Lucky Farouq

Khaleem Pashir's page

5 posts. Alias of Sinvel Menter.


Full Name

Khaleem Pashir

Race

Kelshite Human

Classes/Levels

Cleric 8/Loremaster 7

Gender

M

Size

6'

Age

51

Alignment

LN

Deity

Irori

Location

Deserts of Osirion

Languages

Common, Osiriani, Ancient Osiriani, Kelish, Sphinx

Occupation

Scribe

Strength 18
Dexterity 14
Constitution 20
Intelligence 13
Wisdom 20
Charisma 8

About Khaleem Pashir

Init: +2
Speed: 30' (20' w/armor)
HP: 169

AC: 33 (10, +9 armor, +3 Shield, +2 Dex, +3 Nat, +3 Def, +2 Dodge, +1)
Touch: 18
FF: 29

Fort: +16 (8+5+3)
Ref: +11 (4+2+3+2)
Will: +18 (10+5+3)

CMB: +14 (10+4)
CMD: 32 (10+4+2)
BAB: +10

Weapons
+2 Icy Burst Morningstar (b/p): +17/+12, 1d8+6 & 1d10 cold (crit:20x2)
+1 Heavy Crossbow (p): +13/+8, 1d10+1 (crit:19-20x2) 120'

Skills
Acrobatics: +1
Appraise: +6 (2)
Bluff: -1
Climb: +8 (5)
Diplomacy: +6 (4)
Disguise: -1
Escape Artist: +1
Fly: +7 (6)
Heal: +14 (6)
Intimidate: -1
Knowledge Dungeoneering: +8 (1)
Knowledge History: +17 (7)
Knowledge Nobility: +14 (7)
Knowledge Religion: +9 (2)
Linguistics: +5 (1)
Perception: +12 (7)
Profession Scribe: +9 (1)
Ride: +2 (1)
Sense Motive: +10 (2)
Spellcraft: +9 (5)
Stealth: +8 (7)
Survival: +5
Swim: +3
Use Magic Device: +12 (10)

Feats & Traits
Armor Proficiency (Medium)
Blind-Fight
Dodge
Empower Spell
Extend Spell
Extra Channel
Improved Channel
Reach Spell
Scribe Scroll
Shield Proficiency
Skill Focus: History
Toughness
Turn Undead
Weapon Focus: Morningstar

Traits: Armor Expert

Special Abilities
Aura (Ex)
Channel Positive Energy 4d6 (4/day) (DC 15) (Su)
Cleric Domain: Healing
Cleric Domain: Rune/Language
Darkvision (60 feet)
Greater Lore (Ex)
Healer's Blessing (Su)
Lore +3
Spontaneous Casting

Spell-Like Abilities
Blast Rune with Rune Shifting (8/day) (Sp)
Darkness (1/day) (Sp)
Rebuke Death (8/day) (Sp)

Languages
Common, Osiriani, Ancient Osiriani, Kelish, Sphinx

Items Worn
Head: Headband of Inspired Wisdom +4
Eyes:
Neck: Amulet of Natural Armor +3
Shoulders: Cload of Resistance +3
Ring 1: Ring of Protection +3
Ring 2:
Hands:
Arms/Wrists:
Body: Celestial Armor
Torso:
Waist: Belt of Physical Might (STR & CON +4)
Feet: Boots of Speed

Wealth
PP: 1,000
GP: 9,096
SP: 5
CP: 3

History
Khaleem has had many callings in life, and has chosen to follow most of them. Born in Sothis, year of 4670, he was the only child of unwed parents, both of whom are now deceased. He grew up mainly as an amusement for his father, a cold and unethical sellsword who often dressed his pre-teen son in armor for sparring. Whether in armor or not, Khaleem was often beaten by his father, most of the time for no apparent reason. Often, his father would tell him horrible stories of scary beasts just to frighten the boy.

His mother would try to protect him, but she was no match for a drugged up and infuriated man who fought for a living. Khaleem’s happiest times would be when his father was away on a job, usually as a bodyguard for some rich merchant or as muscle for an underground crime boss. He and his mother would live in peace for a few days or, if lucky, a few weeks.

As his father grew older he became less capable of fighting and, as he was not a particularly bright man, would be out of work for long stretches of time. He was home more often and in worse moods. A jealous and petty man, his father would beat Khaleem’s mother whenever he felt slighted. As his age progressed so did the beatings until one day he went to far. His mother could not recover from her wounds and passed away. At the age of 13 Khaleem fled his home, the only person who had shown him love now gone.

Khaleem had thought his parents prisoners by the inability to better their lives. He determined that knowledge was the key to a better life. He had always been awestruck by the large white and gold structure of the Temple of the Eternal Sun. Not knowing where to go and tired of trying to survive on the streets, he was given shelter for small duties by a young priest there named Mkhai. It wasn’t longer before Khaleem discovered the library there.

DM only:

Although Khaleem was starting a path of enlightenment, he could not shake his disturbing upbringing. A few years passed, he became a young man, and his rage over his mother’s death grew silently inside him.

One night, he summoned the courage and challenged his father to a fight. Although badly outmatched, Khaleem knew his father’s tendencies and his inability to defend certain strikes when he was using drugs. It was bloody fight that nearly killed him. But with the help of a few potions he had saved many months to purchase, Khaleem was the last man standing.

Ashamed of his actions and certainly no way to behave for a follower of Sarenrae, Khaleem knew that he must leave the city.

Soon the time came for him to leave his hometown. Khaleem didn’t have the money to travel far, so he joined a caravan of Sarenrae pilgrims to Eto. By now he knew enough of Sarenrae to know he didn’t identify completely with this god, so once he reached Eto he found a god more suited to his interests and beliefs: Irori, the god of history, knowledge, and self-protection.

He studied here for many years until he found his next calling. After the Ruby Prince’s announcement that the deserts of Osrion were open for adventuring to all, Khaleem decided that he would seek out to become a Pathfinder. With his appreciation of Ancient Osirion history, he had admired several Pathfinders that he had worked with over the years. Now, with foreigners coming into Osirion and taking many priceless artifacts out of the country, he wanted to learn the skills required to seek out these relics himself.

After making the leap to travel to Absalom and make his case for being accepted for training at the Grand Lodge, he was eventually accepted as an initiate. The next few years were some of the most challenging and rewarding of his life. Although his personality was that of a quiet awkward outsider, he seemed to shine when it mattered. He personally saved two other initiate’s lives during the great quake of ’98 and spent almost a year of extra time organizing and restoring many volumes of Pathfinder lore after that event.

Now many years later, he is a celebrated and experienced Pathfinder. Had he more leadership qualities he could have become a Venture Captain years ago, but that is not his calling. Instead he spends days and days studying and examining ancient documents, trying to learn more about history and where some exotic locale may be hidden. He has traveled all over Osirion, from the Alamein Peninsula to the Brazen Peaks and even into Katapesh.

He has never married. Always a little too gruff, he has never learned the art of polite conversation. He has a terrible scar where he almost lost an eye battling an undead creature, and he has had an Ioun stone sewn into his forehead, which he usually keeps hidden under a turban, has kept him from many female admirers. His temples now gray, and without any wife or children, his entire life devoted to knowledge.

DM only:

He is now 51 years old and is showing signs of his age. He is not as fast or string as he used to be, and his eyesight is steadily declining. He can only see clearly out to about 40’-50’, although he never shows anyone this deficiency. He know he only has a few good years left as an adventurer and his memories of his father’s unhappiness with aging weighs on him at night.