I felt like we had some options and some time sensitive decisions to make. The combats felt appropriate (tier 1-2). If this is the typical quality of PFS I'll certainly keep playing it.
This was a disappointing short, linear adventure. Maybe we missed something, but our judge warned us it was short. Little in the way of decisions. Sewers could have provided an interesting tactical situation had the been used as such. Previous scenario Shipyard Rats was much better.