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I plan on running my first campaign, and I have a few ideas I want to run by everyone. I plan on basing the campaign in the ghostwalk setting, I am going to be using the time period before the liche war. I don't think iam going to use many of the mechanics from the book. Only one rule I plan on using is that ghosts can manifest in manifest for free. Their going to write character goals, and I am going to use them to build the story. I am planing on letting my group pick one of the five countries described in ghostwalk. Than I plan on building the adventure around the country they decide on. The first part if the adventure will be based in the home country, and the journey to manifest, 1-5. Next will be exploing the city, joining different city organizations, more our less doing odd jobs, and working on character goals, 5-10. After that it will be the start of the liche war. So they will find a side and I will make army/military based missions,10 - 15. After this iam going to do my best to shepherd them into the veil. I don't know if they will have to die to get in our not. Well aparently no one comes back alive from the veil, 15-20. Also trying to get as many character goals done as I can. So that's pretty much what I have worked or so far. Any questions or comments. ![]()
Iam thinking of making a weapons master focusing on the tigerskull club. The powerful build should help the damage, use it two handed with the bonus from exotic weapon master. I haven't ever used combat expertise, but the nice bonus I get on trip maneuvers should be interesting. First thought, I can't decide if I want to go fighter or barbarian? Second, I can't think of any other prestige classis that go well with combat expertise. Finally, I was thinking of giving the weapon sizing and wielding it as a huge two-hander with the -2. Just fire fun. If you have any questions just ask. Thank you. ![]()
Marcus Alignment CN
STR 7
Fort 8
HP 71
Initiative +6
Appraise 6 Mod 2R
Feats
Spells
Magic Fang
Haste
Black Tentacles
Dismissal
Equipment
Armor
Battlecat
STR 18
Fort 11
HP 90
Initiative +7
Acrobatics 14 Mod 8R
Feats
Evolution
Equipment
Castle Well that is my character and his little buddy. I love the class, it’s a lot of fun to play. From my experience playing this character for about a month, I have found out that I can do everything. Playing with my group has become a love hate relationship. I have a response to almost all situations. I am so powerful, I got Battlecat stuck in a trap for the last two game sessions, and I am still a golden god. Mainly, the summon spell-like ability and the decreased spell casting level are a bit much. (As a side note summon monster is crazy. With the spells available from the summons, I was able to go a bit crazy.) Ohh and I wish the adaptation ability had three stages that went 2, 4, than 6 evolution points. Anyways I don’t know what else to post. ![]()
So basically I’m making a 9th lvl alchemist. I get to use the point system with 25 points.
Discoveries
Feats
Spells
Well that's my go at it. I would love some impute. |