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![]() With Gestalt I can go heavy into fighter from the start, but it would mainly be just for feats/weapon specialization as gunslingers already have the hit dice and base attack I need. I really want a second class to gunslinger that would add a lot, but it seems like fighter is the way to go. Even a lot of the coolness of a weapon master is overshadowed by gunslinger.
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![]() Hey all, I am going to be playing in Skull and Shackles with a 30 point gestalt build. I am going with one side of the build being a gunslinger Musket Master, but I am wondering about the other half of the build. I would like to avoid most caster classes, and was thinking fighter for bonus feats and specializations. I would like to be able to do combat maneuvers with a gun, something like the archer archetype can do with bows, but I have not found anything. My main goal is to be very ranged melee focused with a firearm, I like the idea of touch AC attacks, and musket master can get reload as a free action fairly quickly with cartridges.
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![]() I would role out a few sample battles to help come up with some tactics for the monsters. A smart played monster will mean more then just maxing out the HPs on them, and you might start seeing some places where you can make it more challenging. My only other piece of advice would be that this is a reunion game, and fun is the main focus so a bit light on challenge might not be too horible. ![]()
![]() I am gearing up to run a Rise of the Runelords game, and my players have expresed interest in playing an all Dwarve group. Flavor wise it would be very cool, but there is some hesitation for balancing the group without out either taking a hit to a needed stat, or at least not getting a bonus to it. I have been trying to hunt down if there exist any alternative starting stat bonuses for Dwarves. What I am basically looking for is something simialar to what Blood of Angels has for the Aasimar of differnt angel blood. I.E. A dwarf that gets +2 Con, +2 INT, -2 STR for being some sort of lore dwarf? Any help would be appriciated. ![]()
![]() I am looking for a listing of alternate dwarven racial stats to replace the +2Con +2 Wis -2 Chr. I am looking for something like the blood of Angles and the blood of fiends has for Aasimar/Tieflings. I am not sure Dwarves of Golarian has it or not. If anyone knows if DoG has it, or another suppliment, please let me know.
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![]() This is the pick I went with, with a couple of modifications. I switched to Aasamir, and I was not able to go with the weapon, I was limited to 1/3 of my starting cash for any one item. I ended up with an option that was shocking/frost for a +2 combo. This did allow me to add wings of flying though as well.
I was looking at it being
I did come up with a pretty cool backstory for this guy. He is still a powermonster, but at least he is entertaining now from a roleplaying side. Elyza wrote:
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![]() level 12, and equipment is pretty open and I can get the majority of it at cost as well so lots of room for power play.
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![]() My favorite character died who was the party healer, now I want to go pure on damage. We have 30 points to build with, have to stick to core books and such. I would love some help on building the most munchkin power build I can get. I would like to avoid a two handed fighter type. A full on power archer might be good, or I also heard about an arcane caster build that drained levels with almost endless rays of frost. Basically I need some help with making something most GMs would cringe to allow, but still following all the rules.
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