I roll openly, so my players can see everything I get. This is good and bad. It means that 'fudging' a success is nearly impossible. Unless I distract them with candy while rolling. 8)
That said, I played an entire combat heavy session a few weeks ago and rolled nothing under a 15. I used 5 different d20s, rolling multiple dice for multiple attacks. And nearly every roll was 17+.
A couple weeks before that, though, I had a night where I didn't have a single roll in the double digits.
Strings happen. I'd keep an eye out for it in the future, if it happens every week, then it is time to question things.
One of my players had a lucky die. Rolled 20s all the time. I bought two more dice just like it, threw them in a bag, and gave 1 back to him. The 'lucky' die has ceased to be so lucky.
Of course, I have the other two and neither of them rolls particularly well for me. So, maybe he was just lucky. There's no other evidence that he cheats or would even want to do so. Quite the opposite, in fact. He's one of my go to players if there's a rule clarification that I need help with.
But I am glad that I no longer have to deal with 20, 20, 20 insta kill on a regular basis from that supid d20.
So far its a bare bones skeleton of a plot, but my group has asked for the next game to be an Evil game.
So far I've got:
150 years ago, the hero Ravik the Halfblood (a half elf), sundered the Lich Tyrant's crown and broke the hold of evil over the land. He was married to the princess, became king shortly thereafter, and since has brought peace and goodness throughout the land.
So successfully, in fact, that evil has been nearly eradicated. The dwarves are currently tunneling into the depths so that an army of paladins can bring their might directly against the last Drow fortress.
Given the current situation, the forces of evil have decided drastic action needs to be taken. They have put together 7 x 7 teams of handchosen underlings to seek out the 7 x 7 pieces of the Lich Tyrant's crown from secure vaults scattered across the kingdom. Each group has been told to recover all 49 pieces, by any means necessary. Along the way, all 49 groups are to do as much collateral damage as possible.
Their ultimate goal is to kill King Ravik, reunite the pieces of the crown, and resurrect the Lich Tyrant. The forces (and deities) of neutrality are for this, as the ascendance of good threatens the proper balance of the world. (Though they don't really mention that at the weekly deific luncheons.)
Knowing my players, they will basically use the premise of the Evil game as an excuse to go on a murder spree in every thorp, hamlet, and village they can find. With much whining when they find out I'm not giving extra XP for slaughtering all the level 1 commoners in 6 rounds or less.
Right now in the game I'm GMing, the party doesn't have a single 'pure caster'.
They are 2 fighters (both archers, 1 PC & 1 NPC hireling), an inquisitor, a summoner, a dragon rider (Super Genius 20 level class), and a barbarian/oracle soon going into rage prophet.
The party has pretty much mown down everything they've come across. I killed the party rogue with an open crit roll on a charge from a mounted NPC with a lance. And then I rolled another natural 20 to confirm the crit. Oops? I did kill the original party oracle/sorcerer, but only because they didn't think I would update the dread gazebo to fit it into a Pathfinder game.
An offtopic aside on why I included the dread gazebo, if anyone cares:
Bizarre constructs fit into my game because there's an entire faction devoted to creating the ultimate being: A living sentient construct. They also wish to create an entire construct city, where every part is actively working towards a goal. Hence, construct buildings.
The party has now decided to light on fire - from a great distance - any apparently unoccupied building they come across. The legal authorities will be taking a dim view of this.
And I've been told that if the oracle dies again, his new character will be Turok the Gazebo Hunter, a ranger with favored enemy constructs. Making the party afraid of empty buildings means my work as GM is going well. 8)
Sorry, I don't know whether your conclusion is correct, but your recollection of the spell is not correct. The duration is 1 hour/level, there is no expensive material component (just a 100gp focus), and there is nothing in the description about youy body dying - to the contrary, it uses the word "destroyed" not "killed", which implies that lifeless = dead.
Heh. I was editing my own post after I had to chance to look up the spell again and you ninja'd in before I finished.
Lifeless does seem to indicate dead, though I still think the soul is bound to the body in some way even while temporarily ousted by the spell, thus I lean more towards deep coma for verisimilitude.
So, to cover most of your questions based on spell as written: The caster's body doesn't need air, can't drown, poison has no effect unless it remains potent in the body after the spell ends at which point the poison effect occurs, no healing allowed, and dead bodies have no abilities, so they can't be restored.
But, if the body was hit with an animate dead, I would rule that spell effectively destroys the body so the magic jar effect would end. To substantiate that ruling, I posit that you cannot cast raise dead on an animated skeleton to restore the original body to life.
I haven't actually used the spell since 2nd edition, which may be why I was a bit confused in my first post.
The duration is only 10 minutes per level, if I'm not mistaken. So even if she's high level what will require her to recast the spell every 2-3 hours (which is quite expensive given the material component.)
