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Sounds like the main difference is a drug is a poison that someone can argue has some positive effect.

Here, take this poison. It causes liver failure, nerve damage, paranoid schizophrenia, and thoughts of suicide.

Here, take this medicine/drug. It causes liver failure, nerve damage, paranoid schizophrenia, and thoughts of suicide, but it also treats acne.


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Milo v3 wrote:
CaptainTrips27 wrote:


If it makes you feel any better, even if you keep gear array as your primary most of your major forms are going to be at least a few levels behind just because of how form selection works. At level 20, at least four of a nanocyte's major forms will be level 18 or lower
Which mainly translates to "4/7 of my major forms will never be used again".

That, indeed, it does. For anyone who's curious and hasnt' done the math yet themselves, assuming you always have your major forms as high level as possible, here's what level all your forms will be at every nanocyte level:

level 1: two level 2 forms
level 2: two level 2 forms
level 3: one level 4 form, two level 2 forms
level 4: one level 4 form, two level 2 forms
level 5: two level 6 forms, one level 4 form, one level 2 form
level 6: one level 7 form, two level 6 forms, one level 4 form
level 7: one level 8 form, one level 7 form, two level 6 forms
level 8: one level 9 form, one level 8 form, one level 7 form, one level 6 form
level 9: two level 10 forms, one level 9 form, one level 8 form, one level 7 form
level 10: one level 11 form, two level 10 forms, one level 9 form, one level 8 form
level 11: one level 12 form, one level 11 form, two level 10 forms, one level 9 form
level 12: one level 13 form, one level 12 form, one level 11 form, two level 10 forms
level 13: two level 14 forms, one level 13 form, one level 12 form, one level 11 form, one level 10 form
level 14: one level 15 form, two level 14 forms, one level 13 form, one level 12 form, one level 11 form
level 15: one level 16 form, one level 15 form, two level 14 forms, one level 13 form, one level 12 form
level 16: one level 17 form, one level 16 form, one level 15 form, two level 14 forms, one level 13 form
level 17: two level 18 forms, one level 17 form, one level 16 form, one level 15 form, two level 14 forms
level 18: one level 19 form, two level 18 forms, one level 17 form, one level 16 form, one level 15 form, one level 14 form
level 19: one level 20 form, one level 19 form, two level 18 forms, one level 17 form, one level 16 form, one level 15 form
level 20: two level 20 forms, one level 19 form, two level 18 forms, one level 17 form, one level 16 form

And this is best case scenario. It's my understanding that you *must* choose your new major/minor forms at time of level up and if you don't have the appropriate nanite investment for a current piece of gear, you have to pick something else you can afford instead or simply not switch out any of your existing forms at all.


Milo v3 wrote:
Metaphysician wrote:


Then don't use it to summon a weapon, use it to summon some other useful piece of gear? I feel like people are fixating on "guns!" as the only possible use of Gear Array.

Because bringing out a camera or rope is normally more useful out of combat than in combat...

Quote:
If you think of your gear array as your backup weapon/storage space for a decent weapon, it's a different approach to what you want for your forms.
why would I want a bad backup weapon when I can have good backup weapons though? Most characters I've seen in starfinders backup weapons aren't multiple levels behind.

If it makes you feel any better, even if you keep gear array as your primary most of your major forms are going to be at least a few levels behind just because of how form selection works. At level 20, at least four of a nanocyte's major forms will be level 18 or lower


Dracomicron wrote:
I feel like the investment should be fixed on the level table instead of relying on eating found weapons, because it will just result in the nanocyte eating the most expensive item found during a session, which is greedy and I'm not sure is the intent of the ability.

If they did it that way it would basically just be giving the nanocyte a free weapon of his level + 1 every time he levels up (e.g. when he hits level 5 his investment is automatically high enough to choose a level 6 weapon) otherwise the whole system would be pointless. The way it's currently written it sounds like nanite investment is based on the price of a single weapon you consume plus the optional 10% worth of UPBs you can contribute, which will of course lead to the nanocyte eating the most expensive item found in any given session.

I think they should change it to the nanocyte can consume any number of weapons and other technological items to increase his nanite investment. Now instead of eating the most expensive item in any encounter, he can eat the outdated weapons and tech items his party members no longer need when they upgrade. For example, the nanocyte's party are all level 13 and they all have level 10 weapons. They go see a vendor and they each replace their level 10 weapons with level 14 weapons. Instead of consuming one expensive piece of equipment, the nanocyte can consume their discarded level 10 weapons and raise his investment to the value of all weapons consumed, allowing him to make his own level 14 piece of equipment.