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For example:
I have a base dex of 11.
I purchase a belt of dex +2.
Provided I wear it for 24 hours, allowing the bonus to become permanent, can I now take something like Nimble Moves which requires a base dex of 13?

Can someone point me to a rule where it says this?


Power Word Kill
Can instagib someone, if the conditions are right.
Now, once killed with Power Word Kill, you cannot be brought back with Breath of Life due to the spell specifically saying: "Creatures slain by death effects cannot be saved by breath of life."

However, what if someone used the Gift of Life from the resurrection Domain first?

Resurrection Domain

Resurrection Domain wrote:

Gift of Life (Su): At 8th level, you can touch a creature that has died within the past minute to grant it a few moments of life. The dead creature returns to life for a number of rounds equal to your cleric level. Creatures returned to life in this way have a number of hit points equal to half your cleric level, and continue to be affected by any still-active spells, conditions, or afflictions present at the time of their death. At the end of this time, the creature dies again. The creature is free to act as it sees fit during this time. You are granted no control over it.

You can use this power once per day at 8th level, plus one additional time per day for every four levels beyond 8th.

After the second "Death", couldn't you use Breath of Life, as when it died the second time it was not by a death effect.

Thoughts?


So.
Estimating Magic Item Gold Values
Has options for Single use, use-activated, and gives a potion as an example.

But there are items such as Candle of Truth.
Which is based on the Zone of Truth spell, lasting for an hour (which is like caster level 60, or perhaps 30 with the right meta magic feats).

Now the cost to make such an item is 1250 gold.
Once it's used it's done.

So now, that thought process in mind.

What about making something akin to brass knuckles or a red rod (Sword of Truth Series anyone?), that is a one use item, of BoneShatter.

Now, it's a 5th level spell, and for ease of math, lets say cast at caster level 10.
5 x 10 x 50 (single use use activated) put's it at 2500 gold to make, and about 5,000 gold to buy.
Now being realistic, that's not that bad, and a scroll IS cheaper, but could someone make it to where you hit someone with the item and you activate the spell?

Aka, take an otherwise low strength character, give them these one-time use brass knuckles of boneshatter, and have them punch someone.
The RP value alone for a single punch that shatters the jaw (and other bones) in a persons body, would be amazing.

But am I crazy trying to make this item?


Rather than necroing This 2 year old thread
Or trying to wade into This Sorcerer thread, I thought i'd start my own thread.

So It has been discussed somewhat before, where on the requirement for an oracle revelation says:

Quote:
You must be at least 11th level to select this revelation.

It has been argued that under multiclassing listed here: http://paizo.com/PRD/classes.html

Quote:
Note that there are a number of effects and prerequisites that rely on a character's level or Hit Dice. Such effects are always based on the total number of levels or Hit Dice a character possesses, not just those from one class. The exception to this is class abilities, most of which are based on the total number of class levels that a character possesses of that particular class.

But it does say most.

So, the reason this makes me curious is because of the following:
Flame Mystery
There are many abilities that state: "You must be ___ level to.."

But under Revelations like Wings of Fire
It states:

Quote:
As a swift action, you can manifest a pair of fiery wings that grant you a fly speed of 60 feet with average maneuverability. You can use these wings for 1 minute per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1 minute increments. You must be at least 7th level before selecting this revelation.

Emphasis mine.

Now, if the entire class required you to be a 7th level oracle, then why call out "Oracle level" in the revelation itself. This is not the only time this occurs, it also appears in touch of flame, and gaze of flames.

Then I got to thinking, why would you put a level restriction on it at all? Well, that much is obvious, balance.
But if you had to be a 7th level oracle to get the wings of flame, then what is the point of ever multiclassing into our out of an oracle?

If it is intended to be 7 (or whatever other level restriction) levels of oracle and not just level, then doesn't that kind of just screw the oracle from ever prestiging into anything but the TWO (off the top of my head), prestige classes available for oracles?

Or is it reasonable instead to consider, that perhaps, JUST perhaps, it is intended to mean level and not oracle level?


