At the risk of saying what has been pointed out repeatedly in this thread, no one seems to be making a big deal about "torture gives you magic powers" or "killing gives you magic powers" which could be equally "triggering" to someone. I'm not sure exactly why this has been chosen as the thing that must be singled out.
I haven't been murderedI have been abused
But whataboutism was called out as not being acceptable by the mods already in this thread, and, pertinently, your point was already answered in the official statement:
Many of you are probably thinking, "what's the problem? I can handle this in my game." Or maybe even "bad guys are supposed to be evil," and to you folks this statement probably seems like some kind of betrayal or act of cowardice. The fact of the matter is that this issue specifically crosses a line with a HUGE number of gamers, and we knew better than to cross it this time. After the recent furor, we know even better not to cross it in the future.
You're cool to do whatever you want in your games, but the public is right to hold us to a higher standard. Just because you think you can be responsible with this type of content does not mean that every GM can. Much more importantly, the primary concern here is less the GM and more the player who randomly encounters these themes unwittingly, and finds him or herself reliving terrible memories of trauma during what is supposed to be a game people play for fun.
Every so often, in an effort to fill in every blank, or provide rules for every eventuality, we can cross into a line of making a rule for something that probably shouldn't be in the game in the first place.
Folca is an example of just such an element, and he (and his kind) will not be welcome in Pathfinder products in the future.