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COREICPC's page
382 posts. Organized Play character for JASON RODARTE.
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AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
Is my 8th level character too high for this next scenario?
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
Does that have to paid for and how would the documentation be used for it?
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
That is a good question about the atonement.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
I have a character that should be in the right level to play in the next one. He is a mystic theruge sorcerer/cleric. I just have to get the reporting done. The site being down for a week and a half or so has not been fun,
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
Got it earlier last week but things have been nuts with the website.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
Sorry, site has been acting up
43330-10
Silver Crusade
Daeron Phoenixstar
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
Today is the first day of school so I was up and out of the house early. If I need to pick a feat for the character I will have to take a look when I get home to see what would help him.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
Would I need to pick the feat for that character?
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
I dont like that he was imperious to my seplls she says with a pout But we ladies, we did it. But females are strong as hell
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
43330-10 Dareon Phoenixstar
SCrusade
Normal
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
Sorry I wasn't on Friday or yesterday. A lot of crap to deal with at the school this year and I went to a Union meeting about it on Friday. I came home, ate, and fell asleep Yesterday was a day away.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
Hooray! What level will it be for?
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
Does he have a spellbook?
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
Doodlevain "Doodle" Montafescue wrote: Please make a decision and go with it. We’ve been waiting a long while on your turn now. It might be better if it was made clear that we were all withdrawing so that she isnt the only one who takes off or is left alone, unless you are okay with her taking off and leaving you without a full caster. Just let me know which you would prefer.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
If we are fleeing she withdraws if not she will cast glitterdust to catch the wizard.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
I am in the United States. Albuquerque, NM to be exact,
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
Teachers are back to school this week. Next week student's return.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
How beat up do they look?
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
She will cast magic missile at the wizard
4d4 + 4 ⇒ (3, 4, 1, 1) + 4 = 13
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
No, the 1st level spell only enlarges one person. I am out of 3rd level spell slots.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
I think that enlarge person is a full round action though
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
She will cast enlarge on the barbarian
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
Can I tell why the spell didn't hurt him?
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
oops this post must have gotten eaten last night so I am going to have to repost it
When the caster begins to cast a spell
RTA
1d20 + 7 ⇒ (8) + 7 = 15
1d20 + 7 ⇒ (10) + 7 = 17
4d6 ⇒ (4, 4, 6, 1) = 15
4d6 ⇒ (5, 6, 3, 3) = 17
Hopefully it will do enough damage to either kill him or mess up his concentration
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
She is going to move out of the cloud of smelly things and will hold her action to cast scorching ray at the wizard when he next casts a spell. She will come out hacking and coughing.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
How is the wizard getting off 2 spells in one round?
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
Spellcraft 1d20 + 10 ⇒ (2) + 10 = 12 to recognize the spell
1d20 + 3 ⇒ (18) + 3 = 21 FORT
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
Since the wizard is flying she is going to cast glitter dust on him
DC 17
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
Know planes 1d20 + 10 ⇒ (2) + 10 = 12 to see what she knows about fiendish tigers.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
I haven't really had a character at this high of a level in PF before, let alone one who is a caster. This is fun.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
My haste spell is useful! :)
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
She is pretty proud of herself for that spell.
Remember that you are hasted :)
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
That was a pretty nice hit, how beat up does the wizard look?
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
We cant have the wizard spelling people down :),
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
Not too bad if it gets him :)
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
Oh no you don't she says as she wiggles her fingers and chants in the spidery language of magic and lightening bolts the wizard.
7d6 ⇒ (2, 6, 6, 6, 6, 2, 5) = 33
Reflex 20 DC
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
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AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
She is proud of herself and her magical capabilities.
AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
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