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Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() Okay I'll work with that Is anyone planning on playing a priestly character? Speak now or forever shut up ![]()
Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() I decided to drop the flop. I'm working on some other ideas. - I was thinking about a cleric or warpriest of Pharasma, but I can't reason why they'd let the party loot from the dead. - Currently thinking about a greedy Dwarven rogue specializing in stealth and trapfinding. ![]()
Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() I understand. I hope you can get excited for Mummy's Mask. I have a character in mind, but I must ask: Is everyone okay if I were to play an over-the-top pompous British flop? He was a favourite once upon a time, but I don't want to offend anyone. ![]()
Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() I'd vote Carrion Crown. I'm already in 2 Strange Aeons games
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Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() Is d&d your full-time job, Roz?
I'm willing to play in a new game. Pick anything that you enjoy most. I've never played Starfinder before, but I'm willing to learn it. ![]()
Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() I'm disappointed and irritated, but if you aren't having fun, I won't stop you from leaving. An unhappy DM does not make for a good game.
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Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() Just in case you missed it, Roz did help me make the barricade. Brynn stops building and grabs hold of her staff. "We've got company." She says. She takes out some prayer beads that she holds in her left hand. ![]()
Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() "We should hunker down. We'll get picked off if we stay here in the open." Says Brynn as she strides to the north west. "Let's set up in the room in front of the basement. That way we can protect both ourselves and the professor. I think we should consider leaving the doors open so we can shoot with spell, bow, or glaive." Brynn heads to room 10 and begins building a barricade to block a side door. ![]()
Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() You people are insane. Anyways, so we start by barricading room 10?
*Takes another gulp of coffee to make the brain scatter even more* ![]()
Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() Please let me know if this is too metagamey I took another look at the map and I'm wondering something. See the only 'formal' entrance into room 9 is through room 10. What if we built an encampment within room 10? I think last fight got a little out of hand because there's a lot of surface area for the enemy to exploit. Also the barricade at the door did delay them, but we couldn't do anything about it until they broke through. Once they get smart enough to avoid the doors and just use the windows, we could have problems. ![]()
Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() I didn't concentrate last turn, so I think that means Bless is gone. Brynn tries to channel her faith again into a burst of radiance. DC 21 Fort Save
Half damage on success
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Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() Brynn gathers the energy stowed within her holy symbol. "Sarenrae help us show these mockeries of life the meaning of purity!" A pure, white light bursts from her holy symbol and spreads across the area in blinding radiance. Using channel energy, all 3 actions, adding the free action Undead's Bane power to my channel. Fort DC21
Half damage on success
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Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() Pardon me, had a terrible day yesterday with no interest in being online. In better news, I'm really really really enjoying reading your Kingmaker game. All of the characters are awesome. ![]()
Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() Brynn strides over to Lucvi and begins chanting. A scorching beam of light erupts from her staff as she points it to the closest of the two creatures. The beam misses entirely, slamming into the wall behind the creature. "Damn it all!" Brynn cusses. Action 1: Stride
Ranged Touch: 1d20 + 9 ⇒ (2) + 9 = 11
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Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() Brynn scrambles to get ready. She takes out her crossbow and loads it, followed by casting Bless upon herself, Roz, and Ash. Then she'll take cover behind the wall and concentrate on her spell. Round 5: Interact with object (take out Crossbow), Reload, Stride
Bless grants a +1 bonus to hit. Requires concentration. Lasts up to 1 minute. ![]()
Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() Where is the chandelier connected to? Maybe we could use it as a trap. ![]()
Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() Shield Other expires in 10 minutes. Brynn gladly accepts a dagger and ties it to her belt before heading to the living room (section 12) to gather materials. She'll help barricade the other front door next to Ash's work. ![]()
Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() Ashlion isn't Brynn's type, but Jakkey might be if he just opened up a little for her =P ![]()
Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() Brynn reaches around and gently (well forcibly for her, but gently for Ashlion) pushes Ashlion's sword arms downwards. "Easy Ash! Innocent until proven guilty an all that!" ![]()
Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() I helped! I'm being very stingy right now, since this is the first fight. Brynn lowers her staff and points it at the nearest ghast. It creates a brief piercing light, which is mimicked within the chest of the ghast. DC 18 Fort
Disrupt Undead.
Actions 1&2: Cast Disrupt Undead.
