Cain314's page

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You could always give a net ghost touch? Should work I think. Banshees shouldn't be able to break free to easily.


I would pick up exotic weapon (net), quick draw, combat expertise, and imp trip. This should gives you a good bit of control, for melee combat. you will be great for fighting casters.


I plan on running my first campaign, and I have a few ideas I want to run by everyone.

I plan on basing the campaign in the ghostwalk setting, I am going to be using the time period before the liche war. I don't think iam going to use many of the mechanics from the book. Only one rule I plan on using is that ghosts can manifest in manifest for free.

Their going to write character goals, and I am going to use them to build the story.

I am planing on letting my group pick one of the five countries described in ghostwalk. Than I plan on building the adventure around the country they decide on. The first part if the adventure will be based in the home country, and the journey to manifest, 1-5. Next will be exploing the city, joining different city organizations, more our less doing odd jobs, and working on character goals, 5-10. After that it will be the start of the liche war. So they will find a side and I will make army/military based missions,10 - 15. After this iam going to do my best to shepherd them into the veil. I don't know if they will have to die to get in our not. Well aparently no one comes back alive from the veil, 15-20. Also trying to get as many character goals done as I can.

So that's pretty much what I have worked or so far. Any questions or comments.


Mithral full plate, have to have it. Get quick draw, and an animated shield. Should fix your ac problem. If you use traits, I would pick up use magic device. With the ranger cater level not being halved, I find that a little extra magic goes a long way.lo


Iam thinking of making a weapons master focusing on the tigerskull club. The powerful build should help the damage, use it two handed with the bonus from exotic weapon master. I haven't ever used combat expertise, but the nice bonus I get on trip maneuvers should be interesting.

First thought, I can't decide if I want to go fighter or barbarian?

Second, I can't think of any other prestige classis that go well with combat expertise.

Finally, I was thinking of giving the weapon sizing and wielding it as a huge two-hander with the -2. Just fire fun.

If you have any questions just ask. Thank you.


So I was just wondering if there is any info people could give on a good advancement for mounts for medium sized characters around this level. My group’s heavy war horses just get killed in every encounter. Thanks for the info.


Can anyone give me the stats for a gold dragon wyrmling. I want to use it as a familiar at higher levels.


Heartwire gives +2 ac aginst Crits.
I didn't try to brake the summoner class its just for fun. Ohh and thats why i have enlarge person.


Marcus

Alignment CN
Race Human

STR 7
Dex 14
Con 16
Int 13
Wis 10
Cha 22

Fort 8
Reflex 7
Will 9

HP 71
AC 19
Touch 13
Flat-footed 17
CMD 19

Initiative +6
Speed 30ft (Fly)
BAB 8/3
CMB +8

Appraise 6 Mod 2R
Fly 10 Mod 3R
Handle Animal 14 Mod 2R
All Knowledge 9 Mod 1R
Ride 8 Mod 3R
Spellcraft 19 Mod 10R
UMD 22 Mod 10R

Feats
Spell casting Prodigy
Combat Expertise
Extend Spell
Combat Casting
Battle Casting
Defensive Combat Training
Imp Init

Spells
Resistance
Detect Magic
Light
Read Magic
Mage Hand
Arcane Mark

Magic Fang
Sheild
Grease
Enlarge Person
Mage Armor
Feather Fall

Haste
Eagle’s Splendor
Slow
Resist Energy
Glitterdust

Black Tentacles
Dispel Magic
Invisibility, Greater
Wall of Fire

Dismissal
Baleful Polymorph
Bears Endurance, M

Equipment
Bag of holding
Wand of Barkskin
Wand of Expeditious Retreat
Rod of Wonder
Scroll: Summon Monster IV
Circlet of Persuasion
Tunic of steady spellcasting
Amulet of natural armor +1
Cloak of Res +2
Ring of counterspell Fireball
Ring of protection +1
Seal Stone

Armor
Chainshirt, +1
Heartwire, Dwarven Quality
Thistle Down, Star metal
+5 AB
+4 Max Dex
Light
Dr/ -1
Weapon
Mace, +1 (Normally)
Lich killer (vs. Lich)
+5 Disruptive, Holy

Battlecat
Alignment CN
Type Quadruped

STR 18
Dex 18
Con 14
Int 8
Wis 10
Cha 11

Fort 11
Reflex 12
Will 5

HP 90
AC 23
Touch 13
Flat-footed 20
CMD 26

Initiative +7
Speed 40ft
BAB +10
CMB 13

Acrobatics 14 Mod 8R
Bluff 6 Mod 3R
Escape Artist 11 Mod 5R
Intimidate 5 Mod 2R
K (plains) 3 Mod 1R
Perception 19 Mod 11R
Sense Motive 11 Mod 8R
Stealth 9 Mod 3R
Swim 12 Mod 6R

Feats
Imp Init
Powerful Charge
Imp Grapple
Power Attack
Cleave

Evolution
Bite
Limbs (legs) 2
Imp Damage (claw)
Imp Damage (bite)
Claw
Pounce
Grab( Bite)
Rake
Damage Reduction
Spell Resistance

Equipment
Eye of Eagle
Amulet of Mighty Fists +1
Cloak of Res +2

Castle

Well that is my character and his little buddy. I love the class, it’s a lot of fun to play. From my experience playing this character for about a month, I have found out that I can do everything. Playing with my group has become a love hate relationship. I have a response to almost all situations. I am so powerful, I got Battlecat stuck in a trap for the last two game sessions, and I am still a golden god. Mainly, the summon spell-like ability and the decreased spell casting level are a bit much. (As a side note summon monster is crazy. With the spells available from the summons, I was able to go a bit crazy.) Ohh and I wish the adaptation ability had three stages that went 2, 4, than 6 evolution points. Anyways I don’t know what else to post.


So basically I’m making a 9th lvl alchemist. I get to use the point system with 25 points.
Halfling seems like the best race so I can use shaped splash. My focus will be the bomb’s.

Discoveries
Explosive bomb
Force bomb

Feats
Point Blank Shot
Far Shot
Shaped Splash
Precise Shot
Grenadier

Spells
1st-Level
Expeditious Retreat
Cure Light Wounds
Reduce Person
Shield
True Strike
2nd-Level
Barkskin
Bear’s Endurance
Cat’s Grace
Restoration, Lesser
3rd-Level Alchemist Formulae 4
Cure Serious Wounds
Displacements
Gaseous Form
Haste

Well that's my go at it. I would love some impute.