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LN Male Human Cleric 1 | Speed: 20' | AC:16 T:12 FF:14 | HP 9/9 | F+3 R+2 W+7 | Init +2 | Perc +7 SM+12 | CMD: 10 | Conditions: None
![]() I should have been clearer about the taking 10. With Deny the Reaper, my Heal was +11. With a Healer’s Kit adding +2, Surgeon’s Tools adding +1, and Guidance adding +1, I was able to take 10 for 25, or the DC necessary to add my Wisdom to the amount healed with Treat Deadly Wounds. Granta wrote: The outsider will just interfere in your affairs at some point Hopefully not too maliciously, it is a friendly contact and I am working for the side of Hell, in the grand scheme. Regardless I’m sticking with that, and am officially stamping my character as complete. ![]()
LN Male Human Cleric 1 | Speed: 20' | AC:16 T:12 FF:14 | HP 9/9 | F+3 R+2 W+7 | Init +2 | Perc +7 SM+12 | CMD: 10 | Conditions: None
![]() GM Granta wrote: Like the previous story feat, you would not be able to meet this prerequisite pre-gameplay. You may still take it, and wait for the benefit to start. Personally, I would love to kill a PC for you :-P While I love hearing no punches will be pulled, it also has to be a death I could have prevented, like not stabilizing them or not stopping their bleeding. PC deaths are rare enough, And I can’t recall ever having that kind of specific death happen in any game I’ve played. We could go the whole AP without it ever turning on, and if it did turn on, it means I failed. I had taken it specifically to be able to Take 10 on healing at Level 1, so I think I’ll drop it. Which means, this time I’d like something more thematically appropriate. Damned? Presumably it would also start turned off, but looking to sell my soul is some juicy Asmodean fun and actually gives me a Story Feat I can actively pursue. ![]()
LN Male Human Cleric 1 | Speed: 20' | AC:16 T:12 FF:14 | HP 9/9 | F+3 R+2 W+7 | Init +2 | Perc +7 SM+12 | CMD: 10 | Conditions: None
![]() Introducing Cassius Laetorius, a studied professional as comfortable with the scalpel as the quill, abandoning his station as a public servant to seek political power. In these times of turmoil he is ready to strike while the iron is hot, and seizes the opportunity presented by a mutually beneficial arrangement with Lady Martella. While a couple options yet need approval, I don't see myself making any more drastic changes. This is my PC. ![]()
LN Male Human Cleric 1 | Speed: 20' | AC:16 T:12 FF:14 | HP 9/9 | F+3 R+2 W+7 | Init +2 | Perc +7 SM+12 | CMD: 10 | Conditions: None
![]() To confirm, I had intended to use Sacred Summons to match my aura, hence bringing up using Asmodeus unique summons which have a LE subtype. The rules for Alignment spells is that you can’t cast a spell opposed to your deity’s so I could cast them fine. The entire purpose was to use Sacred Summons to summon using my aura, cast spells that match my deitiy’s alignment, but as a Good Cleric I would still use positive energy. Essentially just confirming making Sacred Summons unusable is a matter of preference, not RAW. @Avery, my Domain (which I can’t swap out as per my archetype) gives Disguise Self as my 1st Domain Level Spell, so that works out well enough. ![]()
LN Male Human Cleric 1 | Speed: 20' | AC:16 T:12 FF:14 | HP 9/9 | F+3 R+2 W+7 | Init +2 | Perc +7 SM+12 | CMD: 10 | Conditions: None
![]() I can keep Perception up to spot the traps then, as I have a naturally high Wisdom and get Alertness from my familiar, and pass the DD torch to you. I definitely think it fits better thematically out of my hands. ![]()
LN Male Human Cleric 1 | Speed: 20' | AC:16 T:12 FF:14 | HP 9/9 | F+3 R+2 W+7 | Init +2 | Perc +7 SM+12 | CMD: 10 | Conditions: None
![]() Here is a final product, all of which would require permission, that picks up Disable Device, Perception, and gains Trapfinding at Level 3. With MW Thieves Tools and Guidance Disable Device has a total of +10 before ACP. It uses my 1st, 3rd, and 7th level feats to achieve it all, so I’m toeing the line of being a dedicated skill monkey, but as a full caster and being in an intrigue campaign, I think it would perform fine. ![]()
LN Male Human Cleric 1 | Speed: 20' | AC:16 T:12 FF:14 | HP 9/9 | F+3 R+2 W+7 | Init +2 | Perc +7 SM+12 | CMD: 10 | Conditions: None
![]() I can grab Additional Traits and pick up Disable Device for +7 before ACP. I’m comfortable VMCing into Rogue to gain Trapfinding as well. If no one else grabs it, I can live dangerous and drop my STR to 7 to jump my Int to 14, then drop K. Religion to grab Perception and Disable Device. Losing my 3 and 7th level feat is a small price to pay for filling a vital role. A shame gaining sneak attack dice would be wasted though. ![]()
