wild empathy - never ever used it with my druid - my GMs always had the animals attack before it would work but then I didnt have that many animal encounters anyway my current druid has dumped charisma as well & I have seen no problem except for the occasional cha based skill use - I let the cha members take over there for stats I would use Str 14
you could also choose dwarf with same above base stats plus the dwarf racial mods - increase to wis & con is good & penalty to cha I dont think would hurt the above stats is what I have used on my druid - gives you good all round stats & at lev 4 increase wis to 18 - the difference at the lower levels I found to be negligable healing as the druid does suck though - you dont get healing with lev 2 spells so wands are pretty much mandatory in my groups - I dont know kingmaker so dont know how much a healing drain it will be
I never understood the reskin problem myself - I was too late to add my comments there but the way I see it is player chooses an AC or item or whatever & calls it an elven hound or scalpel or whatever - as long as the DM knows what it really is & it is affected as what it really is where is the advantage? ie 1) you choose cheetah as your AC but call it an Elven hound - it is still a cheetah & is affected/treated in every way as a cheetah where is the advantage? ie 2) you choose a dagger for your weapon but call it a scalpel - it is still a dagger for proficiency requirements, weight, damage & cost so where is there an advantage? the only place I saw anything different was calling a riding dog a pig cause pig isnt available as a statted animal - my take would be it may look like a pig to the player but for all game purposes including how NPCs react to it - it is still a riding dog maybe it is my idea on what reskinning is which to me is all about fluff not advantage in which case there is no advantage in calling a riding dog a riding pig since I treat it the same as a riding dog? if the player accepts that then no problem if my idea on what reskinning is different or wrong then the above is just IMHO
Paraxis wrote:
they are called Durable arrows and require a DC 25 Alchemy check & cost 1 Gp to build - buying without crafting I would assume costs more? they are 7gp for masterwork versions when crafted
Kor - Orc Scrollkeeper wrote:
I managed to get a urban barbarian working by digging into your codes & implementing them - looks like they worked well I know this time of year is busy but any progress Kor? Merry Xmas or whatever you celebrate to everyone
Gorbacz wrote: US is 70-80% of RPG market. actually I would disagree with that statement- yes there are alot of players from the US but I think the world market would constitute a large percentage - in my MMO experience most of the players I grouped/associated with were from Europe, Asia & Australia & most of those played RPGs as well. your percentage may be influenced by who you play with & if using MMOs as a basis of percentages - what time you played. Since if you play when most Americans played thats all you would see but if you played when most were asleep then you would alot of other countries. South korea alone has a massive internet gamer base
A great list DeaconX here some terms with alternate meanings or extra info- camp(ing)
BRB
Drag(ing)
Twisting
Zoning
glad to see its PC based & if Mac makes an appearance fine as long as it does not decrease PC play - it has the benefit though in it will increase the fan base DONT create the game to be Xbox or any console compatible - that just cheapens the game as consoles just can not compete with true PC/Mac power & versatility - at least not yet
couple things I am thinking 1) I would have preferred a turn based game like NWN but in a multiplayer format so I can play solo (run my own character or party) or play in my own world with friends eg tabletop game with nice graphics 2) having said that - I have not played a MMO since I left Evercrack ... Everquest & I played it for years - this is a game I could see myself playing though if I was to start a new MMO addiction to 3) Please dont do cartoony characters like you have for your artwork now (I am mainly thinking of the Rogue & Sorcerer artworks) I have never liked them & tome they would detract from the game 4) good luck with it
BEGS wrote:
page 22 of Inner Sea magic - eclectic training (5 fame points) When your Fame score in a guild reaches 5, choose one spellcasting class you have at least 1 level in—you increase your effective caster level in that class (including the number of spells you know and can cast per day) by +1Esoteric Training (35 Fame): The bonus to caster level you gain from Eclectic Training increases to +3 (but is still limited by your total Hit Dice). You may select a second spellcasting class to gain a +1 bonus to effective caster level so you could be +3 & +1 to casting classes & with magical knack you could add +2 to your secondary & become +3/+3
Thanks Bardess - I found the pdf on the first listing but I thought it looked "out of date" since alot more work had been doen I assume from looking at the posts
cee
I did a search for this question but did not find anything so I am posting here I have a cleric with the Deception subdomain (pg89 of APG) which allows for instant 10' teleport (immediate action) after a missed melee attack within reach of the attacker who missed. some background -
setup -
I stated that since one missed I used my ability to teleport to the otherside of the attacker that missed taking me out of flanking & forcing the other attacker to move to attack me or lose the attack The DM ruled that they both attacked simultaneously so my ability could not be used or would only work after they both attacked meaning the attack hit - the damage then rendering me unconcious - I argued that they take their turns like players do although all same type monsters go before next monster type or player goes - usually it does not matter. The DM overruled me & we kept playing was I right & I should have been allowed to use my ability or was the DM right - an official ruling would be nice but concensus would also be helpful to present to the DM especially as this is PFS play but the rule is necessary for normal campaigns as well if this is not clear enough or anyone has questions please ask & I will try to explain better thanks all