I suppose this can always apply to Wall of Fire as well, but I ran into this during my game last night.
I play a level 11 Flame Oracle.
I have Firestorm, now this brought into question how the damage works.
I'm doing 11d6 damage at my level.
Now I can also make 11 ten foot square cubes, so long as they're adjacent to each others.
No I had an enemy about 90 feet long, and 20 feet wide (a giant squid, not a ship). It was my thought that Each of these 10 foot squares were doing 11d6 damage.
My GM and I decided because we didn't know the answer we'd just use one roll for the whole thing.

I understand that each round that someone is in the fire, it will do damage. However, let's say Firestorm was in a complete straight light down a 30 foot hallway. So if an enemy walked into the hallway, they only take damage from first walking into it. So then they're scott-free walking through the rest of it?
Wouldn't there be damage every new 10 foot square?

I mean if you walked through the whole level 11 Firestorm, wouldn't you take the damage 11 times? (obviously provided you were fast enough to move through 110 feet in a single round).

Long and the short of it, with spells like Wall of Fire and the Oracle Ability Firestorm, instead of "crossing" the wall, what if someone was moving through it, do they take damage more than once?

wow that was long winded.


On the Magic Item Gold Piece Values section of the SRD, there is Multiple Similar Abilities:

Quote:
For items with multiple similar abilities that don't take up space on a character's body, use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus 1/2 the value of any other abilities.

So if I'm reading this correctly:

+3 dex = 9000 gold
+2 cha = 4000 gold
+2 int = 4000 gold

9000 is the highest cost + (75% of 4000, which is 3000) + (50% of 4000, which is 2000) = 14000 gp
Then make it a tattoo for x2 cost (and also making it now not taking up a slot)

So for 28000 gold pieces I can have a tattoo of +3 dex, +2 cha, +2 int ?

Or does this type of discount only apply for Ioun stones, because it says: "For items with multiple similar abilities that don't take up space on a character's body"

edited cause i used belt instead of tattoo as my item descriptor... silly me.


Anyone know where I could find a suitable stand-in or actual miniature for a little orrery?


Consecrated Weapon:
Consecrated weapons may be of any type — swords, axes, masterwork, mithral, and even magical — and function appropriately. When activated, the cleric charges the weapon with positive or negative energy (as appropriate) so it deals extra damage when it hits a target. This functions like the Channel Smite feat, except the additional damage is equal to half the cleric’s channel energy damage (the target makes a Will save as normal, based on the cleric’s channel energy DC). The weapon remains charged with this energy until it successfully strikes a creature or 24 hours pass, whichever comes first. Creatures other than the cleric are able to use the charged weapon and this ability.

Merciful Healer:
As the cleric ability, save that a merciful healer must channel positive energy, and when she does, she cannot choose to target undead. This ability is otherwise identical to the cleric ability of the same name.

Thoughts?


Can someone explain to me:
The Flame Mystery has:
Acrobatics, Climb, Intimidate, and Perform
While the The Time Mystery has:
Fly, Knowledge (arcana), Perception, and Use Magic Device

I mean, Flame has Wings of Fire as a revelation, while time grants NOTHING that allows you to fly.
It seems to me this is.... completely wrong. Is there some sort of ruling or something that has this make sense or adds a level of sanity to it?


Hallow
Says that it can be used on a site, can a ship count as a site?

That being said,
the ability to fix a spell to it for a year, if you were fix something like: daylight, would it glow all the time if you had the trigger for all creatures?
Or would it only glow in that area for those inside the Hallow?
Additionally, if the above is true, could you fix a "daylight" spell and target "evil creatures" so that should an evil creature make it through the circle against evil, they are then affected by daylight?


