Kostchtchie

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Goblin Squad Member. Organized Play Member. 128 posts (216 including aliases). No reviews. No lists. No wishlists. 8 Organized Play characters. 4 aliases.



Shadow Lodge

Hello rules gurus, seeking wisdom!

The Huntmaster Cavalier archetype gets animal companion(s).

The archetype indicates:

The share spells animal companion ability does not give the huntmaster the ability to cast a single spell so that it affects all of his animal companions.

Does this mean if the cavalier only has one companion, they can share spells? If not, why wouldn’t the wording have just eliminated share spells all together? Or perhaps this is just meant to emphasize that one spell casting per companion is required if share spells is in use? (I intend to multi class into a spellcaster).

Thanks!

Shadow Lodge

Someone asked me this and I'm just overwhelmed by the possibilities and potential for hilarity. I put it to you all, which spell would you learn first if pathfinder spells were real? Ignore spell levels and don't pick Wish, that's boring.

Shadow Lodge

If an insinuator antipaladin outsider servant is killed, by RAW does he suffer the penalties as the stock antipaladin would? -1 attk/dmg and no new summon for 30 days?

Insinuator's Ambitious Bond (sp)
At 5th level, an insinuator gains a divine bond with either a bonded weapon or an outsider servant. This functions as the antipaladin's fiendish boon with the following modifications....

Outsider Servant: This functions as the antipaladin ability, except the insinuator gains a new outsider servant each day, whose alignment must match the alignment of the outsider invoked for the day. The outsider servant functions as much as an agent for the patron invoked by the insinuator as an ally of the insinuator himself, and may turn against him if he violates his patron's alignment or interests.

Fiendish Boon (sp)

...
Should the antipaladin’s fiendish servant die or be banished, the antipaladin may not summon another servant for 30 days or until he gains an antipaladin level, whichever comes first. During this 30-day period, the antipaladin takes a –1 penalty on attack and weapon damage rolls.

Shadow Lodge

4 people marked this as FAQ candidate.

Yay or nay by raw? Concerning text in italics.

Bracers of The Merciful Knight:
These golden bracers are engraved with images of celestial creatures.

When worn by a paladin, he is considered four levels higher for the purposes of determining the uses per day and healing provided by his lay on hands class feature. Additionally, once per day, the wearer can infuse a use of lay on hands with additional power, providing relief as a lesser restoration spell.

Antipladin Relevant Text (for touch of corruption):
Alternatively, an antipaladin can use this power to heal undead creatures, restoring 1d6 hit points for every two levels the antipaladin possesses. This ability is modified by any feat, spell, or effect that specifically works with the lay on hands paladin class feature. For example, the Extra Lay On Hands feat grants an antipaladin 2 additional uses of the touch of corruption class feature.

Insinuator Antipaladin Archetype Relevant Text:
Selfish Healing (Su)

Beginning at 2nd level, an insinuator can heal his wounds by touch. This is treated exactly like the paladin's lay on hands class feature, except it can be used only to heal the insinuator and cannot be used on other creatures.

This ability replaces touch of corruption.

Shadow Lodge

Yo! I'm wondering, does channel surge increase channel negative energy damage done via channel smite?

Lantern Lodge

As a fighter, is there a way to utilize a dex build and use improvised weapons? I am really not concerned about damage, I'm more focused on combat maneuvers and the ability to create creative fight interactions via imp. weapons. We are using unchained inherent bonuses so that should help somewhat. I am looking at the Cad as my primary choice with lore warden or free-hand as a close second.