I have always played it based on my interpretation of the rules which are: 1) for every attack that lands with a bleed effect find the highest damaging effect & apply that once no matter how many attacks - I based this on the rule bleed effects dont stack so I believed this to mean only one roll but use highest eg. 1D4 bleed & 1D6 bleed I only roll 1D6 each turn 2) bleed damage happens at the start of the damaged opponents turn - made it easier to track particularly if multiple players caused bleed effects (not usually an issue in my games) 3) since I only roll once using the highest bleed effect Ravingdorks question of "Do I roll 2d6? Or do I roll 6d6 adding the two highest?" would not apply - but for a houserule I would roll 2D6 x3 times & take highest result not 6D6 taking highest individual die rolls
I see a half construct as a 2 types of races 1) cyborg type race - no reason why they couldnt be healed at least for the organic part - maybe 1/2 the damage is organic the rest through spells that repai items eg make whole 2) organic parts from other creatures & since all organic then no reason it could not be healed
I would like to add my opinions to this thread 1) firstly thanks to Stephen for listening & agreeing to a change everyone has all agreed on - was amazing to see the unified agreeement. 2) I would like to add my voice to the request to remove racial prereqs - I would like to build say a cat race or a otter race to match the figures from Reaper to go along with my iconic minis 3) while I have yet to read much of the playtest I would like to request the ability to add extra features to our new races such as extra arms or legs without being large - eg large ant race (humanoid size) or lamia as someone esle suggested - we have a system with the Eidolon with adding arms etc can this be utilised as a base for the ARG book? thanks again to putting out a playtest & actually listening & responding to your customers - really shows good customer service - helps with financial situation as well I bet thanks
wizards get 2nd level spells at 3rd level - accepted sorcerors get theirs at 4th level normally - accepted crossblooded know one less spell per level which brings it to 0 spells at 4th level - this does not equal no spells known - its the equivalent of a ranger at 4th level with 0 spells shown on pg 66 corerule book which states "When Table 3–12 indicates that the ranger gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level" add in charisma for bonus spells even with 14 charisma you get a 2nd level spell bringing you back to one 2nd level spell known at 4th I dont have a problem with this given the benefits of the bonuses received as crossblooded
Persoanlly I would just like the bloodlines in atm from APG & UM yes Kor has problem keeping up though not his fault - one man working vs Paizo? think Paizo can put out more than he could ever hope to keep up with - POOR Kor but he does do a marvellous job doing what he has done & continues to do with Race guide coming out later that will just add to work load thanks again Kor this sheet is wonderful - the time to load the sheet is nothing compared to the time you have spent working on it - I dont care & sure others dont as well
thx for responses all
1) basically I am either stuck with a character whose concept I had but could not make workable at the time & continue to play it as is 2) restart my character again from lev 1 with my same concept & play from there losing the experience I had gained guess that means option 2 not the most fun idea possible but only one that remains legal to give me the concept I had ps option 3) quit PFS which if I had another campaign in my area I might consider but since my friends like PFS I guess I have to ignore this one
Mark I see your point but for PFS the following things are mandatory:
now I know there is a rule specifically stating that with the new factions you may change once - I accept that - but really arent they (the new factions) just options that came after the original ones just like archtypes are options that came after the original classes why should people be allowed to change a faction just because it came out later but not archtypes? why should it be different? the designers themselves say the archtypes should be balanced with all other core rulebook classes so there shouldnt be any gain & changes to a character should be limited, I accept that as well, but since PFS (IMHO) is harder to determine what class would be more beneficial compared to a linear campaign then there should be less problem changing to an archtype. Then allowing players an option for a character concept they had but could not create? after all arent they what they are for? In a home campaign you might be able to houserule a change for a class that doesnt really exist and fits a players character concept but PFS is much more rigid so wouldnt it make more sense to allow it?
anyway just my thoughts
This is in relation to a monk for PFS I have read all the above but from my reading of the rule given by Mark
You may rebuild your character to its current XP, maintaining the same equipment." my interpretation is that if the class is changed by supplemental material you may rebuild the character to its current XP keeping the same equipment. So since there are archtypes in both Ultimate Combat & APG this could be considered changes to the class & therefore legal to rebuild the character to include archtypes am I reading this wrong? I am basing this idea on the idea that since you can change factions to a new one that didnt exist before why couldnt archtypes be changed - same reasoning
Scooter Scott wrote:
I have used this sheet as a live sheet (an older version than current) & while it did take awhile to open once open it was fine - I did have a slight problem with having multiple copies open at once but I believe that Kor has fixed this issue (problem was the traits & campanion tabs would hide) to have multiple characters you have to have separately saved sheets - one for each character - just like most excel filesI believe the Oracle is an APG class & Kor has done got APG material in this yet ( I believe there is some background stuff already inputted but they are not ready for use)
I am posting this here as I think the Samurai is the most likely to have different armour compared to the other 2 classes is there going to be new armour types in the UC?
