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The sudden closure of the thread and deleting of posts following a paizo supporter’s post suggesting contacting media outlets, legal advice and local governments instead of pestering you has me concerned. If paizo had done nothing wrong on this issue besides make a poor business decision as they claim there would be no reason for these actions. Please clarify this decision.
HealingYou can stabilize a dying creature and keep it from losing any more Resolve Points with any sort of healing, such as the stabilize spell. Healing that raises a dying creature’s Hit Points to 1 or higher makes it conscious and fully functional again, just as if it had never been reduced to 0 HP. StableIf you were dying but spent Resolve Points to stabilize (see Using Resolve Points beginning on page 250 in Injury and Death), or if you received healing from an ally, you are stable. You are no longer dying, but you are still unconscious. So in one sections it says if you receive healing you are conscious and in another it says if you receive healing you are unconscious and stable...which is it?
So my players were on the run from the police but got caught in a tractor beam and were taking a beating so they powered down their engines and the police boarded them, after the time required to spook down thrusters and spool up drift drive they intend to jump to the drift....with 2 police ships attached, fighting a boarding party and still locked in by the tractor beam . We ran out of time but I need some ideas what should happen to them next time when they try to jump to the drift
It doesn’t say specifically anywhere in the book as far as I can tell so What do you add to a ranged or melee spell attack roll? I’m assuming they went the same way as most of the other modern streamlined systems since they did away with touch attacks/ac which would be D20 + Bab + spellcasting modifier Using str for melee and dex for ranged and int/wis for save dcs would make it impossible to make a caster that could hit reliably especially since their save dcs fall behind monster saves so badly at high levels Please correct me with references if I’m wrong |