Shadow Lodge

Hi,
Can you wear a wondrous item robe under or over a suit of armor by the rules?
Cheers~

Shadow Lodge

Hey Everyone!
I just moved to Edmonton. My hometown had a pretty active pathfinder community. Pathfinder Society Events seem to take place quite far from where I'm living. I'm wondering if there's anyone out there looking for another player in their campaign? I'm potentially looking at setting up a Rappan Athuk Campaign of a particularly gritty composition. I could be swayed to run an official AP as well. Please feel free to send me a private message or respond here. :)
Cheers,
Chris

Shadow Lodge

Hi Paizo,
Wondering if it would be hard to implement a tag system for people to mark their own thread as [solved], especially with regards to rules questions.
Cheers!
Chris

Shadow Lodge

Hi,

I have the Splintering Weapon Feat:

PRD wrote:

Splintering Weapon

Your fragile weapon works to your advantage, breaking off fragments in wounds you inflict.

Prerequisites: Base attack bonus +1, proficient with weapon, weapon made of primitive material.

Benefit: Whenever you use a melee or thrown weapon with the fragile weapon feature (page 146) or similar quality and hit an opponent, you can give your weapon the broken condition to deal that opponent 1d4 points of bleed damage.

I also have a Viridium weapon:

PRD wrote:

Viridium

This deep green volcanic glass is similar to obsidian but is formed when molten rock is tainted with anomalous trace minerals from deep beneath the earth whose emanations are toxic to living things. It can be fragmented to razor sharpness, but even a tiny amount of viridium contacting the bloodstream can pass on a wasting sickness.

Any successful hit with a viridium weapon causes the target to contract leprosy (Fortitude DC 12 negates). On a successful critical hit, a tiny fragment of viridium breaks off within the target, affecting it as though with greenblood oil (Fortitude DC 13 negates).

A creature carrying a viridium weapon must save every 24 hours or contract leprosy unless the weapon is kept inside an extradimensional space (such as an efficient quiver) or a scabbard lined with lead.

Oozes, plants, and outsiders are immune to the deadly emanations of viridium.

Viridium weapons have half the hardness of their base weapon and have the fragile quality. Viridium can be magically strengthened at an additional cost of +1,000 gp for a weapon or +20 gp for ammunition. This removes the fragile quality from the item but does not otherwise affect its abilities.

My two questions:

With special attention to the bolded sections:
Q1) Would utilization of this feat break off a fragment into the creature, thereby subjecting it to the greenblood oil affect as per the critical hit description above?
Q2) What would the rationale be if not?

Shadow Lodge

2 people marked this as FAQ candidate.

Hi, what action is it to command something with the blinding quality to, well, blind? The wording says "command". As far as I know, command is not a key word.

Blinding

Shadow Lodge 1/5

I'm still a bit fuzzy on this but just to confirm, you can replay a scenario as a player if it's only a Tier 1-2 and NOT a Tier 1-2 sub-tier, correct?


If you like to enjoy a beverage or two (or more!) during your games, list the drinks that help set the mood for you! My recent game group had some fantastic ales. Of note, we sampled and enjoyed these drinks with fantasy elements.

1. Hobgoblin - Wychwood Brewery, a "ruby" beer
2. Rogue - Rogue Ales, their "brutal" IPA
3. Lord of the Hops - Parallel 49 Beer, IPA

There are many more... what lovely ales have graced your tables?

Shadow Lodge

Can someone clarify how/when the boons for the deity Korada can be utilized? Specifically "Steady Hands".

I'd quote the source but I'm reading off HeroLab and my documents are packed away for moving.

Thanks!

Shadow Lodge

Wondering if Paizo ever considered producing a hardcover spell compendium? It wouldn't negate having books beyond the CRB but it would sure make a caster's life easier at the table while retaining the positively delightful feeling of sifting through a Paizo Tome for reference magika. :)

Shadow Lodge 1/5

Greetings, as above, can I choose to not have any traits for my character?
Cheers,
C

Shadow Lodge

Would you rule shillelagh to work with a greatclub?

EDIT: Please find it in yourself to ignore the atrocious spelling in the thread title.


I'm GM-ing a game, I'm relatively new, and I got a guy with this setup in a new-to-be character. He will already be quite powerful but I'm worried this will put him "over-the-top" and potentially cast a shadow on our other party spell-caster. I was hoping not to kaibosh his great idea solely on mechanics, I'd rather find a rule stating he can't than me deciding he can't based on flavor/RAI.

