Is only one level dip into swashbuckler necessary? It gives me parry and weapon finesse for free. Than I can continue bard and it costs me little. I was considering two levels dips to get charmed life, but if I'm going to do that I might as well do two levels into paladin to make it a constant bonus correct?
With rogue I can get Dex to damage without any feats or enchantments.
Now since this is PFS my character will likely get to 8th level, and not much further than that. So with a 20 point buy system a bard will likely have stats of
What do I gain from going archaeologist that I lose as an unchained rogue? I'm open to suggestions if I can be convinced. Unchained rogue actually gets more skill points than bard, and, since I do not cast spells as a rogue charisma can be a dump stat that I can than put into intellect giving me even not skill points and bonuses to knowledge checks. Rogue I believe is more combat capable than bard. Even though I am dumping charisma I will still put points into use magic device. Because Indiana Jones would use every tool available. K am actually intending on investing a lot of money into wands. Ranger is also a good suggestion. Plenty of feats for combat, full BAB which is always awesome and a lot of skills. So how would an Indiana Jones ranger loom. While I know Indiana Jones does fight a lot with his fists I am going to ignore that aspect of his fighting style because it is not ideal. It costs an extra feat and it was not common to wear a sword than.
I just finished watching all of the Indiana Jones movie and I have to admit, I want to build an Indiana Jones type character. Now I've seen a couple of recommendations for the character and everyone seems to be pushing bard. I understand the reasoning with bardic knowledge but Indiana Jones did not use magic. My character has to be PFS legal. So I am thinking an unchained rogue for a couple of reasons. Instead of a gun I'm going to use a hand crossbow. And the unchained rogue gives me free weapon focus and dex to damage which frees up a lot of feats to focus on the hand crossbow and whip abilities. Any other suggestions or ideas to improve the idea? Rogue has plenty of skill points and with dex being the main requirement for the build my secondary stat focus can be intelligence.
I know this idea has been best to death in pathfinder but I'm trying to find a pathfinder legal Jedi Build. I'm going to ignore the lightsaber for now because, well it's a different time period and melting through everything isn't viable. My idea so far is two levels in sohei monk to get wisdom to AC, and martial weapon proficiencies. And than 6 levels or empyreal sorcerer. Than prestige class into eldritch knight. I would pick a monk weapon as my weapon weapon so I can flurry, so at level 9, two monk, six sorcerer, one eldritch knight I would get 3 attacks a round without duel wielding or haste. That would also change my main stat to wisdom. With one main stat to keep track of, and a stat that is very Jedi like, and good for will saves, should be easy to keep my a.c. and spell DCs high. Any ideas on weapons, feats, items, or possible tweaks to make it better?
I need help building a Jarlaxle type character. He is just mildly prepared for everything and anything. He is known to have a plethora of magic items but also is a fair fighter in his own right. Instead of having a bunch of expensive magic items that would total in the millions of gold I thought to go magus an emulate those options. However a magus would not have the full versatility of Jarlaxle. So my next though is to go fight/sorcerer/Eldritch knight. Ides of this build is to have a decent to hit bonus and have a ton of spells per day. While sorcerers do not have as many spells memorized, paired with the elf spell paragon surge I can grab the feat expanded arcana and grab one, possibly two spells that are not in my spell book and use them for the day. Thanks change it the next day, effectively giving me one to two scenarios a day where I have just the right spell for the job. What do you think? Or are there better ideas?
I might suggest a monks robes for your chest actually. You can drop a wand and do an unarmed attack instead, although that would not be ideal. Other idea for wands is cast a permanent reduce size on it, and than attach it to some sort of bracelet. The wand can enlarge upon command and you use it, than shrink it when you're not using it, and never detach it from the bracelet.You can have multiple wands attached as "charms" to the bracelet. It would get a little costly after two or three wands though. |