Ashigaru - light armour used be rank & file foot soldiers usually
I like the following ideas presented by Donald Eliminate mount Honor Bond: functions like divine bond (mount or weapon) per paladin but gain use and progression starting from 1st level (or possibly 3rd) Give Endurance and Diehard as bonus feats at 2/7 (3/8 or 4/9) level Unstoppable: functions like evasion but for fortitude and will saves as per "mettle" from previous roleplaying games
I personally would also like to see the mount as an option for the class & give the other option to be say an ancestral daisho (Katana and/or wakizashi) which can be improved over time I rarely play a character that needs a mount so having this as a class feature to me is a waste not all samurai rode horses in combat some were just foot soldiers samurai also were regularly trained to use both the katana & wakizashi as a two weapon fighting style hence why they regularly carried both. using the katana two handed just gave more power & accuracy over single handed. two weapon was good for defence as well as attacks
very dissapointed to see the Ninja as it currently stands not getting the Ninjato & Kusari-Gama My opinion is they should get both of these Ninjato - 12gp 1D6 19-20/x2 crit P
Kusari-Gama - 10gp 1D6/1D4 x2 crit B/S
Kor couple questions for you which may be problems - 1) lev 10 sorceror with arcane bloodline taking familiar cat - it shows the familiar as having 2 skill pts available. I didnt think familiars got skills pts they just got the normal animal skills as listed in the bestiary or the masters whichever was better. Even if they do as soon as I enter the 2 skill pts eg. knowledge planes, the skill points available actually goes up to 4 and does the same again if I enter points into any of the skills in your sheet. 2) from the way I read the rules the saves for the cat with a lev 10 sorceror master still calculates wrong - it is showing as fort 2 ref 5 will 8 - I believe it should be fort 4 ref 7 will 8. My reasoning is as follows but correct me if you think I am wrong. the corebook says
Am I correct or have I been doing this wrong
thepuregamer wrote:
so long as you rest I see no reason why I would not work - I dont have the books here so I have to assume you have quoted correctly
Ether_Drake wrote:
while I agree BKs can deliver stunning fist I have to disagree with gauntlets - gauntlets are not monk weapons so can not deliver stunning fist as this is a monk ability.
Anguish wrote:
@Anguish - I am not sure I am following you here - are you saying the DM made bad rulings or the player? if its the DM then I agree if its the player then I disagree with you @Meat - Dms are not gods or always right - as others have said they can make mistakes & sometimes do. There is a reason to have rulebooks - to provide the rules for how the world works. if the Dm wants to make houserules thats fine & is his right but he MUST make sure all players know what they are, particularly if the player is new to his game or has not played with the DM before! others have said take the DM aside & speak to him - I disagree on this. as a player & DM I would advise the following - speak to the players in the group with the situations so far, like you have already mentioned - explain/remind what happened & what you think should have happened (back it up with rules even pointing them out in the book if need be) & ask them how they feel about it. This will make sure all players are in agreement, are happy with what you point out & then confront the DM in a civilised discussion about it, bring the other players in if it is not working to show the DM he is interpreting wrong If they dont agree with you then quite simply you are stuffed as you will be fighting the DM & the other players & maybe it is you who is wrong although the situations presented are mostly correct in favour of you & against your DM (1,3 & 4 - 2 is against you sorry) as for posts about you creating a player to be confrontational I also disagree. to believe casters are underpowered is wrong - maybe at low levels but at higher levels they become close to gods if played right - Treantmonks guide sums it up - "How to play a GOD". I had a DM/player believe a class was useless or underpowered so I played that class to show them they were wrong & show how the class could work - not make it overpowered just that it was not underpowered. This worked & the player had a new respect for the class as they had not seen it played that way & did not realise how it worked properly. the character played well with the other characters/players & they did not feel like I was trying to steal the show. I am in a current campaign where a player thought the new druid class was inferior & not worth playing (yes a druid) and she challenged me to play it & prove her wrong - so far I have not even used SNA or wildshaping & I am still equal to the others in the party - I will ask her soon if she thinks the druid is still inferior or not in summary your options are -
good luck Cee
Pinky's Brain wrote:
am I missing something cause I thought boon companion feat only allowed you to increase your Animal companion up to your druid level or increased it by 4 levels so long as not exceeding your druid level? if you only play a druid (ie no multiclass) how does boon companion help?
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