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Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() As Rozalia gets hit, a rush of red blood flows down the ethereal line from Brynn's heart to help stave the damage. Brynn draws her sword, then casts forbidding ward upon Jaksics. A golden, translucent shield appears to the side of Jakkey, held by 2 flying statues of silvanshees. +1 to AC and Saving Throws against Red. Stays up as long as I concentrate, or 10 minutes pass. ![]()
Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() Brynn strides forwards and creates a tether to Rozalia made of ghostly white energy. "Stay within my reach, Rozalia, and I'll protect you!" This is a casting of Shield Other. I'll take half of the damage that Rozalia takes. Lasts up to 10 minutes but she has to stay within 30 feet of me. ![]()
Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() Now fully armoured up, Brynn races down the stairs Like a normal person! and keeps behind Jakkey. Two strides and a step. Didn't have a good 1 action spell worth casting. ![]()
Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() I tend to find the General and Skill Feats to be a bit lack luster compared to the class feats. Some of which make sense to be class locked, but I think quick draw is a good example of a feat that should be available for any martial class. Thanks DM, though to be specific the towel was around her hair, as she already got back into her clothes. (The idea of owning just one set of clothes is a little gross, isn't it?) ![]()
Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() Just as Brynn was finally washing away some of her stress... this happens. She sighs and says "Fine... But I swear, Rozalia, this better be important." She dries off and gets dressed. When she opens the door, she has a towel wrapped around her bright red hair. Brynn raises an eyebrow when she looks at Rozalia. Her frown and tilted head show that she's clearly irritated. "Should I armour up to ask the Doctor about the voices?" When the talking is done, Brynn grumbles "the water wasn't even cold yet" ![]()
Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() Brynn has locked the door, but upon hearing Rozalia talk about something being 'off', she'll groan as she gets up and asks "How amiss are we talking here? Like jump into armour amiss?" ![]()
Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() Brynn is ecstatic to try out this fancy bath. She locks the door as best she can (she's not all that worried about the boys, but Rozalia tends to barge in when all Brynn really wants is some privacy). ![]()
Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() Brynn has armoured down and is now on her way to the kitchen to fix a small meal. She'll pop by the Dining Hall just in case there's someone to talk with. Once she's done eating, she'll look around in hopes of finding a way to take a bath. Sounds like Arcane or Occultism to me, both of which I only have a +5 (untrained) bonus to. ![]()
Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() As far as I understand it Ashlion, your job is to hit stuff and hit it hard. Buff spells are nice, but kill spells are better ^^ ![]()
Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() Is anyone free to carry some light objects for me? I need to get rid of 9 of the following:
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Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() Brynn steps forward and introduces herself, while presenting her holy symbol.
Diplo if needed: 1d20 + 9 ⇒ (7) + 9 = 16 T ![]()
Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() "The gods are not fools, but they are opposed by the entirety of Hell and the Abyss combined. Sarenrae and our other patrons will guide us as best they can. As eerie and creepy as this place is, we're really just here to talk with Dr. Oscilar."
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Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() "I sure hope I'm not, but this place shows nothing of the Sun." Says the tall half-elf with gleaming red hair. She's dressed in a suit of chain mail and holds her open helm at her side. As she puts it on, she says "hope for the best, prepare for the worst." Do I know anything of Sombrefell Hall?
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Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() Right I forgot that I could buy potions pretty easily. So I'll takes the bracers and the armour. I'm not exactly planning on being in melee, and I can step back through difficult terrain, and I'll be wielding the staff of healing. So I'm not sure if the weapon is worthwhile. Right we don't have a rogue, but if we have a bard he might take care of that. ![]()
Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() Trying to decide on magic items. Only my 5th levels have been decided. Any opinions? One 6th: Chime of Opening? Goggles of Night? Ring of Energy Resistance? Traveler's Any-tool?
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Skills: Cleric 7 | HP: 77/80 | AC:19 TAC:19 | F:+11 R:+10 W+13 | Perc +12E | SP 3/5 | Reso 8/11 | Speed 25 l Channel 3/5 l Active Conditions:
Acro +7T, Ath +6T, Diplo +9T, Lore(Saren) +10E, Med +12E, Nature +11T, Reli +12E, Surv +11T ![]() Alias is up, working on stats still. I have a busy day starting this afternoon, so it's pretty unlikely I'll be finished. |