Thanks to Terminalmancer for the handy GM prep. I started making something similar but yours are MUCH better.
Mr. Bonkers, thanks for the suggestions regarding the chase. I like the idea of having a map that represents the path over the box to box chase summary provided, and will help me with the storytelling aspect, functioning like an outline. And I agree about no additional checks to get the tablets. I like the stuck to the tongue idea, and was thinking a second one could be in a pack that lands at a PC's feet after an Aspis dies or trips.
Another question: what is the prior scenario that gets referenced? I know there is no mechanical connection, but I'd like to point it out after the session to some of the regulars for whom it might be fun to know.
Some questions, hoping leadership or author might chime in:
1) How much should the “clock” be clear to PCs. I don’t really see anything in the set-up to suggest this to them, and wondering if it should just be left alone or if they should be told.
2) Location of the deep water on the first map – assuming northwest despite text saying northeast, based on the coloring? (p.9)
3) Any advice on the boggards ambush? Don’t see why PCs would go close – I guess play up the statue and try to get them to investigate it?
4) Boggards say “No one steals from the Great Queen!” but they only speak Boggard, right? So PCs are highly unlikely to know what they are saying. Or do these speak Common?
5) How would you include the PCs obtaining one or two of the tablets during the chase given that you don’t know how many they get until the end and you know how many successes they have. In general worried about this degrading into a series of skill checks, where as I’d like to make it as cinematic as possible. Guess that’s just on me as GM.
Any chance we can get a sense of which prestige classes from Paths of the Righteous are outright banned and which are being held in reserve for possible boons? I know at least one has come out as a boon. I’m keen to play a Stargazer, and hoping it may someday be available. I’m not asking for guarantees of what will be released, but rather “here are the ones that MAY someday be released” (or maybe easier to say “here are the definite bans”).
I thought Assault on Absalom was the best special yet, probably because the faction related choices that allowed for different kinds of encounters beyond just combat after combat. That said, I’ve also really enjoyed some of the past years' pre-gen specials where we have a chance to take on unusual characters and perspectives (kobolds, Aspis Agents, elementals). I just wanted to express my hope that we haven’t seen the last of that style of special.
I'm planning to play #7-23 soon, and I've played both Siege of Serpents and Serpents Rise, so I know about the "abduction." I've also played The Blackros Connection, which if memory serves advanced the plot further, but also had an antagonist at the end who it seemed I was supposed to know who she was from a prior scenario, but I either didn't remember her or missed it somehow. So, I'm wondering if anyone can provide a "recap" of the narrative arc leading up to the mission in 7-23?
I'm preparing to run this in a few days, and I'm worried about the fight with the oceanid. I'm imagining it taking place in the lagoon, with Jenesara drawing her there, with the PCs attacking from the beach. My concern is that with the DR/10 cold iron and the fast healing 10, and without a way to really effectivelu get at her if she remains swimming in the lagoon, my melee heavy group is going to have trouble. Anyone have advice or experience with this fight? I'm wondering about subbing in some other amphibious creature as a possible solution, so I'd welcome suggestions about that as well.
I know there are several APs in line to get chronicles sheets, but I'm wondering if John might be able to shed light on plans for Feast of Dust. I ask in particular because, since it is a module for 11th lvl PCs, I might not advance one of my characters past 11 if it could be used as a retirement arc (since with EotT and Wardens, there are strict rules about being exactly at 33 xp). I'm wondering if there are plans for Feast of Dust to be an option for a retirement arc, and if so, would the PC start at 11th (30 xp)?
I’ve been very pleased and impressed with the continued improvement of PFS play. When I think about the changes from when I started playing 3 years ago it’s striking. Some of my favorite things:
According to recent reports from Mike and John, even more is on the way, which is exciting, and I’d like to add to the discussion of the future of PFS.
There have been several threads about the need for more 1-5 scenarios vs. more mid-tier vs. seeker play (to generalize broadly). I have two concerns: lack of mid-tier options and Seeker play. When I look at what scenarios I can play, the numbers break down like this:
Since I don’t need more 7-11 at the moment, you might think I just want to see fewer at that tier and more at 3-7 and 5-9. Maybe, but what I want more than anything, and here is the thing I care most about, would be if each season there was a Seeker level scenario for my 13.2 Inquisitor who has completed Eyes of the Ten. Please note, I’m just asking for *1* scenario that I could play at a standard PFS game night at my FLGS. I don’t need a whole new seeker arc akin to EotT, and it seems most discussion of Seeker stuff assumes a multi-part arc. While that would be nice, just as good for me would be a single scenario, where once a year I could play an old favorite PC. Does this appeal to anyone else?
Just wondering if we can get a ballpark from John on when we'll see the Jormurdun (sp?) scenario(s). I have a PC sitting at 9.2 who ran the lead-up trilogy last summer, and I'd like to continue the story with him. I don't need exact months, but "late summer" vs. "spring" might change what I choose to play between now and then.
The level tier would be even more helpful, since if it isn't going to be 7-11, then I won't worry about it and will keep playing this PC.
I agree with the OP. Definitely thinking more about being a Pathfinder and less about what room I'm going to find the "macguffin of the week" for my faction mission. I'm curious for examples of what people consider great faction missions - I don't remember a single one that made me feel like I was part of larger story.
While I understand this is a complex issue, it seems an odd decision to tell people who have spent lots of $ on PF books that they need to buy a box with wheels to use those books. Locally (in Philadelphia) there are a number of people who take public transportation to the game store (the one that started this thread), and some take multiple forms of transport, including bikes, buses and trains, which I imagine makes bringing the needed books difficult for those who use an array of sources. Could PFS allow for local arrangements wherein a VO or store organizer could certify that someone owns the books on a one time basis (bring them in once, name written on inside cover, so not used my multiple people or a library book)? More headache and paperwork, I know.
Note this doesn't impact me - I buy all my stuff on pdf and support my local store by purchasing miniatures, maps, etc. But why should local game stores support PFS if there is an incentive to "go digital" with the material?
I feel the need to come to Benn's defense here. Some people have implicitly critiqued him for not doing this "from the start" and others seem to imply that he is doing this for the "wrong" reasons.
Benn and his store have developed an awesome gaming community. He is generous with allowing the PFS community to use the store's space, and he even organizes two mini-cons a year for PFS play. If you are ever in Philly, you should visit Redcap's.
While I'd love the chance to get a race boon in the way Mike proposed, since I don't generally have the ability to attend cons, I think it is more important to the health of PFS to provide them to GMs as rewards at star levels (or by some other means). It has come up in more than one recent thread that there are people out there organizing game days who always have to GM b/c other gamers aren't stepping up. Providing more rewards would both be a thank you from the larger community and Paizo to those who make the games possible, and also provide an incentive to get more people in the GM chair.
Remember that you have to use them on the spell you just cast last round, so their utility in the middle of combat is somewhat limited.
Lazar, I don't think that's correct:
Pearl of Power
The Conquest of Bloodsworn Vale would seem ideal. It's not set in Korvosa, but it's very close by and impacts the city in a big way.
Thanks tbug. I had initially posted this in the PFS section, b/c it will be a single 4-5 hour—not enough time for a full module. I'm really looking for folks with PFS experience to suggest a good scenarion (3-7 tier) to use.
It turns out I won't be able to GM an upcoming session of Seven Days to the Grave. One of my players has offered to sub in and GM a scenario as a sort of side-quest. Not overly worried about continuity, but would like something that could take place in Korvosa, with minimal work on his part. Looking for something in the 3-7 lvl tier. Any suggestions?