Devourer

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I just submitted this order, and put in a new billing and shipping address. When I got to the confirmation page, it had reverted to my old shipping address. Can the shipping address for this order please be corrected to my default shipping address?


I started the group at level 2 after reading so many posts about the meat grinder factor of this AP, and seeing WC as the number 2 killer of the 12 adventures.

Using a few house rules -
1) At 1st level, characters choose a number of skills equal to 1 + Intelligence bonus. These skills are always considered class skills for that character. I did this to allow characters to pick up skills they wanted for their characters that don't necessarily belong to their chosen classes. Not giving them any extra skills, just a broader selection when choosing their skills.

2) Following one of the things I like in the upcoming 4E, a few skills are being combined. Hide and Move Silently are now Stealth. Listen and Spot are now Perception. And Open Lock & Disable Device are now one skill, I just haven't made up a name for it yet.

3) Fighters are modified. I am allowing them to use feat retraining starting at level 4, for fighter bonus feats only, similar to the ability of a sorceror to swap out spells for new spells. Fighters also get to choose a signature weapon at 1st level, and receive specific feats in the Weapon Focus tree for free as they level up as fighters. This option is available ONLY to characters who start their career as fighters, and the bonus WF tree is only for Fighter levels.

4) I am allowing pretty much all of the splatbooks, including Bo9S. However, anything from those books; prestige classes, feats, spells, etc., will be reviewed by me on a case by case basis. Some feats and spells have already been modified or outlawed. For example, the transposition spells from the SC are banned, and the Mage Slayer chain has been altered.

5) Tumble. I have never liked the flat tumble DC. The fact that you can just as easily tumble past a 20th level fighter as you can a 1st level wizard annoys me. Tumble now has a scaling DC, 10 + opponent's BAB to pass them and 20 + opponent's BAB to move through them. Certain feats can raise this DC.

Those are the only ones coming to mind immediately.


Glen, please don't read this thread. ;)

I know that the temple of Hextor is likely going to give my group trouble, especially the trap in the room with the balconies. If I remember the stats someone posted in the Obituaries thread, this is the single most deadly of the 12 adventures. Any advice on running this little death trap? Preferably from someone NOT interested in butchering an entire party. Oh, and were any other parts of this adventure that your group found particularly dangerous, or were most of those deaths all in that single room?

Oh, and just for reference, my group had one near TPK and 2 other near deaths, and have not yet completed the Whispering Cairn. The party rogue almost stepped into the crushing elevator without looking first, the druid was almost strangled by the Lurking Strangler, and a very angry owlbear dropped 3 out of 7 characters before she was dropped.

Interestingly enough, Ixit, the druid, much to the chagrin of Nala, our elven archer, chose to keep the owlbear alive. She stabilized her wounds, and, as the party was leaving back for town, went to the local druids to get aid in healing the creature and driving it off into the wilderness.


After over two years playing in the Shackled City Adventure Path(awesome module, btw, many many kudos to all involved in creating this incredibly fun adventure) I will be taking over the group and running Age of Worms. While I will be spending our last several sessions in SCAP familiariizing myself with the AoW, I will also be using our off weeks to talk to the players about the characters they want to play, developing backgrounds, getting them set for the start of the adventure, and I had a question. One of my future players is interested in playing a Poison Dusk Lizardfolk. Now, I know little about this subrace, as I don't currently have whatever MM they are in, and I haven't really been interested in Eberron. The starting point for the party is 1st level, with a 32 point buy. I am allowing pretty much all of the standard splatbooks(including Bo9S) with some modifications to things that I or my group have seen as imbalanced.
So, the question is, are PDL viable for a PC in this adventure? Overpowered? Under? Highly likely to be stoned to death by frightened villagers?