Iggwilv

Candida the Shadow's page

25 posts. Alias of Joynt Jezebel.


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Candida the Shadow wrote:

Candida transforms into bat form, a standard action. She then attempts an acrobatics roll to leave a threatened square without provoking an AoO and moves out of the inn, ending well above the doorway outside. The idea is to avoid further AoO and end up out of reach and hard to see.

[dice=Acrobatics]1d20 +2

Luck seems to have come to an end. Can't complain. Is there a door or window to the kitchen? If yes I will send Coils to get Rinn this turn.


Candida transforms into bat form, a standard action. She then attempts an acrobatics roll to leave a threatened square without provoking an AoO and moves out of the inn, ending well above the doorway outside. The idea is to avoid further AoO and end up out of reach and hard to see.

Acrobatics: 1d20 + 2 ⇒ (2) + 2 = 4


Initiative, Candida: 1d20 + 6 ⇒ (14) + 6 = 20

Close but no cigar. I go second. This could hurt, my AC is only 12.


"Interesting view" replies Candida laconically. She then hits the half-orc and as many of what look like fellow thugs as she can with burning hands. She then bolts out the door and as far into the dark as she can get, trying to avoid provoking attacks of opportunity as much as possible.

Damage, Burning Hands: 3d4 ⇒ (3, 2, 1) = 6

I hate you dice rolling program! I didn't cast defensively as I can't make the concentration check without taking a full round to cast the spell. I am not sure if the half-orc is in a position to make an AoO, my spells don't have verbal or somnatic components to let him know it is coming, I don't think he has a weapon ready. If I am wrong I will take an AoO, I have to get out of there fast.


"Sorry about your friend. I had heard one of your gang had died, but that is all I know about it. I really think you are mistaken it was Rinn. Look at her, slip of a girl against one of you, bigger, stronger, know how to use weapons? I don't see it as possible. Now a girl that size might be able to kill your friend if she was a witch or ninja or something, but Rinn isn't. And why would you work as a barmaid if you had those sort of skills? No idea who killed your buddy, but it wasn't her."


"She is a new friend. And you and your two friends" Candida gestures casually at the other two thugs he had just left "also seem to be on with the server girl as you put it. Why is that?"

Rats! Well, so much for that plan. Can I estimate how many men Decorso has? Both rankless peons and those with some sort of rank and importance in his organisation. And do I know of any other criminal organisations in this town and where they hang out? Do I know of a place where I can buy gunpowder around here? If I can't incinerate Decorso I can perhaps blow him up.

Is it too late to say I have left Coils outside, somewhere dark not far from the door?


"Very well Rinn, see you tomorrow."

Candida will indeed return to the "Bug Eyed Pug" the following evening and seek out Rinn.

But I want to back track a bit, to this:-

GM Madman wrote:

Candida is able to discern three things from her week of stalking the Bug eyed pug. Decorso has a room in the bug eyed pug that seems to be filled with anti-magic, seem's to emanate from an item as coils is able to squeeze right under his floorboards without poofing. He's had spellcasters in the room with him for sending's, so he has a way to deactivate it.

A couple of questions about this. The room is made of wood yes? This is where Decorso sleeps? Anything else in there that looks relevent? Is Decorso in the habit of getting drunk before he goes to sleep? I may not know, but no harm asking. How much room is there underneath the room where I sent Coils to spy?

Candida is thinking of setting this room on fire with Decorso asleep in it, which is where all these questions are heading. Another question, if I set fire to the "Bug Eyed Pug" how many people will be endangered by the blaze aside from Decorso and his ugly lot, who deserve all the incineration I can send their way.


He was one of Decorso's thugs. Do you know why he was stalking you? And are the rest of that criminal gang just as bad? I hear they tend to... be too familiar, to put it politely, with the barmaids."


Candida lands in the alley, assumes human form and attempts an untrained healing check to stabilise the thug.

healing: 1d20 - 1 ⇒ (5) - 1 = 4

After moving his internal organs around randomly for a bit, she realises she is not making things any better and goes and knocks on the barmaid's door. If it is the barmaid that answers, Candida will say "Hello. I am not sure you remember me, I am Candida. I noticed one of Decorso's thugs followed you home and was lurking in that alleyway over there with a drawn dagger."


