Weirdo wrote:
... That is bonkers level type of complicated. Complicated to the point where i'd rather homerule it or disreguard that ability all together (even though it's pretty useful, even mandatory for a fire-only kineticist) It can't possibly work that way.
While on topic, a followup question, since there seems to be some grey area in the wording of some of those abilities. Burning infusion doesn't state a duration for it, so far I've been going with the assumption that it's permanent until either someone puts it out, or the corpse is in ashes (Which after doing some reading, a human body can burn for up to 7 hours assuming it's wearing clothes) But the actual question comes from Searing Flames utility talent. It says it lasts for half the kineticist's level, but... also it says it stacks. So i'm unsure, does it keep stacking and re-applying itself every round, therefore refreshing it's duration and only persisting for X rounds after the burning is put out, or does that mean that it will only stack X times and wear off?
I know read as intended, i think the former makes sense, but.. The issue is it's unclear.
Milo v3 wrote:
Not the kineticist. That one is still well up and alive. He's talking about the target that got attacked with a flame blast + Burning infusion, failed it's save, started taking fire damage every turn (IE: set on fire), and then that victim that is on fire, dies, suddenly it's no longer on fire.
Title pretty much. I've been playing a Pyrokineticist, and came with a little ambiguity in the rules. Since for a fire elemental kineticist, it is useful to have multiple fire sources around available for abilities such as Smokestorm which can only be initiated from a fire source, it became an issue to figure out what is considered a fire source. As a player i thought if Burning infusion sets an opponent on fire, that opponent then becomes a fire source for so long as the fire isn't extinguished, but the issue started when that burning opponent died. I had assumed, that, as with all things that die from burning... you know.. Keep burning afterwards, and could be used as a new source of fire.
That ruling would therefore force me to either only be able to use smokestorm on a burning opponent that is still alive, or to 1: Find or carry things that catch easily on fire and dispose of it somewhere convenient, 2: use basic pyrokinesis and spend a standard to cast Spark. 3: Wait for my next turn before using Smokestorm. Sorry if it's been discussed in the kineticist playtest, but.. 4750 posts to comb through...
Imbicatus wrote:
Considering that i have been working on an intimidation build myself, something caught my attention... Considering in my feat builds, i'm using:http://www.d20pfsrd.com/feats/damnation-feats/soulless-gaze-damnation In order to intimidate above shaken and up to panicked even.
Opinion?
Under A Bleeding Sun wrote:
I'd just like to throw in another option, While going the half-orc route to take advantage of the benefits of intimidate, Why not go towards an intimidation specialist inquisitor. Weapon focus (requirement), Dazzling Display, Gory Finish (Optional), and the cherry on top: Shatter Defenses. Intimidate all your opponents, they are flat-footed towards you. Sneak attack all day long without relying on anyone. Synergizes VERY well with getting a Cruel weapon.
If we're going all out for a longer build, Look at Soulless Gaze (Damnation feat), to allow you to intimidate beyond shaken.
For a level 10 half-orc inquisitor, you could easily get +45 intimidate skill modifier. That's assuming the aforementioned +10 skill magic item, but careful going much higher, it starts scaling up beyond that. 40k cost for a +20. At this point, you are guaranteed an intimidate success, the extra is only ensuring that the shaken/frightened/panicked state lasts longer. Doing Sneak attacks with a two handed weapon (Falchion sounds a good option), just tickles my funny bone. If your campaign does Mythic, go the marshal route. It becomes just hilarious. Take note, this is all i'm getting simply from looking at a glance. If anything i'm saying in there doesn't work for any reason, do let me know please! :P (Because I'm seriously considering making such a character) |