Tsadok Goldtooth

Bristor Gwin's page

155 posts. Alias of Bristor.


Race

| HP 159/159| AC 31 (32 hasted) T 17 FF 28 | CMB +18, CMD35(32FF) | F:+20, R:+13, W:+21 (Evasion & Stalwart; +1 per adjacent ally) | Init: +9 | Perc: +26, SM:+21

Classes/Levels

| Speed 40ft | 3 Judgments 2/6 combats; Greater Bane 13/16 rds; Boots of Speed 7/10 rds | Spells: 1st 6/7 ; 2nd 5/6; 3rd 2/6; 4th 2/5; 5th 2/4; 6th 1/1 | Active: SeeInv, Airwalk, KnEdge, CntlssIs, Hero, +5ft Rch, Death Ward

Gender

Male NG Inquisitor of Cayden Cailean 16

About Bristor Gwin

Venture-Captain Bristor Gwin, Lord of Fangwood Keep and Favored of Cayden Cailean
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Defense
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AC 31, touch 17, flat-footed 28 (+11 armor, +4 deflection, +2 Dex, +1 dodge, +3 natural; +2 deflection vs. evil)
hp 159 (16d8+76)
Fort +20, Ref +13, Will +21
Defensive Abilities: evasion, sacred tattoo, stalwart

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Offense
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Speed 40 ft.

Power Attack :
+4 lifesurge falchion +21/+16/+11 (2d4+28/18-20)

Power Attack + Judgments of Justice & Destruction:
+4 lifesurge falchion +25/+20/+15 (2d4+34/18-20)

Power Attack + Judgments of Justice & Destruction + Greater Bane:
+4 lifesurge falchion +27/+22/+17 (2d4+4d6+36/18-20)

lifesurge details:
This special ability can only be placed on melee weapons. A lifesurge weapon boosts and sustains the wielder’s life energy while he is in the throes of combat. The wielder gains a bonus on saving throws against necromantic effects—including the ability damage, ability drain, and energy drain powers of the undead—equal to the weapon’s enhancement bonus. In addition, whenever the wielder receives temporary hit points from any source, he adds the weapon’s enhancement bonus to these temporary hit points; this does not stack for temporary hit points from multiple sources, and these points are lost if the lifesurge weapon is not being wielded.

In combat, the weapon’s critical threat range is doubled against undead; this does not stack with the keen special ability or Improved Critical. Whenever a lifesurge weapon confirms a critical hit against an undead creature, it erupts with 1d8 points of positive energy (2d8 for weapons with a critical multiplier of x3, 3d8 if it is x4); the wielder may choose to deal this as damage to an undead target or to absorb half this amount as healing, with the remaining positive energy dissipating.

Ranged +1 adaptive composite longbow +19/+14/+9 (1d8+9/×3)

Special Attacks: exploit weakness, greater bane (16 rounds/day), judgment 6/day (3 simultaneous)

Domain Spell-Like Abilities (CL 16th; concentration +21)
At will—dimensional hop (160 feet/day)
Inquisitor Spell-Like Abilities (CL 16th; concentration +21)
At will—detect alignment, discern lies (16 rounds/day)

Inquisitor Spells Known (CL 16th; concentration +21)
6th (1/day)— heal, unshakeable zeal
5th (4/day)—break enchantment, flame strike (DC 20), resounding blow (DC 20), telepathic bond
4th (5/day)—death ward, divine power, freedom of movement, greater invisibility, judgment light (DC 19), litany of escape, neutralize poison
3rd (6/day)—burst of speed, countless eyes (DC 18), dimensional anchor, heroism, keen edge, protection from energy, speak with dead (DC 18)
2nd (6/day)—blistering invective (DC 17), knock, lesser restoration, see invisibility, silence (DC 17), tongues
1st (7/day)—comprehend languages, ear-piercing scream[UM] (DC 16), expeditious retreat, lend judgment (DC 16), litany of sloth (DC 16), protection from evil
0 (at will)—create water, detect magic, guidance, light, read magic, stabilize
Domain Travel (Exploration subdomain)

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Statistics
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Str 26, Dex 14, Con 18, Int 12, Wis 20, Cha 8
Base Atk +12; CMB +18; CMD 35

Feats: Combat Reflexes, Cornugon Smash, Dodge, Escape Route, Intercept Charge, Intimidating Prowess, Outflank, Power Attack, Precise Strike, Shake It Off, Step Up, Vital Strike, Weapon Focus (falchion)

