Shackles Pirate

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I'm smiling because....

That is me btw.


Antipaladins. D&D's D-bags.

They are pretty much the Jersey Shore of the D&D world. They run in all ripped with their grease-ball charm and sweep all the drunk ladies off their feet. Nightly.

And with all that action, you know they are gleefully spreading filth fever or worse among the world's women.


Maybe a Pathfinder Society Adventure. I think those are one shot games and one adventure can be for different levels.


I would suggest paladin.

I am playing one now that uses a shortsword in one hand, and a wand of cure light in another with a buckler. I have a good charisma so my saves are excellent. I can heal myself as a swift action and heal a party member with the wand in the same turn. I have the fighter's BAB and HP so I can stay on the front lines. Oh yeah, and smite. All in all, I love class.

With my gaming group, we all tend to agree that making super evil characters, or characters that are really difficult to be around, takes away from the game experience because of inner party fights and such. We also tend to pick our battles when it comes to stopping the game because a PC did something that the paladin didn't agree with. The alignment thing has never been an issue with me, but probably only because of my group.

They really can be very versatile and I tend to gravitate towards those kinds of classes. Not to say the other classes you mentioned are not good in their own ways. This is just my humble lawful good opinion.


Tharg The Pirate King wrote:
Captain Deathbeard wrote:
Lute Solo wrote:

Sounds exactly right. The key is that you understand that the AoO he provokes by standing up happens before the act of getting up, so you can't triplock him by tripping him every time he provokes.

That was probably where I heard they are still considered prone when you get the attack of opportunity.

Lute Solo wrote:
Sounds like a pretty decent use of the teamwork feat if you have one person specializing in trip and can talk both parties into taking the feat. Just watch out when your GM starts giving you untrippable enemies.
I would hope she wouldn't punish us for using a good idea, but I would understand at the same time.
that is why the guy on ground needs to roll a acrobatics check to tumble past you all and then stand up

Which would be a full round action to move 5 feet away and have the DC increased by 5. Their action is gone and we just have to 5 foot adjust and try again next round.


Gryphon Gold wrote:
ME AM BARBARIAN wrote:
PITY NOT IGNORANCE. NON-CRAPPY BARBARIAN AM PITY KNOWLEDGE.
Profound.

The bird avatar said it in my head and I spit a little.


Dennis Baker wrote:
Captain Deathbeard wrote:
Frogboy wrote:

Wait, aren't you supposed to search for those random dice that favor rolling high? Thought that was part of the game.

We have a die that rolls 17s like crazy and one that used to roll 20s until one of the guys torched it.

I just want to know whether or not it's worth it to spend my money buying ugly dice that I have to file nubs off, all for the sake of fairness (especially if I'm the GM). If not, then I will buy the pretty dice without nubs for the same price :D
If you don't think the dice look nice don't use them. I like the squared edges myself.

I would use them if they proved to be more accurate. I'm just not sure they are what they claim they are.


Frogboy wrote:

Wait, aren't you supposed to search for those random dice that favor rolling high? Thought that was part of the game.

We have a die that rolls 17s like crazy and one that used to roll 20s until one of the guys torched it.

I just want to know whether or not it's worth it to spend my money buying ugly dice that I have to file nubs off, all for the sake of fairness (especially if I'm the GM). If not, then I will buy the pretty dice without nubs for the same price :D


Lute Solo wrote:

Sounds exactly right. The key is that you understand that the AoO he provokes by standing up happens before the act of getting up, so you can't triplock him by tripping him every time he provokes.

That was probably where I heard they are still considered prone when you get the attack of opportunity.

Lute Solo wrote:
Sounds like a pretty decent use of the teamwork feat if you have one person specializing in trip and can talk both parties into taking the feat. Just watch out when your GM starts giving you untrippable enemies.

I would hope she wouldn't punish us for using a good idea, but I would understand at the same time.


In the game I am currently playing, the fighter and my character (a paladin) have the Paired Opportunists teamwork feat. We wanted try them out and see if the benefits were worth taking a teamwork feat. We both took the feat when we reached 3rd level. I figured I would be next to him most of the time (since out of all our characters, he and I are the only melee combat oriented characters and I am the only person in the party capable of healing with the parties newly bought wand of Cure Light Wounds in one hand, and a short sword in the other) so taking a teamwork feat in which we were adjacent to each other just seemed to make the most sense.

The fighter also has Improved Trip and uses a khopesh.

So he will run up to an enemy, and in most cases, trip it. I will follow behind and stand beside him and attack the enemy. Since the enemy is prone, he has a negative -4 to AC versus melee attacks. This makes it pretty likely I will hit him.

Then when the enemy tries to stand up, we are able to make an attack of opportunity that receives a +4.

I believe the way it works (from reading other threads) is the person provoking the attack of opportunity is still considered to be prone, so we effectively receive a +8 to hit. If we happen to roll a critical threat, we receive an effective +8 to confirm it.

Since we are 3rd level, we are able to do this to a lot of things.

I basically want to know if we are doing this right and welcome everyone's opinions on the matter.


