The Scribbler

Casimir Nacht's page

19 posts. Alias of Tourach.


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Casimir seems rather on edge during the meeting but says nothing.

Hopefully all of this upheaval ends and we can return this world to the Emperor's protection.


Just checking in to see if we've got any update on an OOC deadline to make a decision.


Looks like we are just waiting on a response to the Seneschal from the Los Captain. Is there an OOC deadline that you'd like us to make a decision by?


Perhaps the Lord Captain is still reeling from the public humiliation from this General, Casimir thinks to himself before speaking again.

"Yes, it does seem that we must issue a decision today, as unfortunate as it is. I too feel as though a general may not be the best choice for a civilian government, but that is not our choice here it would seem. If we lose Damaris, it does not matter who would have sat at its head. Perhaps if we support General Dante we will have some leverage that we can employ to encourage him to choose advisers and adopt policies that are actually beneficial to the governance of this place."


Casimir paces as he listens to Iago speak.

"I am generally loathe to even consider replacing the legitimate government of an Imperial world. Even out in the frontier it is stability that allows mankind to move forward. I have, however, not been a part of these negotiations thusfar and I trust the assessment of Mr. McKie. After all, if we lose Damaris due to desertion, it matters very little whether or not there was a coup." He shakes his head before continuing, "Do we have any idea if the General is a competent governor when it comes to things outside of war? Does he have proposed advisors that can handle the management in times of peace? Especially if it is our intention to retain ties with the General once he is in power, it seems in our best interests to assume that he is not simply a wartime leader."

If this is an acceptable description of a personal action, I plan to go with the Outriders to the farms and attempt to rally the people there into seeking refuge in Damaris. Hopefully some passionate words about the God-Emperor wanting them to survive will help.


Casimir bows his head slightly to Dante and smiles.

"I don't believe we've been formally introduced General, but I am Casimir Nacht, a priest of the Ecclesiarchy. I do truly believe that I am best suited to encouraging these people to see the folly of their choices - the God Emperor abhors the loss of human lives to the xenos when it can be easily avoided. If you would not object, I would be happy to accompany your men on this assignment."

Charm (TN 62): 1d100 ⇒ 86

2 degrees of failure, 1 if this counts as a high authority in a formal situation.

I just hope he isn't quite upset enough to kill an actual priest out there in the fields...


Casimir nods and speaks quietly, waiting for the Lord-Captain to finish.

"While the decision is, of course, yours Lord-Captain, if we could spare the regiment for the early protection, I would be happy to accompany it out into the civilian areas. I think given a week and the realities of a war with the orks, I may be best suited to convincing the local populace that their salvation will come from relocating to Damaris."

"I have found that especially among those people who have chosen to make their livelihood on the frontiers of worlds, set apart from the populations of larger settlements, that forcible relocation is a rather significant issue. We will lose nearly as many people, either from the military, or from the civilians, as the orks would kill if we left them to their own devices. But I truly believe that with minimal protection we can evacuate much of the farmland as the war begins."


Casimir will head with Iago to check on the leadership of some of the companies scheduled to be involved in the fighting.

I don't know if there are any rules for it, but I'm just looking to get a general sense of the confidence and morale of the fighting forces.


This is...a very odd way to behave before such a combat, Casimir thought to himself before bowing once again.

"Lord Captain Tyr, if you have nothing else at the moment I will take my leave to continue preparations for the fight with the men."


Casimir bows slightly, speaking with an even tone. "Casimir Nacht, sir. I've actually been the highest ranking member of the Ecclesiarchy aboard ship for quite some time. You just may be more accustomed to dealing with your sibling."


I'm thinking that for my action I should go inspire troops somewhere. I'm open to suggestions from the other players though either in what to do or the location.


DM Alexander Kilcoyne wrote:
Ionseye and Casimir, do you affect starting PF and/or ship points in any way?

I have +1 to starting Profit Factor from Noble Born.


The acquisition counter was added to the character creation section. Rerolls below:

Wounds: 1d5 ⇒ 4
Heirloom: 1d100 ⇒ 90


Yeah, I'm good with whatever.


I'll just echo that I'm on board with that introduction plan, but also that I'm flexible. I figured that a crash or similar fit the Dark Voyage well while also giving a reason to be on Damaris without a way to get out other than the group of PCs.


Updated my profile with a background and an appearance.

Edit: And my starting acquisition (a Conversion Field).


I'm working up a background but it is my intention to have the goal of being a frontier missionary. My plan is to take the Torchbearer alternate rank at Rank 2 and pick up Survival and Tracking skills as well.


And other rolls:

Wounds: 1d5 ⇒ 1
Fate: 1d10 ⇒ 6
Insanity: 1d10 + 1d5 ⇒ (4) + (1) = 5

Edit:

Forgot Heirloom: 1d100 ⇒ 7


Another recruit submitting a Missionary:

1 - 2d10 ⇒ (6, 8) = 14
2 - 2d10 ⇒ (4, 6) = 10
3 - 2d10 ⇒ (3, 8) = 11
4 - 2d10 ⇒ (1, 5) = 6
5 - 2d10 ⇒ (2, 5) = 7
6 - 2d10 ⇒ (4, 1) = 5
7 - 2d10 ⇒ (4, 5) = 9
8 - 2d10 ⇒ (9, 4) = 13
9 - 2d10 ⇒ (6, 5) = 11
reroll - 2d10 ⇒ (2, 2) = 4

Well under 100 so if that rule from the recruitment thread is still in place, let me try again:

1 - 2d10 ⇒ (10, 4) = 14
2 - 2d10 ⇒ (3, 3) = 6
3 - 2d10 ⇒ (8, 6) = 14
4 - 2d10 ⇒ (2, 5) = 7
5 - 2d10 ⇒ (4, 10) = 14
6 - 2d10 ⇒ (9, 3) = 12
7 - 2d10 ⇒ (4, 8) = 12
8 - 2d10 ⇒ (4, 8) = 12
9 - 2d10 ⇒ (5, 8) = 13
reroll - 2d10 ⇒ (8, 4) = 12

Much better.