Cassius Grasill's page

No posts. Organized Play character for Cyberohero.


Full Name

Cassius Grasill

Race

Human

Classes/Levels

Kineticist 1

About Cassius Grasill

Spoiler:

Cassius Grasill
Human hydrokineticist 1 (Pathfinder RPG Occult Adventures 10)
NG Medium humanoid (human)
Init +3; Senses Perception +5
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 15 (1d8+7)
Fort +5, Ref +5, Will +1
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Offense
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Speed 30 ft. (20 ft. in armor)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks kinetic blast
Kineticist Wild Talents Known
. . Defense—shroud of water
. . Infusions—pushing infusion
. . Blasts—water blast (1d6+4)
. . Utility—basic hydrokinesis
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Statistics
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Str 10, Dex 16, Con 17, Int 11, Wis 12, Cha 10
Base Atk +0; CMB +0; CMD 13
Feats Point-Blank Shot, Toughness
Traits friend in every town, sacred touch
Skills Acrobatics +0 (-4 to jump), Diplomacy +1, Heal +5, Knowledge (local) +5, Knowledge (nature) +4, Perception +5, Swim +1
Languages Common
SQ burn (1 point/round, max 6), gather power
Combat Gear potion of cure light wounds; Other Gear studded leather, crossbow bolts (10), light crossbow, backpack, belt pouch, blanket[APG], torch (10), trail rations (5), waterskin, 31 gp
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Special Abilities
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Burn 1/round (1 nonlethal/burn, 6/day) Burn HP to gain greater effects on your wild talents.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Pushing Infusion Your kinetic blasts makes Bull Rush CMB using Con.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Water Blast (Sp) Level 0; Burn 0