Update: Turns out I have been a little busy at work and haven't had the opportunity to measure the dice yet but I will pretty soon.

I'm making a custom little aluminum fixture that bolts to the measuring table that holds the dice. I'm 99% percent sure I'll have some numbers on at least the D20 by Friday. Yar!


The "A Game of Thrones" 3.5 rpg has some cool rules on combat that might be close to what you are going for. I believe it uses DR and instead of a static AC you make a defense check vs the to hit roll to see if an attack hits. It makes it feel like you are dodging or parrying attacks instead of standing there and taking them. Also, you could take feats to add certain attributes to your defense check and to hit(normally, no attributes were added to a to hit roll). All of the classes also got a plus to defense similar to getting a BAB.

Of course, using a shield a wearing armor made a character better than most unarmored opponents, but Syrio Forel didn't wear armor and his stat block was pretty boss.

But, I think this would probably be your best bet in a DR armor system or a system that uses no armor. Might be worth checking out.


Swordsmasher wrote:
here's something I cooked up while listening to Alestorm and drinking Rum.

YAR!


Merkatz wrote:

Combat Maneuvers only provoke AoO on a failed attempt. Improved X feats still make it so you never provoke.

This is probably the biggest one I use.

Stealing.


Why do writers INSIST on putting intelligent, abrasive chimp/monkey people in my otherwise wonderful adventures?

Seriously, humans are enough.

Seriously.

No more monkeys please.


I think I am going to have the ship wreck somewhere slightly south of the Nelanther Isles (Since it is lightly settled and full of pirates. I find it terrifying to think of myself shipwrecked on an island where the only saviors that MIGHT find you are evil pirates). The rescue will probably come from a merchant ship headed toward Calimport (Which is where they can do the factions thing). The city they are looking for will be somewhere in Chult. Since Set imprisoned Sseth in Chult during the Time of Troubles, I might have some of the Yuan-ti figure this out through the nightmares Sseth sometimes gives his clerics/followers (like Zstulkk Ssarmn, Yuan-ti cleric and leader of the Iron Ring Consortium) and they will be trying to free him and unleash his wrath across Toril. I'll probably have some agent of Zstulkk sneak on the ship and use it to crash on the island.

I think what I have thought of has a lot of holes. Any input would be appreciated.


Just looked up "Serpent Kingdoms" on the Paizo site and its $4.99! Probably a great help if you are running in FR and converting serpentfolk to yuan-ti.


Hey James what is better: cats or dinosaurs. (I will accept the variant "dinocat")


Andreas Simon wrote:
Captain Deathbeard wrote:
Couldn't agree more. I'm still angry at what they did to the realms.

With all the news about the declining market share of D&D my hopes would be that one day they sell the Forgotten Realms brand and IP to Paizo. I doubt that will ever happen, but one can dream ;-)

One can! That would be amazing if they did. I wish I didn't have to convert all the APs to FR. I told my players it would be easier for me if we all started playing in Golarion, but we have been playing in FR so long they didn't want to make the change. I can't blame them either. All of their previous characters live in that world so going to a new world would mean they couldn't encounter them again and such.


Hama wrote:
We sometimes play FR, but of course, not the new, nuked travesty that they call FR.

Couldn't agree more. I'm still angry at what they did to the realms.


I'll bring some to work and post the results sometime this week.


Plastic bag on the tail. The cat was terrified. It was making a lot of noise and the cat thought he was being cased.

(I guess I technically didn't put the bag on the cat, but I left it on the ground.)


The owner of my local gaming store was trying to get me to buy these saying they were more accurate than the other dice he sells(a whole bunch of Chessex). By day, I am a CNC machinist. I make lots of different kind of parts with tight tolerances and I am required to inspect them using all kinds of measuring devices. While talking to the owner of the game store, I realized I had no idea how accurate the dice I owned were. So I decided to get some Gamescience dice and some of my Chessex dice and measure a couple of things on them.

I used a 0 to 1" micrometer to measure the parallel faces on the d20s. On the Chessex set, the distance from face to face varied .007" from lowest to highest, while the Gamescience set differed more at .012" from lowest to highest. I did the same thing to the others with the exception of the d4. On these 2 particular sets, the Chessex seemed more accurate.

If my fellow messageboard buddies are interested, I could take the sets to work and measure all kinds of things and get a clearer picture on the matter (If it already hasn't been done).

YAR :D


JMD031 wrote:
Captain Deathbeard wrote:
James Jacobs wrote:
CalebTGordan wrote:
What is the prize for the person who has the 10,000th post in this thread?
Bragging rights to lord over whoever makes the 10,001st post.
*flex*

Check again dude.

<---has 10,000th post in this thread.

*lords it over Captain Deathbeard*

YAR! Pirates aren't known for math.

/submit


James Jacobs wrote:
CalebTGordan wrote:
What is the prize for the person who has the 10,000th post in this thread?
Bragging rights to lord over whoever makes the 10,001st post.

*flex*


1 person marked this as a favorite.
James Jacobs wrote:
You have successfully confused me!

Roll d%.


