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Hi, I received a gift certificate gift last night and it doesn't show up on my account. From reading the boards, this looks like an ongoing issue. Can you please add it to my account? Also, I have a pending subscription order, would it be possible to add use the gift certificate for that? Thanks,
P.S. I forwarded the email I received as well to the customer service email.
I realize you are still backed up from the GGS and I've sent a couple of emails on this subject that haven't been responded to, so I'm posting here to make sure this doesn't get lost in the shuffle. The Gamemaster Figure Flight Stands I received with this order were broken in the package. I was hoping to get a replacement set sent out with my pending order #2926451. Also, on a minor note, the Legacy of Fire bundle is still showing as pending from this order. I've already received the individual books, so I thought you might want to cancel it. Thank you,
I sent an email regarding this on Sunday and I'm posting here in case that got lost. Instead of receiving my order, I got order #2892061 for a different customer. The box was addressed to me and the shipping breakdown was for hat I ordered, but the product and invoice inside the box where for the other customer/order. Please let me know when a replacement order will be shipped out and how I can go about returning the product I received. Thank you,
About Terra DahmAppearance: Terra Dahm is an odd one to look at. Wearing a large, brown, decorative top hat with an Ace of Spades card and a feather attached to it, Terra can be seen donning brown boots, dressing in patched clothing, with tartan, jean and leather material. This tall and lanky man has pale skin, red and white wavey hair, and seems to have one yellow eye and one green eye. He also has brown boots and can be seen drinking tea seemingly from nowhere. Accompanying him is a white rabbit that wears a monacle, waist coat and pocket watch, though the rabbit is always off doing its own thing. Character Stats:
Terra Dahm Class: Druid – World Walker Level: 3 Race: Human Alignment: Chaotic Good Hair: Red and white Eyes: One yellow, one green Favoured Class: Druid Favoured Terrain: Forest (+2 initiative, perception and stealth) Animal Companion: White Rabbit, Dire (using the Dire Rat template) HP: 21 (1d8, +5 level 2, +5 level 3, 3 toughness)
Speed: 30ft
Str: 8
BAB: 2
Fort: 4
Spells: 4 Orisons: Create Water
3 Level 1: Cure Light Wounds
2 Level 2: Flaming Sphere
Traits: World Traveller: Diplomacy as Class Skill and +1
Skills: Diplomacy: 1 trait, 3 class, 1 cha, 3 ranks = 8
Feats: Level 1a. Toughness
3000gp +1 Leather Armour (+3 AC, +6 Dex, 1010gp)
Remaining gp: 990gp Reference: Favored Terrain (Ex): At 3rd level, the world walker gains the ranger's favored terrain ability. She treats her druid level as her ranger level for this ability. If she has levels in both classes, both class's levels stack for determining the effect of this ability. This ability replaces trackless step and reduce nature's lore. Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks. Wild Empathy (Ex): A druid can improve the attitude of an animal. This ability functions just like a Diplomacycheck made to improve the attitude of a person (see Using Skills). The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the druid and the animal must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check. Animal Companion stats:
Name: White Rabbit Level: 3 Animal: White Rabbit, Dire Size: Small Speed: 40ft
Special Qualities: Low-light vision, scent HP: 21 (3d8+3 due to 3HD)
Str: 11
HP: (3 hit dice at 1d8+Con)
Fort: 4
Combat: +2, 1d4 Skills: 3 Acrobatics*: 3 class, 4 dex, 1 rank = 8
Feats: 1. Lightning Reflexes
Natural Armour Bonus: +2
Bonus Tricks: 2 Seek (DC 15): The animal moves into an area and looks around for anything that is obviously alive or animate. Track (DC 20): The animal tracks the scent presented to it (This requires the animal to have the scent ability). Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion. Share Spells (Ex): The druid may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
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