Edit to correct my previous misstatements. The body is left lifeless per the spell description, though I think as a GM I would rule it closer to deeply comatose given that it doesn't start to decay and there is still some sort of tie between the soul and the body, which is why the bodies destruction results in character death.
Also, to correct myself on duration, it is actually 1 hr per level. So at 20th level, she would still be casting it more than once per day. Sort of a waste of a powerful magic user, isn't it?
Since the PC is throwing weapons, the real question is this: How fast can the character draw the <daggers/dart/shuriken>?
If someone is attacking with only the primary hand, they could state that they are using the off hand to hold the extras and thus making it simply a snap of a wrist to throw each one. I would allow that as long as they don't have a shield (though a buckler would be OK, to me.)
Drawing a sheathed weapon with Quickdraw may be a free action, but unless they're sheathed on your wrist or perhaps on a some sort of special designed bandolier, as a GM I'd personally have a hard time allowing anything more than maybe 3 or 4 attacks in a round - 2 attacks each hand at most - and that would be for a high level character, rapid shot or no.
Simply because you have to draw, throw, return to draw the next, etc. Drawing a sheathed weapon slows you down enough that I don't think you could get more attacks than that into a 6 second round.
I've run into the Paizo vs. FLGS issue a bit myself. I only get to the gamestore once a week if I'm lucky, due to the trip adding an extra 30 miles to my commute home from work. I live in the boonies which are the direct opposite direction from the store. :(
My online purchasing is made all the worse by the fact that the store owner is my friend and also one of my players. Everytime I buy something online, he sees it crop up in a game and says (jokingly) "See! This is why I'm going to have to close up shop." I know he's mostly kidding, but I do feel guilty about it. Especially since I know, cash wise, he is in a bad position the last couple years. *sigh*
So, I've tried to split my buying as much as I can. Many things cost no more through the shop than they do online after factoring in shipping, so anything like that gets ordered through the store.
If Paizo comes with any business model that better supports the local retail stores, I'm all for it. But, working in finance, I know the realities of business often do not cleave to the wishes of the heart. I'd rather have Paizo in business, than see them crash trying to support so many others.
I just don't want to see my friend lose his business, either.
Alright, here's my entry that didn't make it. This was my first year entering, and on short notice. After looking over some other entries I think this was probably too SAIC and not really 'outside the box' material. Just curious to see what others think.
Boots of the Sneak Thief
Generally, I believe a mount has to be at least 1 size category larger. However, I will allow my Medium sized PCs to ride donkeys. Because donkeys are cool.
And when they were shopping and unable to find any horses for sale, making them ride donkeys irritated them to no end. The amusement I take from that is reason enough to allow it.
I think it's a pretty solid party. From my own groups experiences, I can tell you that the inquisitor and the bard should be able to fulfill any real skill-in-a-box scenario. The paladin should function as a tank, while bringing in a touch of healing. The alchemist can provide a variety of needed spells, almost on demand, while also making things go BOOM! Overall, this should be a pretty strong party.
As a GM, I would say that throwing this group into situations that can only easily be handled by AoE attacks could be rather brutal. So, I would tailor the encounters to usually play to the groups abilities so as not to TPK every week.
I realized that somewhere in the holiday and year end rush (as I work in finance) I mistakenly entered these boots which should have been gloves. That said, I'd be glad to get some feedback. I figured it might too much SAIC to make it.
Thanks in advance for your input.
Boots of the Sneak Thief
I've been dealing with these same issues and this is the way I would handle it:
I would adjust the XP table for the svirfneblin PC so that for any XP value, he goes up to that Level -1.
For example, normally level 3 requires 7500/5500/3300 (depending on XP progression Slow/Med/Fast), so instead I would say the svirfneblin needs that much XP to go up to level 2. This keeps the character a level behind, but allows for easy bookkeeping as he would still level at the same time as the rest of the party.
Based on my proposal, the XP table would look like this for the svirfneblin:
Level Slow Medium Fast
For level 20, you would be looking at epic XP progression, which I don't have memorized.
I'm currently running a game (not in Golarion) and one of the PCs is an Inquisitor who worships Zon-Kuthon. He is primarily a melee buff character, despite only having a +1 STR mod. He has a +4 DEX mod, which gives him the AC to stand on the front line and not get wiped out.
At level 5, he was doing 20+ dmg with a spiked chain. This required a couple buffs, and the Bane judgement, but he has been quite effective. Note that his effectiveness is limited, as his buffs run out in only a few rounds, but during those few rounds he does damage at the same level as the party's fighter.
Originally, the player was going to use a repeating crossbow, but he keeps rolling 2's for damage. In fact, last week he was chasing his quarry down through a forest and rolled for 2 damage per shot 4 times in a row.
Supposedly he was 'trying to take him alive'... :)