Traits: adopted, armor expert, warrior of old

Skills Acrobatics +2 (+6 to jump), Climb +12, Diplomacy +3, Heal +10, Intimidate +31, Knowledge (arcana) +15, Knowledge (dungeoneering) +14, Knowledge (local) +11, Knowledge (nature) +14, Knowledge (planes) +15, Knowledge (religion) +15, Perception +26, Ride +6, Sense Motive +21, Spellcraft +15, Stealth +6, Survival +10, Swim +12; Racial Modifiers +2 Intimidate [+5 to ID monster abilities and weaknesses]

Languages Common, Draconic, Orc

SQ: door sight, monster lore +5, orc blood, solo tactics, stern gaze +8, track +8

Combat Gear: amulet of natural armor +3, belt of physical might +4 (Str, Con), boots of speed, cloak of resistance +5, eyes of the eagle, lesser extend metamagic rod, +5 mithral breastplate, +1 adaptive composite longbow (+4 Str), +4 lifesurge falchion, mwk cold iron spear, mwk silver morningstar, headband of inspired wisdom +6, ring of evasion, ring of protection +4, wooden holy symbol of Cayden Cailean, dayfinder

Potions, Scrolls, Expendables:potion of cure light wounds, potion of cure moderate wounds, potion of cure serious wounds, potion of fly[x2], scroll of comprehend languages, scroll of endure elements, wand of cure light wounds [22 charges], acid, alchemist's fire, oil of daylight, bladeguard, holy water; 4 scrolls of restoration w/ 1000g of diamond dust baked in

Other Gear: aegis of recovery (in haversack, not worn currently), handy haversack, backpack, chalk, cold weather outfit, earplugs, hammer, tankard, sack, sack, silk rope (50 ft.), smoked goggles, trail rations (5), twine (50'), waterskin

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Special Abilities:

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Combat Reflexes: (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.

Cornugon Smash: Free Intimidate to Demoralize on Power Attack hit

Darkvision (60 feet) You can see in the dark (black and white only).

Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.

Dimensional Hop (32 5-ft increments/day) (Sp) As a move action, teleport with no AoO to seen destination. Spend an equal distance to carry others.

Discern Lies: (16 rounds/day) (Sp) Discern Lies at will

Door Sight: (8/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side.

Escape Route: You do not provoke attacks of opportunity when moving through spaces adjacent to allies

Evasion: (Ex) If succeed on Reflex save for half dam, take none instead.

Exploit Weakness: (Ex) With a crit, ignore DR, suppress Regen, and take advantage of vulnerability.

Greater Bane: (+2 / 4d6, 16 rounds/day) (Su) Make the weapon you are holding a bane weapon.

Inquisitor Domain (Exploration)

Intercept Charge: When opp charges ally with feat, mv up to speed to get in way of charge.

Monster Lore +5 (Ex): +5 to Knowledge checks when identifying the weaknesses of creatures.

Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.

Outflank: Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.

Power Attack -4/+8 (+12 two-handed): You can subtract from your attack roll to add to your damage.

Precise Strike: +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.

Sacred Tattoo: +1 to all saves.

Shake It Off: Gain +1 to all saving throws per adjacent ally

Solo Tactics (Ex): Count Teamwork feats as if your allies had the same ones.

Stalwart (Ex): If you succeed at a Fort or Will save for reduced effect, you take none instead.

Step Up: When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.

Stern Gaze +8 (Ex): +8 to Sense Motive and Intimidate.

Third Judgment (6/day) (Su): Variable bonuses increase as the combat continues.

Track: +8 Add the listed bonus to Survival checks made to track.

Vital Strike: Standard action: x2 weapon damage dice.

Relevant (?) Boons:

[#3/S2 Special]Recall a Spell Already Cast

[#12/Fangwood Keep] Borderland Keep: +1 Prestige recovered in lieu of day job

[#22/5-00] Siege-Hardened: +1 dmg vs. Demons/ OR one-time +3 to overcome demon SR

[#39: 7-26] Gain a 1-point evolution from bidped eidolon list for duration of adv. Reach = +5ft to attack; Skilled = +8 to one skill;

Vanities:

- Aspis Hunter: (+1 hit/dmg vs. visible Aspis badge)
- Temple: Free lesser restoration or cure moderate wounds at temple 1/session
- Riftwardens: +4 on Kn(planes) check 1/session & +1 morale bonus on attacks and dmg vs. Blackfire Adepts