
BrotherHanson |
The wording for Dancing Leaf is pretty spare, and the feat clearly interacts with other rules for Leap, Long Jump, High Jump, Falling, and Grab an Edge that all have varied potential interpretations themselves. (Not to mention Powerful Leap, Crane Stance, etc., etc.)
So, some questions for those who've GM'd for or played a Monk with Dancing Leaf...
1) How literally do you define "wall"? Does a cliff face, scaffolding, or a giant beanstalk count? (I'd say "yes".) What about a waterfall, tapestry, or cobwebs? (I'd say "no", unless you also have Water Step.) A long strand of imprisoned prince Rapunzelo's hair? Chimney smoke? (I'd say "nope".)
2) How do you handle vertical distance? Dancing Leaf gives an extra 5' "When you Leap or succeed at a High Jump or Long Jump". So I read that as an auto-success if you try to Leap 8' vertically plus 5' horizontally, or 3' vertically plus 10' horizontally, because unmodified Leap allows 3' vertically plus 5' horizontally. Or, in the same vein, I'd think it gives 10' vertically if you succeed at a DC 30 High Jump that would normally give 5'.
3) What about failed jumps? If Deckard fails a DC 20 check to Long Jump 25' (say he's a Level 3 monk with 35' speed and Dancing Leaf), does he still jump the 20' and get a chance to Grab an Edge and/or girder?
I'm a big fan of feats and abilities often dismissed as "situational", but I'm curious how those more experienced than I treat the many potential situations!