One eagle falls but the second presses it's attack.

bite attack: 1d20 + 3 ⇒ (20) + 3 = 23

bite damage: 1d4 + 2 ⇒ (4) + 2 = 6

bite attack crit confirmation: 1d20 + 3 ⇒ (16) + 3 = 19

extra bite damage if critical confirmed: 1d4 + 2 ⇒ (3) + 2 = 5

claw attack: 1d20 + 3 ⇒ (20) + 3 = 23

claw damage: 1d4 + 2 ⇒ (4) + 2 = 6

claw attack crit confirmation: 1d20 + 3 ⇒ (15) + 3 = 18

extra claw damage if critical confirmed: 1d4 + 2 ⇒ (2) + 2 = 4

claw attack: 1d20 + 3 ⇒ (6) + 3 = 9

claw damage: 1d4 + 2 ⇒ (1) + 2 = 3

wing buffet attack: 1d20 + 3 ⇒ (7) + 3 = 10

wing buffet damage: 1d4 + 2 ⇒ (4) + 2 = 6

wing buffet attack: 1d20 + 3 ⇒ (4) + 3 = 7

wing buffet damage: 1d4 + 2 ⇒ (2) + 2 = 4

Candida hits the villain with a magic missile spell, hitting him with 2 magic missiles.

magic missile damage: 1d4 + 1 ⇒ (4) + 1 = 5

magic missile damage: 1d4 + 1 ⇒ (3) + 1 = 4


perception, Candida: 1d20 + 1 ⇒ (11) + 1 = 12

Candida has decided this guy has to go.

Summon Monster II: 1d3 ⇒ 2

That is two eagles with the entropic template and given the evolution wing buffet. See the morphic savant archetype. they are summoned right next to the guy, Candida is above in bat form. The eagles are ordered to attack till he falls, smiting evil.

eagle:

Eagle CR 1/2
XP —
N Small entroic animal
Init +2; Senses darkvision 60 ft.; Perception +9
DEFENSE
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 [7] (1d8+1) [1d8+3]
Fort +3 [+5], Ref +4, Will +2
SR 5
Celestial – Resist Acid, Cold, and Electricity 5
Fiendish – Resist Cold and Fire 5
OFFENSE
Speed 10ft., fly 80 ft. (average)
Melee 2 talons +3 [+3] (1d4) [1d4+2], bite +3 [+3] (1d4) [1d4+2]
Special Attacks Smite evil/good
STATISTICS
Str 10 [14], Dex 15, Con 12 [16], Int 2, Wis 15, Cha 7
Base Atk +0; CMB -1 [+1]; CMD 11 [13]
Feats Weapon Finesse
Skills Fly +8, Perception +10; Racial Modifiers +8 Perception
SPECIAL ABILITIES
Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.

Entropic Template:

Simple Template: Entropic (CR +0 or +1)

Creatures with the entropic template live in planes where chaos is paramount. They can be summoned using spells such as summon monster and planar ally. An entropic creature’s CR increases by +1 only if the base creature has 5 or more HD.

An entropic creature’s quick and rebuild rules are the same:

Rebuild Rules: Senses gains darkvision 60 ft.; Defensive Abilities gains DR and energy resistance as noted on the table; SR gains spell resistance equal to new CR +5; Special Attacks smite law 1/day as a swift action (adds Cha bonus to attack rolls and damage bonus equal to HD against lawful foes; smite persists until the target is dead or the entropic creature rests).

Entropic Creature Defenses

Hit Dice Resist Acid and Fire DR
1-4 5 –
5-10 10 5/lawful
11+ 15 10/lawful

Wing Buffet:

Wing Buffet (Ex)

Source: PRG:APG

An eidolon learns to use its wings to batter foes, granting it two wing buffet attacks. These attacks are secondary attacks. The wing buffets deal 1d4 points of damage (1d6 if Large, 1d8 if Huge). The eidolon must possess the flight evolution, with wings, to select this evolution.

Do you want me to roll this out. It is going to take ages to type and he will take 10 attacks this round, the same next plus a spell from me. If he is a mook we could just say he is dead.


Candida will trail the drunkard, staying close enough to intervene if he tries to harm the barmaid, relying on the fact she is a bat and is above him to remain undetected. Candida is in bat form and her eidolon is not summoned.


Candida is going to continue to observe him. This is the very drunk guy who mentioned a barmaid girlfriend, so he might be waiting for her.

Candida is going to see if she can follow the some of the female staff from "The Bug Eyed Pug" to see where they live and hang out when they are not working there. By the sounds of things they are roughed up, groped and maybe raped on a regular basis, so I might be able to recruit them into acting against Decorso.


A few questions. How many of these rankless peons are there? Am I able to track them to where they live and can I get some sort of description of their lodgings? Do any of them live together? Can I get a look at where they sleep? Details?

Candida in bat form around 3am and definitely after all the partying is over goes and has a close look at the structure of "The Bug Eyed Pug" as a building. If there is a space under the floor of the ground floor of "The Bug Eyed Pug" that Coils can sneak around in I will send her under there to scope out the area and spy. This will happen late in the night when, according to Candida's plan, Decorso and his goons will all be drunk as skunks and not very alert and perhaps letting slip information they would not if they were sober. One thing Candida has in mind is possibly getting access to the kitchen or bar room, slipping something in the drink or food of the criminal gang.

Coils stats can be seen on my icon. She is serpentine and small in size, so hopefully well suited to what I want her to do. Coils stealth is +20 and perception +14.

