The Scribbler

Casimir Nacht's page

19 posts. Alias of Tourach.


About Casimir Nacht

Career: Missionary
Rank: 1
Ship Role: Ship's Confessor
Default Ship Action: Put Your Backs Into It!

Current Statistics
Wounds: 10/10
Fate Points: 3

Insanity: 5

Background:

Casimir was born to a noble family on an Imperial World. Always a child of privilege he was raised in the light of the Ecclesiarchy and never doubted the power of the God Emperor or the truth of the Imperial Creed. As he grew older, however, his natural charisma and curiosity brought him into contact with some of the suppliers and traders that brought the more exotic and rare goods to his planet and to his family. He discovered that there was much more to the Imperium and found that there was a whole different culture out away from Terra. A culture where the light of the God Emperor was dimmed and where humanity suffered without guidance. Eager and naive, he joined the Ecclesiarchy and quickly became a missionary, setting out from the safety of home to brave the untamed reaches of the Imperium.

Despite his unwavering piety and zeal, he found himself struck by a new realization - as he moved further from Terra and further from the lavish life on an Imperial World, he realized that people had to make do with less and that the zealous light of the Emperor meant less to them than their next meal. While it saddened Casimir at times, he came to accept that burning zeal was not always the appropriate response to all situations - that for the best effect, zeal had to be tempered with realism and advice pertinent to the situation on the ground. Shrines could be built, but burning heretics could not be the first step.

Still his zeal pushed him further and further from the light of Terra, a burning passion to spread the Imperial Creed taking him to the frontiers of the Imperium. It was one such voyage that darkened his view and landed him on Damaris. Taking a ride on a small cargo liner through the Expanse, he heard rumors of the call put out by Damaris. Thinking nothing of it at first, Casimir intended to land upon a frontier planet and help erect a shrine within a newly formed settlement. Unexpectedly, however, his ship collided with an ork transport. In the ensuing fight Casimir was forever changed. It was his first contact with the xenos that he had preached against and it made his passion even greater. He saw their combat and he saw their technology. And when the fight was over, it was by the skin of his teeth that he escaped with two other crew members by escape shuttle to the surface of Damaris. It was a different plan, but the men and women fighting the ork threat needed inspiration too. And it was not as if he had any other options.

Appearance and Demeanor:

Casimir is not a physically imposing man. He is of average height and lean but athletic build. He is clean cut and well groomed, his black hair kept clean and presentable and he typically wears his Ecclesiarchal robes when not in armor, though switches to more functional clothing when out on the frontiers.

Still, his personality causes him to be larger than life. He has a powerful, loud voice, but also skill speaking softly and convincing those around him to see his side. His faith is what matters to him, but he doesn't expect that to be the case with everyone. He tries to be soft spoken and personable when he can and fiery and loud when necessary.

Characteristics:

Weapon Skill: 36
Ballistic Skill: 32
Strength: 37
Toughness: 37
Agility: 37
Intelligence: 37
Perception: 38
Willpower: 39
Fellowship: 52

Talents and Traits:

Etiquette
Heirloom (Archeotech Laspistol)
Peer (Nobility)
Peer (Ecclesiarchy)
Pure Faith
Unshakeable Faith
Vendetta
Talented (Charm)

Trained Skills:

Awareness [Per]
Charm [Fel] (Talented)
Common Lore (Ecclesiarchy) [Int]
Common Lore (Imperial Creed) [Int]
Common Lore (Imperium) [Int]
Forbidden Lore (Heresy) [Int]
Forbidden Lore (Xenos) [Int]
Medicae [Int]
Scholastic Lore (Imperial Creed) [Int]
Secret Tongue (Rogue Trader) [Int]
Speak Language (Low Gothic) [Int]
Speak Language (High Gothic) [Int]

Basic Skills:

Barter [Fel]
Carouse [T]
Climb [S]
Command [Fel]
Concealment [Ag]
Contortionist [Ag]
Deceive [Fel]
Disguise [Fel]
Dodge [Ag]
Evaluate [Int]
Gamble [Int]
Inquiry [Fel]
Intimidate [S]
Literacy [Int]
Logic [Int]
Scrutiny [Per]
Search [Per]
Silent Move [Ag]
Swim [S]

Experience and Advances:

Rank 1
Experience Spent: 5,000
Experience Earned: 5,000

Experience Needed for Rank 2: 7,000

Advances Purchased: 500
100 - Awareness
100 - Charm
100 – Common Lore (Ecclesiarchy)
100 – Secret Tongue (Rogue Trader)
100 – Fellowship (Simple)

Gear:

Good-Craftsmanship Flamer
Class: Flame
Range: 20m
RoF: S/-/-
Dam: 1d10+4 E
Pen: 2
Clip: 6
Rld: 2 Full
Special: Flame, Reliable
Weight: 6 kg
Availability: Scarce

Good-Craftsmanship Chainsword
Class: Melee
Dam: 1d10+5 R
Pen: 2
Special: Tearing, Balanced
Weight: 6 kg
Availability: Average

Best-Craftsmanship Guard Flak Armour
Locations: All
AP: 4
Weight: 5.5 kg
Availability: Scarce

Conversion Field
Rating: 50
Weight: 1 kg
Availability: Extremely Rare

Reliquary of Saint Drusus

An inscribed voidsteel canister containing a true relic of the saint, attested to in Ecclesiarchy data-vaults. Such an artefact opens many doors in the Ministorum. You gain a +20% bonus to all Interaction Skill Tests when displaying the reliquary and dealing with any member of the Ministorum.

Tools
Micro-bead
Ecclesiarchy Robes
Aquila Pendant
Sepulchre
Censer and Incense

Character Creation:

Career: Missionary

Home World: Noble Born
Peer (Ecclesiarchy)

Birthright: Child of the Creed
Unshakable Faith (made into Talented [Charm])
-3 WS
+3 Fel

Lure of the Void: Zealot - Unnerving Clarity
1d10 Insanity

Trials and Travails: Dark Voyage
Forbidden Knowledge (Xenos)

Motivation: Pride - Heirloom
Archeotech Pistol

Starting Acquisition:
Conversion Field (Common Quality)
[-30 Extremely Rare] + [+0 Common Quality] + [+30 Negligible Scale] = +0