraded shapeshifting, or is otherwise somehow closer to D&D's 3.5 Shifter)

* Swiftblade (never got moved over from D&D, but would be an interesting archetype of the Wizard or maybe Rogue)

* Warlock (could be a decent Sorcerer or devil-based Summoner archetype, trading fewer spells available for at-will use of them. A sorcerer is almost literally a watered-down-by-bloodline warlock, anyway.)


Haven't been able to read the whole thread, but let me say that I'd love a rulebook for 20+ levels. I've got a monk of the Four Winds that I've been playing since back when Pathfinder was still in Beta, and I want him to be able to keep going! :D

Also, I would really like a divine version of Kingmaker. :P I'd been itching to try a campaign just like that idea ever since I found out about 3.5's deity rules.


Hmm, random little thought. Absolutes can be very damaging for epic campaigns, but you don't want to make a wizard's lower spells completely useless. I'm of the philosophy that a very cleverly used cantrip can and should be more powerful in some cases than a level 9 spell. If it's used cleverly enough. Perhaps have a range of level/CR difference between target and PC where absolutes still apply (save-or-die probably excepted), but outside that range a save is allowed past level 20 (depending on which is doing the casting)?
A level 43 wizard's version of Freedom of Movement is gonna be DANG more powerful than a level 19 wizard's version, just because of how much sheer magical power they should have to throw behind it.

Just an idea. Also, what's the projection, if any, on the epic rules getting written? Just curious.


(Sorry for the late reply, just found this thread and it's interesting enough I thought I'd contribute. :) )

Gorbacz wrote:

So guys, what do you think would be an appropriate favored weapon for Christianity?

/ducks under the table

The Longsword. DEFINITELY the Longsword. The angel at the gate of Eden had/has a flaming sword, and not to mention Luke 22:36 where Jesus tells his followers to sell their cloaks if they have no money to buy a sword.

That or the Staff.

(though as far as the Clerics, I have a pet peeve that they ALWAYS wear armor. There should be an alternate version that was built for use without armor, I think. There are plenty enough examples of it in history and religion. Don't tell me Moses wore fullplate. :P)

As for domains, I think you could work with the "pick any domain" rule, but I also think there would be some domains that would always go with the religion and some that will never go with it. For instance, Law, Glory, and Healing seem like they'd always go with Christianity, and I doubt you'd see Evil, Chaos, Madness, and Scalykind in there.


This will be an interesting one, I might get it. :)

If you ask me, humans are awesome. Not just as a fantasy race, but as a species. Human cultures always strive to DO something, to alter the world around them and craft the landscape. Dwarves dig great mines within mountains and fill the halls with wonders, Elves (depending on what version you're using) live on and among giant trees, but Humans... Humans seem to do something entirely different. Humans MAKE mountains. We divert rivers to provide irrigation, we turn islands into peninsulas to gain an advantage if we're trying to take down a fort, we flood the majority of countries to make the rest of said countries impenetrable. Whenever a group of us settle in one place, large buildings appear, the wild is beaten back and fenced, and great monuments arise in what must be amazingly fast time for the longer-lived races. Even when we move about, we still strive to create or change things, even if only through deed. We seek to create for creation's sake, and alter nature around us, even as we are unsure about our own nature. This becomes even more of a stark contrast to other races if your setting has humans being relatively recent and the dwarves and elves being much older. :D And this isn't even starting on our biology (look up "persistence hunt")

Sorry for the little rant. >_> But yeah, I kinda hope they delve well into humanity as a whole in addition to the specific types in Golarion. Looking forward to the bit about philosophies of/on humans, as well as the traits/spells and (most of all) weapons. (here's to the rare hope the monk spade makes it in) :)