Devourer

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Waaaaay back in 2nd Ed AD&D, our GM had a house rule of making a Con check(roll d20, equal to or less than your Con to succeed for you youngsters who never played 2nd) to wake up if things were happening around you and no one was making a direct effort to wake you up. The first time he announced this was when a vampire attacked a party member in an inn we were staying at. At the time, I was playing a Rogue who had rolled a 17 Con.

So, after failing 2 rolls that night, I just chalked it up to bad luck.

The next four encounters that occured while I was sleeping, with multiple opportunities each, I never succeeded on my Con checks.

After that 4th encounter, my GM and I both came to an agreement. Unless someone was actively trying to wake him up, my character slept through anything and everything.


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939. Not every old man in Ustalav is secretly a vampire. Some of them are liches.
940. Not everyone living in the woods in Ustalav is a werewolf. Some of them are just idiots.
941. Testing rules 939&940 with silver and wooden stakes to the heart of everyone you meet WILL have alignment repercussions.
942. Do not read anything you find in Ustalav.
943. Do not look directly at any strange creatures you encounter in Ustalav.
944. Do not....you know what? Just stay away from Ustalav.


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Eh, my players had fun with it in CotCT. Though one was fairly upset about transforming into a woman, and they never did anything about the evil duplicates that two of them drew. And one of them drawing the holy avenger was pretty anticlimactic, what with them having Serithtial and all.


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Zyren Zemerys wrote:

They're gone but will be back in a minute.

I wish I had a Big Mac...

Mark McGwire shows up in your house with a baseball bat and a bottle of gin...mostly empty...

I wish I had some bacon.


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PC Name: Vanthis(male dragonborn of bahamut paladin 6)
Adventure: The Hall of Harsh Reflections
Location of Death: Telakin's Hall, Sodden Hold
Catalyst: Attack Nearest Creature
Long Description:
Before I start in on the death that occured later, I have to say this...the Hall of Deception has to be the single most fun encounter I have ever been involved with, either as a player or a DM. Everyone(except the player running the doppleganger up to this point) was thoroughly confused and suspicious. Were it not for the party's barbarian decapitating his double in the first round of combat(greataxe criticals are beautiful things) it might have been a TPK. Very nearly was. Anyway, back to the story at hand...

After dying ingloriously to owlbears, Vanthis accepted being raised from the dead to give the ol' hero thing a second try. Everything was going well, until the party reached the Hall of Deception, and spent a good deal of resources(and patience) dealing with and recovering from the dopplegangers. Physically and emotionally drained, the party pushed onward, determined to find the source of this bizarre conspiracy hatched against them. Telakin awaited them upon his throne, in the guise of Allustan. Catching much of the party in the doorway will a wall of fire, he then managed to catch Vanthis and Dhar'shan, the parties main real warriors, with a confusion spell. During the first couple rounds, both fled from Telakin to the far side of the room(the wall of fire kept them from escaping the room entirely.) Unfortunately, on the 3rd round, Dhar'shan turned and attacked Vanthis. For the next several rounds, they traded blows until Dhar'shan landed a grievous blow on Vanthis, cutting him down.(sometimes, greataxe criticals aren't that beautiful)


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PC Name: Vanthis(male dragonborn of bahamut paladin 6)
Adventure: The Hall of Harsh Reflections
Location of Death: On the road to Greyhawk City
Catalyst: Bad luck on dice rolls
Long Description:
Ever have a few dice rolls you wish you could have back?
On the 2nd night out from Diamond Lake, the Ixit, the party druid, and Vanthis were on watch when they noticed the horses growing restless. They went over to check them out, and perhaps try to calm them. What they failed to notice was a half dozen owlbears approaching.
Ouch.
The party put up a valiant fight, but in the end, all of the horses were slain.

Oh, and Vanthis died too.