Wondering what the rules are regarding trait/feat effect stacking. Is there anything to prevent it legitimately?

Magical Lineage (Trait):

Magical Lineage: One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. Pick one spell when you choose this trait. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell's final adjusted level.

Spell Specialization (Feat):

Select one spell. You cast that spell with greater than normal power.
Prerequisites: Int 13, Spell Focus.
Benefit: Select one spell of a school for which you have taken the Spell Focus feat. Treat your caster level as being two higher for all level-variable effects of the spell.
Every time you gain an even level in the spellcasting class you chose your spell from, you can choose a new spell to replace the spell selected with this feat, and that spell becomes your specialized spell.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different spell.

Effectively, one lowers caster level, the other raises it for a combination of a +3 caster level for a particular metamagic-adjusted spell.

Not sure I like the idea of a quickened fireball functioning at near full damage at level 8. Throw haste into the mix and this will get nasty in a hurry.

Thoughts?


Hi there,
I was hoping for suggestions of a spell, item, or combination thereof, that could be used covertly, to extract memories or experiences of a significant duration (many many years), of an individual and reveal those experiences or memories to the caster or creator of the item/spell.

context:
The goal is to "learn" a particular skillset, let's say, cake-making, to the level of expertise of the individual the memory was extracted from; the holder of the memory is an expert in their field of cake-making.

rules:
- holder of said memory must not killed, negative side effects are OK.
- can not be "real time", must extract previous memories and reveal them.
- it is preferred that memory extraction is covert, that is that the memory holder may not be aware a memory or experience was learned by a second party. They may, however, feel side effects as mentioned prior.
- it is preferred that some aspect of the solution is of an evil nature or origin, ie. blood required, or pain involved, etc.

Thank you, your suggestions are appreciated.


1 person marked this as FAQ candidate.

When attempting to attack a swarm, can one simply attack the square (AC 5) the swarm occupies or must the attack be directed specifically at the swarm? The intent is to cover swarm creatures in oil. As they can co-exist with others in a square, is the square available to attack?


9 people marked this as FAQ candidate. 1 person marked this as a favorite.

Hi There,

Wondering if this has been addressed in a PFS context at least? The devs don't seem concerned with it.

Do these two feats stack?

Original thread here.


Earth elemental succeeds on a bull rush from directly underneath target.

Result: Target flys upward determined bull rush distance and takes fall damage on the way down?

Shadow Lodge

I have some confusion I was hoping someone could help clear up regarding a character concept of mine.

Please note that I am not concerned with optimization, I merely want to understand the applicable rules. This concept is purely for flavor on my part, it's how I play.

I would appreciate confirmation of the below assumptions or clarification where required. All assumptions revolve around whip usage. Whip proficiency is implied. Success on all attacks is implied.

Assumption 1) If I make a combat maneuver with a whip, I can do so at it's range, 15 ft, using my CMB against the opponent's CMD.

Assumption 2) If I wield two whips, with the Two-Weapon Fighting (TWF) feat, and I choose only to attack with one whip that turn, my CMB or Attack Roll is unaffected by TWF penalties at normal range.

Assumption 3) If I wield two whips, with the Two-Weapon Fighting feat, I can make two combat maneuvers with those whips, on separate enemies, or the same enemy within range, using my CMB minus the TWF penalty (-2 on each attack in this case) against the opponent's CMD.

Thanks in advance for the help :).

Shadow Lodge

Hi, I'm wondering how to determine how often a PC is allowed a saving throw from a continuous effect during combat when the spell in question does not specify.

A poison for example, a save every round is usually the case?

Also, what about mind altering effects in which they have failed an initial roll and lost control, such as the spell insanity - would they still get a save throw each round even without control of their character?

Shadow Lodge

First, if you're one of my players (Beer & Dice), go away, surprise ruining sucks.

