Bullfrogg2000's page

15 posts. No reviews. No lists. No wishlists.



1 person marked this as a favorite.

Hello I'm not sure if Ito late to weigh in on this but is it being said that you do not NEED the item to be crafted, spells used, or the casterer lvl? All you need is gold and time? Isn't that a little bit like divine creation something out of nothing ( except gold that is)
If money and time are the only reins for this then by controlling the flow of magicked items aren't you penalizing the non crafting players? If you give the crafter limmited wealth then that can only make items for them selves or a limmited few and rose few will be reliant almost Sony on the crafter.
And as for the caster lvl I see a lot of people say its only to set the DC. Now it does say it is used for that purpose but not solely. The CL affects other aspects of the item as well as being THE CASTER LEVEL for creation. A spell casters class is their caster lvl. A item as far as I've read can't be made lower than its minimum caster lvl or at a lvl higher than the spell casters caster level. So a lvl 3 wiz doesn't have lv 5 mojo and thus can't imbue more power than they have into a item.
Also If the CL was only to set the DC it would be just that the DC and a +5 would not need to be added to it to get the DC it may have multiple jobs but it doesn't lose it's base definition of a caster level. ( in the book magic section)
As for the + 5 DC I have found two area that say you must have the requirements and only the one DC section that people contest the requirements. The way I read the txt is that if you have a secondary sorce such as a spell or a friend helping you meet the requirement then you add 5 for each thing that they provide.
I believe this because of two thing. In the wounderous items creatio it say that you prepare the spells an they AUTOMATICLY go off each day of the crafting process which would say to me that casting the spell you self is easier than having a friend cast it hence the + DC.
Also with each day burning the spell slot you would need to roll your spell craft every day to emulate the spell but the creation rules say you need only make one roll at the end.
It seems to me that most of the confusion of crafting comes from the DC wording. And I think it is just that the DC not the rule on requirements and materials needed which are stated again in multiple places.
I have played a crafter class meeting the material and CL components and spell requirements and it works fine I though. You just can't make ever thing with little to no failure at lvl three. You mean I have to wait to lvl 15 to make a mulet of planes(which a crafter lvl three spell craft 7 with MW tool +2 has a 25% chance of making or a 100% of making with hero points if you you the plus five. Not allowing that without some one who can cast plane shift doesn't seem unfair to me bu if I'm wrong please let me know and I'd appreciate if it was backed up with something else than the one line in the DC description.