In scoping out the building Candida is going to try to find out if it is joined to any other buildings. If it is then Decorso may be going from the bar to one of these. If not, Candida reasons, he is almost certainly staying in "The Bug Eyed Pug". The other possibilities is he has an underground passage or else can become invisible, neither of which Candida thinks is likely.

Another plan Candida has in mind is burning down the "The Bug Eyed Pug" with Decorso and his thugs inside. Is it made of wood? Is it easy or hard for a lot of people to get out there in a hurry? Is Decorso's room upstairs or downstairs?

That is lots of questions, sorry. I don't think I can take Decorso and his gang by main force, so I want to plan this carefully.


Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Candida is going to follow the guy in the coat to his home and note it's location.

If this goes without incident Candida will do the same the next night except she won't go into the bar. What Candida wants to do is repeat this for several nights, building up a picture of who is in the gang, where they live and a bit about their habits. Including Decorso.


"Best not to be a girl alone in their way then. Thanks for the warning."Candida pays for the meal, tips the barmaid who waned her a silver piece, leaves most of the mead and then departs.

Candida is going to go into one of the surrounding streets. When she gets a minute alone, she will re-summon Coils. Checking nobody is watching, she will shift to bat form and take up position on top of one of the buildings not far from "The Bug Eyed Pug" and watch. Coils, who has a climb speed is going to make her way up from the street on the other side and wait on the roof with Candida.

The plan is to observe where Decorso's thugs go when they leave and follow them. Quietly and from a distance. And as a bat.


"Thank you"replies Candida, taking a seat a vacant table. She then orders a meal and mead. Candida is going to eat and drink slowly and observe the comings and goings from the private room.


"Very well Faulkner, I will go and see what I can do about this crime lord. Thanks for the information."

What Candida is going to do is wait until the evening and go to "The Bug Eyed Pug" where she will get herself a meal and a drink and eat quietly. Candida is not going to have my eidolon summoned when she goes to the tavern. All I want to do for the moment is get a sight of Don Decorso and his flunkies and give no cause for suspicion or alarm.


Candida reads and then, after a pause for thought, motions to catch Faulkner's attention and for him to come back so she can speak to him.

When he does, she will ask "Just two questions. What sort of business is Don Decorso in and how big is his gang? I don't expect specifics, just what you know. Second, I don't need to see it, but some idea of the value of half is what is in your hold please? Finally, I will try and come up with a plan to take the guy down. If I think it is beyond me, I won't do the job but I won't expect payment either. You OK with that?"


Candida takes the note and reads it on the dock.


Candida extracts her arm from Faulkner's grip and starts to move away. "I will have to tell my family I am taking new employment and may be gone a while. I will be back." says Candida as she leaves. She is not going onto the ship or coming back.


Candida shakes Faulkner's hand and replies "My name is Candida, sometimes called Candida the Shadow. And this is Coils. You will excuse her not shaking your hand, she does not have hands of her own. I was here about the job. Can you tell me, the nu... gentleman with the vials and white hair is the captain. And the small, blue frog man is using detect lie. And they were lying, yes?"


sense motive on the boy: 1d20 - 1 ⇒ (3) - 1 = 2

Coils nods his head in acknowledgement of the half-elf's waving, then continues swimming not going closer to "Miss Earie's Curse" and returns to Candida. The two then proceed to "Miss Earie's Curse" and observe the ship from the dock, not going on board.

I strongly suspect that it is a serious mistake to go on that ship, and the boys tear is because he is earning money sending people to their doom. Just checked my result on sense motive. Can the GM call for some rolls at which I do not suck. :(


Candida gives the lad a low down, then a high five and finally a silver piece with her other hand, thanks him and moves toward the ship indicated.

Candida does not go straight there. She seeks out a quiet place like an alley and take a minute to summon her eidolon, the form for the day being Coils. She emerges from the alley with a pet snake around her neck. Candida then makes her way to the dock a couple of ships away from "Miss Earie's Curse" and when there is no-one around lets the eidolon slip into the water.

Coils then swims past and under the "Miss Earie's Curse" before returning to Candida.

stealth, Coils: 1d20 + 20 ⇒ (16) + 20 = 36

perception, Coils: 1d20 + 14 ⇒ (19) + 14 = 33

Candida's perception roll is -1. Not her strong point, so I can't make a DC 20 roll. And I was good and didn't look. :)


Candida the Shadow makes her way off the "Lovely Lilly" quietly and begins to survey sources of possible work. She looks at the flyers and speaks to criers trying to make a short list of possible jobs that she is qualified for and pays the most. When she is finished this task she is going to see what work looks best and start seeking out the potential employers.

Candida at this point does not have her eidolon summoned and is trying to be inconspicuous.

Question- am I in one of the cities of Nex described in the "Inner Sea Guide" or a city you have created. Just want to know where I am.