Hi All, I'm running this series for my group and am wondering what a few of you may have used or could suggest for some of the stranger creatures. Namely the below:

Tsar Baddies:

Battlehulk
Ossuary Golem
Stick Giant (Creature Collection)
Advanced Dust Digger (Tome of Horrors)
Mature Slime Crawlers (Tome of Horrors)

Any other mini suggestions for this series are appreciated as well.

Best,

C

Shadow Lodge

2 people marked this as a favorite.

Last game I GM'd, I miss-pronounced a key NPC's name (originally Skeribar) to something a little too close to "Scarebear". The party collectively perked up their ears. lol.

Scarebear countdown....

As a result, it's his new nickname and the camp makes fun of him with it.

Shadow Lodge

Hey everyone, some employees at the Safeway told me that they don't tow for three days so safe to park the night there as far as I know.
Cheers!

Shadow Lodge

Heyo,

I'm a new GM and I'm wondering what you guys use out there for a cost-effective terrain tile? I'd like something with a realistic feel. I found these on eBay, they seem pretty awesome. I like the quick setup idea.

Are there any other non-cardboard alternatives you could recommend?

Cheers!
C

Shadow Lodge

Hey folks,
Looking to gm my first group this summer. I'm confident I can look up rules and decipher them to the extent I'll be required to.

My question are:

How do folks determine what point buy to use(10/15/20/25) when setting up a campaign?

What complications does a higher point buy bring to a GM if any?

Cheers!

Shadow Lodge

1 person marked this as a favorite.

I just want to say, last game session, I planar wild-shaped into a Celestial Allosaurus buffed with StrongJaw. Hitting as colossal with smite evil up was... glorious.

:D

Shadow Lodge

Ace Midterm

School post-secondary (4th year); Level student 4

CASTING

Casting Time 15 minutes
Components V, S, F, M (textbooks, class notes)

EFFECT

Range personal
Target you
Duration 2 hour./level (D)

DESCRIPTION

When you cast this spell, you instantly clear your mind of all Paizo and gaming related thoughts. You are able to recall all academic material you have read and are able to write in clear, logical prose.

After the spell duration concludes you resume your Paizo obsession and became fatigued for 1d4 hours. You must pass a DC20 survival check to avoid passing out for 4 additional hours and dreaming of future Paizo Products.

Shadow Lodge

Hi All,

I'm trying to figure out the restrictions to wild shape. I've read over Wild Shape, Beast Shape, and Transmutation (Polymorph) repeatedly and can't determine any restrictions other than size.

Am I able to shift into a Dire Tiger at level 6?

Best,

C

Shadow Lodge

Title says, what's your setup? Do you lounge with a coffee table and the DM across the room? Do you sit at a lavish solid oak Sultan gaming table or use some fancy projection system? Kitchen mode? Circle or rectangle, notice a difference? Details!

Right now we use a kitchen table, It seats us all but by the time laptops are on the table, maps, minis, and snacks come out, man what clutter! Currently have some plans to build a nice one with tray pullouts and cup-holders but that has yet to be realized.

Shadow Lodge

I am experimenting with learning how to DM. Last night I started a "one on one" adventure with my wife using the expeditous retreat compendium. I must say, these one v ones are a nice progression between the supplied box adventures and designing your own. Great way to learn DM skills with little 'pressure'. Cheers!

Shadow Lodge

Greetings!

I'm currently a lvl 5 druid in our campaign and I have the role of healer. Most of my healing has been done with wands of cure [X] wounds.

I do have a conundrum: how can I use wands in wild shape? It seems that using wands to heal inadvertently restricts me to my normal form.

Is there a way around this within the confines of the Paizo rules or do I have to consider making a new feat with my GM (his suggestion).

Cheers!

Shadow Lodge

Hi All,
Wondering an estimated time to complete a pathfinder module? Specifically Conquest of the Bloodsworn Vale?

Shadow Lodge

Greetings,

I cannot find a definitive answer. Can I, as a druid, use the summon monster list for summon nature's ally and if so where is the reference for this? I see no mention of using this list in the Core rule book.

Regards and thanks.