LN Male Human Cleric 1 | Speed: 20' | AC:16 T:12 FF:14 | HP 9/9 | F+3 R+2 W+7 | Init +2 | Perc +7 SM+12 | CMD: 10 | Conditions: None
![]() Here is yet another update, the name and avatar will change should this be approved. Via Pact Servant I play a LG Cleric of Asmodeus to not only play a lawyer fighting for a good cause for once, but also to channel positive energy and have access to spontaneous cure light wounds. His focus is on face skills and casting. That said, should all of this be approved, I have a feat slot open I haven't been able to settle on. I could pick up Antagonize to pseudo-demoralize with Diplomacy. I could also take a generic, yet useful option like Toughness or Improved Initiative. I'm open to suggestions and feedback on what the party needs. At level 3, I'm planning on Sacred Summons. Asmodeus offers unique summons at Spell Levels 2, 4, and 5 that all give access to extra summons with subtypes that exactly match my Aura. I could pick up Spell Focus (Conjuration) as my other 1st level feat with the intention of grabbing Augment Summoning at Level 5 if I wanted to put emphasis on summons. As yet another alternative, I could grab Sacred Summons as my 1st level feat and take a look at some VMC options, as those give up my 3rd level feat. Long story short, I've got a mostly complete build that requires approval, and would love some group feedback on what I have picked out. ![]()
LN Male Human Cleric 1 | Speed: 20' | AC:16 T:12 FF:14 | HP 9/9 | F+3 R+2 W+7 | Init +2 | Perc +7 SM+12 | CMD: 10 | Conditions: None
![]() Here is yet another update, the name and avatar will change should this be approved. Via Pact Servant I play a LG Cleric of Asmodeus, to channel positive energy and have access to spontaneous cure light wounds. His focus is on face skills and casting. That said, should all of this be approved, I have a feat slot open I haven't been able to settle on. I could pick up Antagonize to pseudo-demoralize with Diplomacy. Take a generic, yet useful option like Toughness or Improved Initiative. I'm open to suggestions and feedback on what the party needs. At level 3, I'm planning on Sacred Summons. Asmodeus offers unique summons at Spell Levels 2, 4, and 5 that all give access to extra summons with subtypes that exactly match my Aura. As yet another alternative, I could grab that as my level 1 feat and take a look at some VMC options. Long story short, I've got a mostly complete build that requires approval, and would love some group feedback both on what I have picked out. ![]()
LN Male Human Cleric 1 | Speed: 20' | AC:16 T:12 FF:14 | HP 9/9 | F+3 R+2 W+7 | Init +2 | Perc +7 SM+12 | CMD: 10 | Conditions: None
![]() Here is a slightly updated version of Cassius. The changes are as follows: Rondelero Duelist was dropped for Mutation Warrior; hopefully Cassius can work with Tiber on making some juicy mutagens.
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LN Male Human Cleric 1 | Speed: 20' | AC:16 T:12 FF:14 | HP 9/9 | F+3 R+2 W+7 | Init +2 | Perc +7 SM+12 | CMD: 10 | Conditions: None
![]() Alright, I think I’ve got someone in mind who I can get behind. This is Cassius Macero. Mechanically he is a Talden Rondelero Duelist archetype, a fighter that focuses on using a Falcata and Buckler in tandem. He uses nonlethal damage when possible, and demoralizes his opponents with attacks. I tried to give him a decent coverage of skills for a fighter. He will pick up Falcata proficiency at level 2, as that is when the archetype comes online. Thematically, he is a common-born citizen of Taldor who sincerely wants to see the city be better. As a worshipper of Sarenrae he has a deep set belief in the idea of redemption, and projects that onto himself, the nation, and his enemies. While not outwardly obvious, he has fey heritage in his bloodline that can at times give him uncharacteristic violent urges. These occur typically in times of stress, and are usually followed by feelings of shame and disappointment. All of his feats, traits, etc. need permission, and they are all linked on his character profile. He hasn’t purchased any gear as of yet, I will let that wait for the moment. I am still fairly in the dark as to exactly where we’ll be beginning in the AP, or what our character relationships are, so while that is as of yet unwritten I would love to sink my teeth into crafting backstory and motivation. |