Chef's Slaad wrote:

I'd give you a high five if you posted it on the boards here.

common man, don't leave me hanging

The new Skull and Shackles AP will make anything I do obsolete. :(


Thanks for the suggestions Captain!

I'm in the same boat with you about 4th edition. I hate what they did to the realms. 1370ish was what I was going for.

Bregan D'earthe is a great idea! (I am also a Jarlaxle fan.)

As for Kingmaker, when I ran it I put it to the north and east of Thay and Rashemen off the map. I was able to keep all the names of the places and such because we were in an area none of the PC knew about. I was also trying to change everything minimally because I had little prep time. I just told everyone it was a Russia-ish place that was separated from the Tuigan horse lord people by mountains and such.


I houserule it that if you are not using a shield, the feat works as written. If you are using a shield, the bonus to AC is doubled. It seems to encourage using a shield quite a bit rather than two handed weapon or duel wielding.


James, if I was to combine Savage Tide and Serpent's Skull into one great sandboxy/piratey/scallywag-fest adventure, would you give me a high five?


Plus, if you run Tomb of Horrors and they survive, they can buy the bumper sticker "I survived the Tomb of Horrors" and proudly put it on their cars!


As a player, I would probably preferred seeing serpentfolk instead of illithids.

The Night Below was one of the first D&D games I ever played. I remember my DM spent like 4 hours right before the game getting things ready for an encounter with illithids that were leading a slave caravan or something (it has been a long time) and my party and I were so terrified we fled the Underdark entirely and never went back. The DM usually had a good poker face about unexpected stuff the party does, but when we all decided that was what we were going to do, he pretty much threw his books down and said "Damnit!" That was the last session we played I believe.

Looking back, if we had seen serpentfolk we might have kept going. There is just something about an illithid that makes me run away.

Anyway I just wanted to support Mikaze's idea if you so choose to use it.


I just wanted to know if anyone has converted Serpent's Skull from Golarion to Forgotten Realms. I did a quick search of the messageboards and didn't find any. Any suggestions would help. Locations/Organizations/Year/etc. Thank ye!


grasshopper_ea wrote:
Maugan22 wrote:

So, I've got a problem on my hands, perhaps others have experienced this also.

Consider a common glass flask, 3 cp value
Consider The same flask filled with acid is 10 gp. that means one pint of acid is worth 9.97 gp.

Consider a modest 10 ft. cube acid pool. that's 1000 sq feet of acid.

Now according to onlineconversion.com the pool of acid 1 000 cubic foot = 59 844.155 844 pint [US, liquid]

That means your average 10 foot pool of acid is worth 596,646 gp + 23 cp

What's to prevent greedy players from purchasing 60 thousand flasks and sell the filled flasks for 300,000 gp profit or so?

I just want place interesting environments for my party, I don't want to need to resort to complicated economics around supply and demand to keep them from getting obscenely rich.

Best I can figure is to say that large quantities of acid are typically of a less dangerous variety (something like real world hydrocloric acid) as compared to something more dangerous (like sulphiric acid) in thrown flasks. Using the lesser acid would deal 1d3 points of damage with a throw, making them not an effective weapon, hence not worth harvesting.

Note: I don't purport to be any good at chemistry, but to my mind alchemy should work on very different principals anyways.

Any thoughts on this?

Well, for one thing it is boring.

Jimmy runs up to Ralph, Greg, and Sally: Hey guys let's go check out this temple there's supposed to be a mummy.
Ralph: Nah, you guys go on, I'm going to go to the acid pool today and collect flasks of it.
Ralph heads down to the glass shop. "I would like to purchase 1,000 empty flasks"
Shopkeeper: "I have 12, that will be 26 silver"
Ralph heads to the acid pool he has to cross a bridge guarded by a troll
Troll: If you want to pass the troll, you have to pay the troll.
Ralph: No problem mister troll here's 5 GP I'll have more for you when I come back, Enjoy this fried chicken
Troll: Be safe Ralph

Meanwhile back at the temple, Jimmy, Greg, and Sally have...

I poo'd a little.


Goldberry wrote:
Nameless!!! Bad DM! BAD! How dare you declare my love for Valeros to the world! I will now divorce Valeros and begin a more emotionally fulfilling relationship with Harsk!

Goldberry, you are more likely to have a fulfilling relationship with an ooze then to have one with Harsk. Unless of course you happen to be a tea connoisseur.


Mikaze wrote:

What we know for certain about Valeros:

He's flatulent.

...

That's about it, aside from the faithfulness to Cayden.

That picture....is amazing. You just made me connect with him on the deepest level. Now the question is... are there anymore like that?


David Fryer wrote:
That, like much about Valeros, remains a mystery. :)

I guess you are right. :( If only our god Sir Jacobs of T-rexia would answer!


Oh man, I love Valeros. In fact, I love him and his sweet tankard so much I made him the main npc to follow the party around in my Rise of the Rune Lords game. My two female players absolutely adore him. I hear them chittering all the time about his cute little nose scar or his ruggedly handsome jawline. And I have to admit, he is rather dashing.

So I was curious as to who created him so my female player and I may personally give them our thanks. Does anyone have an idea?