Exorcist

Cassia Naomi Veloria's page

Organized Play Member. 9 posts (13 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.


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I wonder if three boosts instead of four at earlier levels would be a simple fix. Level 1 is already taken care of - you can't have a stat above +4. Three boosts at levels 5 and 15, before the cap can go up. Four boosts at levels 10 and 20, when it can. Can't boost an attribute to +5 until level 10. Can't boost an attribute to +6 until level 20. So you end up with the same net results (unless my math is screwed, I am a bit tired). Other than that, I don't really see an elegant fix.


Winkie_Phace wrote:
Cassia Naomi Veloria wrote:

https://paizo.com/threads/rzs43dmv?June-2021-New-Releases-and-Subscription- Shipping

According to Sara Marie, shipping window starts on the 21st. 5 days from today at the earliest. =)

I'm actually a bit relieved by that, I don't get paid until the 22nd, and I think this one is going to hurt.

I promise, I feel you lol.


https://paizo.com/threads/rzs43dmv?June-2021-New-Releases-and-Subscription- Shipping

According to Sara Marie, shipping window starts on the 21st. 5 days from today at the earliest. =)


I’m assuming they are a heritage, if only because the drow in the bestiary have the drow and elf traits. But they are unlike anything released so far in that they gain their own trait. So I took a stab at it. Definitely a heritage that looks like an ancestry. =p


https://scribe.pf2.tools/v/1CHMF82s

Sorry, printing a PDF version is adding a stupid margin and can't seem to figure out how to get rid of it so it prints correctly. You'll just have to click. =p

EDIT: Err... apparently, copy/paste =p


Currently working on this with 2nd Edition now. I agree, Can'tFindthePath. I've actually been pleasantly surprised with 2e, though there are Pros and Cons. Not thrilled that some things have been over-simplified (such as flight/maneuverability), but it's been nice.


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I don't see a link. Being fixed still I guess?

EDIT: Ha... nevermind. Guess I failed my Intelligence check haha. ^_^;;


Shoot, thanks. There are so many forums here. I can't seem to delete this thread. If someone would remove it I'd be grateful.


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Hopefully I'm posting this is in the correct area. If not, I apologize. I originally posted this in the general chat but then I read the thing that said "read this first" lol. So anyway. Sorry if I messed up again.

I'm working on a Star Wars conversion to the Pathfinder system. I know, I know. Saga Edition is really awesome. And I agree. But I love the Pathfinder system too and I want to combine the two because I love both of them. And I'm crazy enough to try it.

I'm posting this really just fishing to see if there is any interest out there for such a thing. As cheesy as it might be.

Right now, just a teaser preview. I've got one base class. It's called a Force User. It covers the basic Force Adept or Grey Jedi. It has three archetypes. They are the Jedi Consular/Sith Sorcerer, the Jedi Guardian/Sith Marauder, and the Jedi Sentinel/Sith Inquisitor. They are basically six archetypes, three of which are fairly identical to the other three (light and dark side options, of course).

I've made a new maneuver bonus called a Force Maneuver Bonus (FMB) to use Force Powers with. I've divided up Force Powers into complex aspects because I want it to be complex. Like the wizard, you can select a Force Specialization and have a pair of forbidden sub-aspects that you are weaker with. The aspects and sub-aspects are as follows:

Aspect [Sub-Aspect] (Key modifier)

Control [Motile] (Str/Dex)
Control [Internal] (Con)
Alter [Telekinetic] (Int)
Alter [Metaphysical] (Cha)
Sense [Conducive] (Wis)
Sense [Telepathic] (Int)

No. These are not skills. These are to be used as separate FMBs. All but Control [Motile] which will use your standard CMB (Str) unless you have Agile Maneuvers or a similar ability that allows you to use your Dex instead.

Yes, this appears sufficiently complex but it's really not. With a proper character sheet it will all be easy to track. With Force Specialization, you will be able to choose an Aspect (Control, Alter, or Sense) to specialize in. With both sub-aspects of the selected specialization, you will be more powerful. You will then choose two sub-aspects (either an entire aspect or from two separate aspects) as forbidden. They will receive penalties similar to a wizard's penalties with its forbidden schools.

There is also a Force Pool. You have a limited number of Force Points that works like a Ki Pool. Some of your powers or other abilities may require Force Points, or they may work as long as you have 1 Force Point remaining in your Force Pool.

Finally, there is a Force Attack Bonus on top of a Base Attack Bonus. The different classes and archetypes use them differently. I realize this is non-standard, but I couldn't figure out how else to separate the classes without making more than one base class, and I didn't want to do that.

Thoughts? And I'm not asking for if you'd rather play Saga. A lot of people would. Just curious if anyone is interested in actual complete integration into the Pathfinder system for an incredibly weird gaming experience.

Just to be clear. I'm not trying to, nor do I intend to make any money or charge anything for my work as it is all based on the Pathfinder system copyrighted by Paizo. Just goofing around trying to have some fun and provide some other crazy folk with the ability to do so as well. Thank you for reading.