Okay I have a level 6 cohort fighter of the corsair archtype.
He uses a greatsword, doing 2d6 + 7 (as he is always two handing it, to gain the half over strength bonus).
He recently gained great cleave and lunge. (and due to the corsair archtype takes no negatives to AC when cleaving or great cleaving)

That being said,
If he consumes a potion of enlarge person (+2 str, becomes "large" including weapon (making his damage now 3d6 base), -2 dex, gains reach to 10 feet)
Then consumes a potion of lead blades (damage now becomes 3d8)
Does this mean, as a standard action, he can make a great cleave attack out to 15 feet, dealing 3d8+8 damage to everything as long as he continues to hit?

I mean, this is my cohort, and man, it just sounds..... awesome, but does it sound correct?


Okay, let's first state: everyone has normal vision unless specified otherwise.
If an ability grants you darkvision (or low-light vision), then do you gain the ability to see normally + the granted vision's spectrum?
If so, then that makes sense, because you have different types of vision.

For example I'm playing an Oracle with the Blind curse.
I can see normally out to 60 feet, but I can also see with Darkvision out to 60 feet.

I ask because if the answer is no, would gaining darkvision when you don't otherwise have it cause you to suddenly see in black and white (or heaven forbid, blind you in the daylight?)
Furthermore couldn't spells like "blessing of the mole" which grant darkvision for a duration be used "offensively"? I mean they are affected by spell resistance but have no saving throw.

Because of that spell itself, I believe that you gain your normal vision + darkvision, your vision just adapts to whatever environment you are in.

Thoughts?


Item: http://www.pathfindersrd.com/magic-items/wondrous-items/wondrous-items/a-b/ blood-reservoir-of-physical-prowess
So let's say it has all 4 charges.
That's up to a +8 until the end of my next turn, should I use it.
So let's say I'm using it for dex.
My Dex is 20. That's a +5 bonus.
That would make my dex 28, to a sum of +9 bonus for the duration.

HOWEVER
If I am wearing armor that has a max dex bonus of +5, does it completely negate the item's affect?

Furthermore, is Cat's Grace treated the same way?
Or is there just a "magical" bonus that supersedes armor max dex for the duration of the spell (especially given the short duration of the Blood Reservoir)

Thanks!


I got some cool magic armor last game.
+1 Impervious Deathless Chainshirt
Sounds great right?
Well, is there ANY way I can make it mithril?
I was wearing a Mithril shirt, with a max dex bonus of +6
This new shiny armor? Max dex of +4. Well I'm a Dex based melee Oracle.
Can anyone come up with some way, (other than begging the GM) to PAY for the Chainshirt to be Mithril?


The sending spell is a fourth level spell,
Other than a scroll, does anyone have any items or item creation guides I can use, unless you'd like to help!
Thanks!


So I have this 1st level spell: Unbreakable Heart (pg 296 ISWG)
It's duration is 1 round per level, and I am level 7.
So that's 7 rounds. Now being a 7th level oracle, I can cast 3rd level spells.
That being said, the purpose of metamagic feats are for casting spells at higher slot levels for better effects.

But couldn't I create the same spell (with my GM's permission), as a 2nd level spell, and just increase the duration to minutes per/level, or at 3rd level, have it be 10 minutes per level?
I isn't that kind of the point of spell creation?

Maybe I'm just off my rocker.


Weapon finesse reads:
"You may use your dex modifier instead of your strength modifier on attack rolls."
A combat maneuver bonus is determined by= BaB+str mod+special size
It also states that if your smaller or tiny you use dex, instead of strength.
So can weapon finesse change this?


Do you need a back-story for a tabletop game character?

Do you want a story to go with an amazing piece of original art you’ve done or had commissioned?

Then send me a message with as much details as you like. Any inspirations you have, and names and anything else you find relevant. It costs you nothing at all, and you could get a cool story out of it!

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Two Example back-stories I've written:
My current character's backstory:
https://docs.google.com/document/d/19HRFx30uCX06bOuZV5OCmJDoNsIiVV7xN5SzY9D 75-s/edit?usp=sharing

A back-story for a user on tumblr:
https://docs.google.com/document/d/1cXE8Dr4qbk3NAc_gCdF4i3t0DwTlQ0AbElYzdiV FS_I/edit?usp=sharing

Let me know!